2nd of Sandstone, 512
We ran out of plump helmet spawns today. I hope the dwarven caravan brings more; we're going to need them.
7th of Sandstone, 512
Thirteen idle dwarves? Slackers, the lot of them! I've told them all to grab picks and start digging; my grand plan requires more mining than is currently being done.
10th of Sandstone, 512
Seven new migrants arrived today, though I can't fathom why. Hopefully they're not entirely useless. Mayor Nexusv also banned the export of quivers, as if we would ever sell military equipment like that.
16th of Sandstone, 512
Whoops, that was the aquifer. Three dwarves and a baby drowned, none of whose names I could be bothered to remember. Oh well. On the plus side, having all that water there will actually be very helpful. Time for phase 2!
20th of Sandstone, 512
Oh, Kirby drowned too. It just took four days for anyone to notice.
24th of Sandstone
Space was incinerated by the Forgotten Beast Mostod Merrangkobem today. Silverlock - who saw the whole thing - claims that the beast limped away with its face melting off. I've no idea how a fire-breathing abomination isn't fireproof, but there it is. Hopefully this will work to our advantage should one of our number ever face it again.
25th of Sandstone, 512
We received a report of a new Forgotten Beast today: Snuslu Sasneongo. A giant guy made of mud... Doesn't sound too difficult. Spiral shell... Only a minor hindrance. Emaciated, excellent! Poisonous gas... Oh, damn. Better keep our distance, then.
27th of Sandstone, 512
Someone told me today that Space had just created a masterpiece. Baffled as to how he could achieve this feat despite having been reduced to ash only three days ago, I checked the records and discovered that there are two Spaces in our fortress.
Well... there WERE two Spaces, anyway.
13th of Timber, 512
The merchants have arrived! Assuming they survive long enough to get inside, I really hope they brought a ton of plump helmet spawns with them.
14th of Timber, 512
A goblin siege force arrived today, and promptly found themselves in combat with the local wilddeath. At least the traders made it inside alright.
18th of Timber, 512
The goblins, having spent the last four days vomiting, are finally making their way toward our front gate. If they survive the gauntlet of traps, we shall see if my project works as anticipated...
24th of Timber, 512
After spending the better part of a week hunting dingos (living and otherwise), the goblins finally decided to come inside. As expected, they were completely torn apart by the traps, but their archer managed to mortally wound one of our guard wolves before being sliced in half. I can't help but feel some disappointment, though that they didn't make it inside and give me a test of my creation.
27th of Timber, 512
I traded a large amount of our now-unused clothing (don't mind the blood and vomit and bits of rotting skin, that's just decoration) for some much-needed plump helmet spawns and pig tail seeds. Not nearly as many of them as I'd like, but they did have a very large supply of plump helmets that should provide us with some more seeds. I got some extra meat, fish, cheese, and booze, too, just in case.