"Next time, wait for me to get out of the way, 'fore you push something... and check the movin' parts first!"
Might as well check out the corpses while I'm down here, see if they have... had anything valuable. I'd like to wait for a bit of healing first, though... I'm feeling a bit eviscerated.
Sod healing. Loot the corpses now.
[16] Most of the junk in the pit is just that, junk. However you do find an oddly intact and ornate pair of goggles on one of the skulls. Well, I suppose that you also find all of the items that Kadzar was lugging around, but I probably don't have to tell you that. Anyways seeing as you don't burst into flames while picking up the goggles, you shrug and put it in your pack.
Err... by put it into your pack I mean you chuck it out of the pit for somebody else to look at. Yeah, somebody else.
GNHS tosses one end of his rope down to Midna, keeping hold of the other end to help her climb out.
After snatching the goggles out of mid-air and gently lying them on the floor, you take the rope out of your backpack for Midna to climb up. (+2 bonus to climbing)
[8 + 5 + 2] She didn't need the rope at all, but at least it was considerate of you.
And now that the map is done, I will VERY CAUTIOUSLY enter the room where the main group is (I think its the north entrance), greet the ones present, and heal Midna with Cure Wounds once she gets up next to GNHS.
As Midna climbs out of the pit, Gramjir the battlemage-wannabe wanders in to have a look around.
[11] The rest of the party fills him in on the details as he cures some of Midna's wounds.
1 healingI cast heal on Midna before edging along the pit back to the red path and inspect the red path for traps
[11] With the help of Gramjir you finish healing Midna.
1 healingCarefully sliding around the open pit, you head back to the red path. But wait, wasn't there another pit adjoining this one?
[REFLEX: 19] Luckily the DM isn't the only one to remember this fact. Phew. It's a good thing that Gramjir has offered to map the place out, to help prevent stupid deaths like the ones you avoided.
See? The orange lines are the pits (roughly. The module map is 10x10 squares and I don't have the energy to convert between the two right now).
Proceed down the corridor, searching for traps along all the walls, floor and roof, as well as tapping them with the end of my pole.
You proceed down the corridor, avoiding the two pits on the western side.
[14 + 5] You find no traps on the walls.
[16 + 5] You do, however, find another pit trap, diagonally south from the other pit trap that the GNHS found.
Kinda like that, but 10 feet by 10 feet like the other two pits. Seeing as the pit underneath the chest is thirty feet from the entrance, this pit would be... fifty feet, and at the eastern edge. Hmm... Maybe I should have made the pits larger... Oh, and from your vantage point you see that the corridor extends at least forty more feet into the hill, for a grand total of ninety feet and counting. Seeing nothing new, you decide to get a good look at the torture chamber painting.
This portion of the fresco illustrates an iron door that evidently confines some sort of a horrid creature (its clawed and scaled hands grasp the bars of its small window) that can be loosed to torment prisoners.
A picture doesn't accompany this fresco, which is a good thing because it's probably the ugliest monster anybody has ever seen.
While Kazard is admiring the fescos/horrible pit traps, the son of Kadzar and Hans wander inside the corridor to have a look around. Everybody else rudely ignores them, because they all have more important things to worry about.
Name: Tybar Whurthic
Player: Azthor
Gender: Male
Class: Fighter
HP: 3/3
Items: mining equipment, waterskins (water), rations, torch
Name: Midna
Player: Solifuge
Gender: Female
Class: Ranger (Fighter)
Race: Dwarf
HP: 3/3
Weapons: Brace of Handaxes, Round Metal Shield
Armour: Ringmail, Saffron-Yellow Cloak
Items: Trained Raven (Rupert), Rope with Grappling Hook (50ft), Climbing Kit, Flint/Steel, Torches, Wineskin (Strong Brandy)
Name: Kadzar II (Son of Kadzar)
Player: Kadzar
Gender: Male
Class: Fighter
HP: 3/3
Weapons: Vegetable Knife (Knife), Pot Lid (Shield)
Armour: Iron Scale Apron, Iron Chef's Hat
Items: Pot, Ladle, Soup Mix, Cord of Firewood, Flint and Steel, Torches
Name: Redd T. Shir
Player: OREOSOME
Gender: Female
Class: Rogue
HP: 2/2
Weapons: Rapier/Crossbow (30 bolts)
Armour: Leather Armour
Items: Rations for 2 weeks, torch
Name: Kazard McDermeth
Player: Zako
Gender: Male
Class: Rogue
HP: 2/2
Weapons: Short Sword/Crossbow (30 bolts)
Armour: Studded Leather
Items: Rope, Pouch of chalk sticks, 10 foot pole, lockpicks
Name: Generic Nameless Hooded Stranger
Player: Doomblade187
Gender: Male
Class: Rogue
HP: 2/2
Weapons: Short Sword/Crossbow (30 bolts)
Items: Lockpicks, Rations, Rope, Ten-Foot Pole
Name: Hans
Player: Hanslanda
Gender: Male
Class: Rogue
HP: 2/2
Weapons: Short Sword/Short Bow (30 arrows)
Armour: Studded Leather
Items: grappling hook with rope attached, lockpicking/assorted thievery kit, rations
Name: Urist Mcderm
Player: killerhellhound
Gender: male
Class: mage
HP: 1/1
Weapons: Sacrificial Dagger/Wizards Staff (20 charges)
Armour: Robe and Hat
Spells: Detect Magic, Heal, Dispel, Lightning Bolt, Fire Wall
Items: spellbook of summoning, 1 week of food and bedroll
Name: Gramjir
Player: Lich180
Gender: male
Class: mage
HP: 1/1
Weapons: Silver Mace/Wizards Staff (20 charges)
Armour: Silver Chainmail
Spells: Cure Wounds, Dispel Magic, Frostbolt, Ethereal Walk, Feather Fall
Items: Food/Drink for a weekPotions of all types are considered magical, and thus can't be bought into the dungeon. the dungeon has a few lying around, and I might throw some healing potions as well if I feel like it.
I think that I got everything, tell me if I didn't. I would have posted this yesterday, but it seemed unfinished to me for some reason.