So sorry guys, I lost track of time, and didn't get around to updating. HERE!
The Mets and Blader re-activate and start looking around. The blader decides to charge Snakeman!
[6] He slices right through the bubble holding the snake-Bot captive, and flying right past him in the process. It screeches to a halt and turns around, huffing like an angry bull. Well, as much as you can when you're robot.
The Mets try to gang up on the lone met and Razy!
[1 Vs 6] The first met shambles towards the Razy, but is blown to smithereens as soon as it pops out from it's helmet.
[5 Vs. 1] The other has much better luck, obliterating the Wily Met in the resulting standoff.
Defy me will you?! Destroy Crashman! WITH HIS OWN BOOZE
[2] You grab the bottle of booze Crashman is holding and guzzle it down. You feel...happier. You have another. And another. And another! Pretty soon, you're on the ground with him, hiccuping and hugging him.
Action: Breakoutx100
You try to push your way out of the bubble, but realize it's already been popped! Huh. You notice a health pick-up on the ground. SCORE!
Wait until the other Light-bots have done their things, and then Bubble Lead Crashman.
There are no brakes on the Bubble Lead train.
You let off a bubble in the direction of Crashman, but you end up trapping both him and a VERY drunk Quickman in it together!
Bring it, chumps.
(Also, use Crash Bombs instead, as it's going to get crowded.)
You grabbed a bottle and chugged it, before falling to the ground. You were soon joined by Quickman, and suddenly you're inside a bubble. What? [4] You manage to shoot off a Crash-bomb in between Quickman's embraces, popping the bubble and releasing you two. Or, it would have if Quickman would let go of you.
Grab Crashman and slam his face into the wall. A lot.
[Impossible] You try to pick up Crashman, but you can't seem to get past Quickman... You'll just have to do with slamming a bottle into a wall for now.
Airman comes up with another brilliant plan!
He will use his Bubbleman's own bubbles against him. Instead of breaking out of the bubble, Airman will roll the bubble as fast as possible and slam into Bubbleman!
[5] You roll around for a bit. THIS IS FUN!! You realize you have to get back to your original plan, and end up slamming Bubbleman into the wall, which in turn pops the bubble! Bubbleman took 3 damage!
Weapons: Buster, Bubble Lead (6/10 Uses, traps enemies until they get a 5/6. Each turn trapped deals five damage)
Alignment: Dr. Light
Health: 7/10
Speed: 50
Strength: 30
Defence: 10 (1 in 10 chance of damage reduction)
Robot Master: Quick Man
Weapons: Buster (2 damage), Quick Boomerang (22/25 Uses on full. Shoots three boomerangs, doing three damage each to whatever they hit.)
Alignment: Light
Health: 20/20
Speed: 60
Strength: 20
Defence: 0 (No chance of damage reduction)
Status: REALLY Drunk. Takes less damage, but suffers an accuracy penalty. Clingy.
Robot Master: Metalman
Weapons: Buster (4 damage), Metal Blades(24/30 uses. Does 5 damage)
Alignment: DACTAH LITE
Stats:
Health: 18/25
Speed: 25
Strength: 40
Defence: 10 (1 in 10 chance of damage reduction)
Robot: Snakeman
Weapons: Buster (2 damage), Search Snake (21/25 uses. Homes in on enemies, doing 4 damage and giving a -1 to defense rolls for those being attacked)
Alignment: Dr. Wily
Health: 15/20
Speed: 50
Strength: 20
Defence: 10 (1 in 10 chance of damage reduction)
Robot Master: Airman
Weapons: Buster (3 damage), Fan (20/20 uses. Tosses enemies into the air. Depending on how high they go, they take respective damage.)
Alignment: Wily
Health: 20/30
Speed: 20
Strength: 30
Defense: 20 (2 in 20 Chance of Damage Reduction)
Robot Master: Crash Man
Weapons: Buster (5 damage), Crash Bomb (13/15 uses. Takes a bit to arm, giving a +1 to enemy defence from it, but does 7 damage.)
Alignment: Doktuh Wahwee
Health: 12/20
Speed: 20
Strength: 50
Defense: 10 (1 in 10 chance of damage reduction)
STATUS EFFECT: Drunk. Takes less damage from attacks, but suffers in accuracy.
Spinal, did I miss anything?