Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Twighlight-zoned migrants?  (Read 3629 times)

PaleBlueHammer

  • Bay Watcher
    • View Profile
Twighlight-zoned migrants?
« on: August 20, 2012, 04:10:18 pm »

There are, according to my Dwarf Therapist, three dwarfs who are the happiest dwarfs in the land.  Each of them lists as being ecstatic!  Unfortunately none of them show up on my citizens list in [z], as if they never made it onto the map when they migrated in.  They are nowhere to be found on the map edges, so they're not stuck.

I can't change their job behavior in DT because they're listed as children (unless I cheat a little, which I did but it didn't affect anything).  And I can't locate them in-game to deal with them, I'm worried that I won't get any more migrants.

It's true that the rest of their bunch met with an unfortunate glass spike accident.  However I didn't notice these three at the time as existing at all, I was careful about burrows and all that. Could they have been babies in arms? 
Logged
Quote from: misko27
If adamantine is revealed for more then 2 years without being completely mined it all turns into galena. Useless, Useless Galena.

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: Twighlight-zoned migrants?
« Reply #1 on: August 20, 2012, 04:37:17 pm »

If they're Children, then they were probably abducted by Goblins - when they're taken from the map, they're removed from the snatcher's bag and given the final thought "is happy to be free" which instantly makes them ecstatic.
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

PaleBlueHammer

  • Bay Watcher
    • View Profile
Re: Twighlight-zoned migrants?
« Reply #2 on: August 20, 2012, 04:52:01 pm »

If they're Children, then they were probably abducted by Goblins - when they're taken from the map, they're removed from the snatcher's bag and given the final thought "is happy to be free" which instantly makes them ecstatic.

Yep looks like that's what happened.  Is it safe to ignore them then?  (Not much choice...)

I did get a new migrant wave so the stream if immigrants is not stuck.
Logged
Quote from: misko27
If adamantine is revealed for more then 2 years without being completely mined it all turns into galena. Useless, Useless Galena.

Iosyn

  • Bay Watcher
  • KAKAKA
    • View Profile
Re: Twighlight-zoned migrants?
« Reply #3 on: August 20, 2012, 04:57:41 pm »

I think there was a bug that sometimes babies could embark before they were actually born, but to be honest it really sounds like an abduction.
Logged

Joben

  • Bay Watcher
  • Elder Thing
    • View Profile
    • Lazy Lizard Gear
Re: Twighlight-zoned migrants?
« Reply #4 on: August 20, 2012, 09:56:22 pm »

If they're Children, then they were probably abducted by Goblins - when they're taken from the map, they're removed from the snatcher's bag and given the final thought "is happy to be free" which instantly makes them ecstatic.

I wonder if, by some complicated arrangement involving webs and cage traps one might make a happiness machine that imprisons dwarves, who are subsequently released, much to their elation.

"All right Urist McGrumpypants, into the box-o-joy with you. You'll be a whole new dwarf when you come out."

Or does it not work like that?
Logged
Broken Arrow - A small stats tweak to fix unrealistically overpowered arrows and bolts.

My RTD games: Roll To Raptor (On hold), Dino Arena

i2amroy

  • Bay Watcher
  • Cats, ruling the world one dwarf at a time
    • View Profile
Re: Twighlight-zoned migrants?
« Reply #5 on: August 20, 2012, 10:20:47 pm »

If they're Children, then they were probably abducted by Goblins - when they're taken from the map, they're removed from the snatcher's bag and given the final thought "is happy to be free" which instantly makes them ecstatic.

Yep looks like that's what happened.  Is it safe to ignore them then?  (Not much choice...)

I did get a new migrant wave so the stream if immigrants is not stuck.
The problem here isn't with the game, it's with Dwarf Therapist. Basically lots of utilities don't read the abducted children right, and will still say that they are in your fortress even though they aren't. It's the same reason why sometimes in Stonesense you will see random children sitting in the middle of nowhere even though there are none in your actual fortress. It's just leftover data from children that have been abducted, and can be safely ignored with no ill effects.
Logged
Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.

ObeseHelmet

  • Bay Watcher
    • View Profile
Re: Twighlight-zoned migrants?
« Reply #6 on: August 20, 2012, 10:28:32 pm »

I think there was a bug that sometimes babies could embark before they were actually born

sigged
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Twighlight-zoned migrants?
« Reply #7 on: August 21, 2012, 10:03:59 am »

I think there was a bug that sometimes babies could embark before they were actually born, but to be honest it really sounds like an abduction.
How is that possible?!

Azated

  • Bay Watcher
  • ohai der
    • View Profile
Re: Twighlight-zoned migrants?
« Reply #8 on: August 21, 2012, 10:11:22 am »

I think there was a bug that sometimes babies could embark before they were actually born, but to be honest it really sounds like an abduction.
How is that possible?!

Hey, it's Dwarf Fortress. DF obeying the laws of reality would be like MacGyver using a hammer.
Logged
Then it happened. Then I cringed. Then I picked it up and beat him to death with it, and then his buddies, too.
You beat a man to death with his dick?

"I don't feel like myself. Maybe I should have Doc take a look at me" ~ Dreamy
 "You're gonna trust a dwarf that got his medical degree from a pickaxe?" ~ Bossy

Pyro627

  • Bay Watcher
    • View Profile
Re: Twighlight-zoned migrants?
« Reply #9 on: August 21, 2012, 01:15:24 pm »

If they're Children, then they were probably abducted by Goblins - when they're taken from the map, they're removed from the snatcher's bag and given the final thought "is happy to be free" which instantly makes them ecstatic.

Wait, seriously? That's actually really deep, like we were really the oppressive ones all along...

Ahahah, I'm just joking, we're all just evil madmen here. I don't think that that was ever really in question.
« Last Edit: August 21, 2012, 01:18:24 pm by Pyro627 »
Logged
Here's a tip, though... Use Russian characters in your WPA5 passphrase. If your spontaneous AI is anything like my spontaneous AI (not as aggressive as yours, good conversation, but actually worse than me at chess*), it can't handle any character outside of the CODEPAGE 437 list.

*I hope. It could just be lulling me into a false sense of security.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Twighlight-zoned migrants?
« Reply #10 on: August 21, 2012, 06:49:04 pm »

If they're Children, then they were probably abducted by Goblins - when they're taken from the map, they're removed from the snatcher's bag and given the final thought "is happy to be free" which instantly makes them ecstatic.

Wait, seriously? That's actually really deep, like we were really the oppressive ones all along...

Ahahah, I'm just joking, we're all just evil madmen here. I don't think that that was ever really in question.

It's like when dwarves are let out of cages; the babies are so glad to be out of the goblin's bag that they don't care that they're in a dark fortress.
What are the goblin keeping in there?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Supernerd

  • Bay Watcher
  • Currently experiencing fremdschämen.
    • View Profile
Re: Twighlight-zoned migrants?
« Reply #11 on: August 21, 2012, 07:02:11 pm »

Well those bags tend to be made of troll fur...
Logged
websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Twighlight-zoned migrants?
« Reply #12 on: August 21, 2012, 07:09:20 pm »

Not all, though. What about the pig tail fiber bags? Obviously, there's something else they're keeping in their bags that is making them stink worse than a dark fortress full of goblins, trolls, demons, etc.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Tirion

  • Bay Watcher
    • View Profile
Re: Twighlight-zoned migrants?
« Reply #13 on: August 21, 2012, 07:16:59 pm »

Not all, though. What about the pig tail fiber bags? Obviously, there's something else they're keeping in their bags that is making them stink worse than a dark fortress full of goblins, trolls, demons, etc.

A Dark Fortress is a megaproject made entirely out of Obsidian, one of the dorfiest materials in existence. It's not that hard for dwarves to develop Stockholm Syndrome  ;D
Logged
"Fools dig for water, corpses, or gold. The earth's real treasure is far deeper."

MrWillsauce

  • Bay Watcher
  • Has an ass that won't quit
    • View Profile
Re: Twighlight-zoned migrants?
« Reply #14 on: August 21, 2012, 07:18:43 pm »

I think the goblins are building pig tail fiber sweat shops that utilize Dwarf child labor.
Logged
Pages: [1] 2