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Author Topic: Haywire  (Read 7491 times)

Shades

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Re: Haywire
« Reply #15 on: August 14, 2012, 09:33:21 am »

We can only move thirty metals at a time. I assume we can either partly build things or just drop them on the ground for a moment.

If this is the case then our first two goals should be a mine on a cyan power fuel square and a powerstation next to it, then we can work on power lines and more mines, another power plant and a refinery.
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cerapa

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Re: Haywire
« Reply #16 on: August 14, 2012, 01:06:06 pm »

Designating reactor construction site as primary.
Designating mining facility construction site as secondary.
Moving to higher density area.
Mining for materials. x10
30 red minerals acquired.
Moving to primary construction site.
Depositing 25 red.
Moving to secondary construction site.
Depositing 5 red.
Moving to high-density yellow.
Mining for materials. x10
30 yellow minerals acquired.
Moving to secondary construction site.
Depositing 30 yellow.
Moving to high-density yellow.
Mining for materials. x5
15 yellow minerals acquired.
Moving to closest red.
Mining for materials. x5
5 red minerals acquired.
Moving to primary construction site.
Depositing 15 yellow.
Constructing reactor. x10
Moving to secondary construction site.
Depositing 5 red.
Constructing mining facility. x10
Buildings completed. Leaving construction site.


Displaying movement paths:

Current situation:

Spoiler: Legend (click to show/hide)
Primary order: Construct basic mining base for CRITICAL ERRcore corrupted: SHUT DOWN
Warning: Raw material storage is empty. No construction possible. Seek more materials

Passed 98 turns. The storm is fading.

Reactor and mine currently not operational. Reactor requires cyan, cyan mine requires power.

Calculating course of action.
>...
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tick, tick, tick the clock blows up.

NUKE9.13

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Re: Haywire
« Reply #17 on: August 14, 2012, 01:09:16 pm »

Confirm: Positive power output of 6/turn?
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10ebbor10

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Re: Haywire
« Reply #18 on: August 14, 2012, 01:10:46 pm »

Create powerlines to the dense yellow area then create a mine there, then power up the reactor.
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Slayerhero90

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Re: Haywire
« Reply #19 on: August 14, 2012, 01:27:28 pm »

Use self as secondary power source.
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Teneb

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Re: Haywire
« Reply #20 on: August 14, 2012, 01:32:42 pm »

Mine Cyan mineral and use it to power the structures.
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cerapa

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Re: Haywire
« Reply #21 on: August 14, 2012, 01:48:43 pm »

Confirm: Positive power output of 6/turn?
If you power it up, then yes.
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Shades

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Re: Haywire
« Reply #22 on: August 14, 2012, 01:57:03 pm »

We should be able to power a mine on both the dense red and dense yellow. Then hopefully they will provide use with the resource needed for the next stage.

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Its like playing god with sentient legos. - They Got Leader
[Dwarf Fortress] plays like a dizzyingly complex hybrid of Dungeon Keeper and The Sims, if all your little people were manic-depressive alcoholics. - tv tropes
You don't use science to show that you're right, you use science to become right. - xkcd

NUKE9.13

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Re: Haywire
« Reply #23 on: August 14, 2012, 02:33:25 pm »

Ah, yes.

-Mine one (1) unit of Cyanide. Load into generator; activate mine & generator.
-Mine Redite, construct power lines from generator to Dense Redite, Dense Yellium.
-Mine Redite, Yellium; construct mines on Dense Redite, Dense Yellium.
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10ebbor10

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Re: Haywire
« Reply #24 on: August 14, 2012, 02:36:28 pm »

I say we wait with activating the mine and reactor. It will only deplete resources and put strain on the reactor
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LordSlowpoke

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Re: Haywire
« Reply #25 on: August 14, 2012, 02:42:11 pm »

Construct 3x cyanide mine, 4x reactor. 2x redite mine, and 2x yellium mine, all on dense areas if possible (except reactors), consider possibility of loading mined materials straight into a reactor or some other building. Connect all via power lines.
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NUKE9.13

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Re: Haywire
« Reply #26 on: August 14, 2012, 02:46:35 pm »

I say we wait with activating the mine and reactor. It will only deplete resources and put strain on the reactor
Hmm. Yes, indeed.
-Mine one (1) unit of Cyanide. Load into generator; activate mine & generator.
-Mine one-hundred and sixty-five (165) units of Redite, construct power lines from generator to Dense Redite, Dense Yellium. (West from generator, NW from powerline=11 powerline tiles total)
-Mine twenty (20) units of Redite, sixty (60) units of Yellium; construct mines on Dense Redite, Dense Yellium.
-Mine one (1) unit of Cyanide. Load into generator; activate mine & generator.
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Dariush

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Re: Haywire
« Reply #27 on: August 15, 2012, 10:09:11 am »

Do we currently have small and medium density or medium and... dense mineral densities? Also, can minerals be completely mined out?
« Last Edit: August 15, 2012, 10:47:46 am by Dariush »
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cerapa

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Re: Haywire
« Reply #28 on: August 15, 2012, 12:51:22 pm »

Queueing up power line x11, redite mine, yellium mine.
Moving to medium-density redite.
Mining for materials. x62
186 redite stockpiled.
------ x5
 Moving to redite stockpile.
 Taking 30 redite.
 Moving to power line construction site.
 Constructing power line.
 Moving to power line construction site.
 Constructing power line.
------
Moving to redite stockpile.
Taking 25 redite.
Moving to power line construction site.
Constructing power line.
Moving to yellium mine construction site.
Mining for materials. x20
60 yellium stockpiled.
Constructing yellium mine. x10
Taking 30 yellium.
Moving to redite stockpile/redite mine construction site.
Constructing redite mine. x10
All construction complete.
Moving to cyanide.
Mining for materials. x1
1 cyanide acquired.
Moving to reactor.
Depositing cyanide.
Reactor online.
Cyanide mine online.
Redite mine online.
Yellium mine online.

Order completed: Construct basic mining base for CRITICAL ERRcore corrupted: SHUT DOWN
Generating new order: Improve mining base.


Displaying movement paths:

Current situation:

Primary order: Improve mining base.

Spoiler: Building Statuses (click to show/hide)
Spoiler: Construction Options (click to show/hide)

Passed 225 turns. [Holy crap this is a lot of turns.] The storm has completely passed. It is now warm and sunny.

All mines operational. No energy overflow. Income is 3 redite and 3 yellium per turn. Materials will be stockpiled at respective mines. Comms array and solar array at full efficiency.


Calculating course of action.
>...

Spoiler (click to show/hide)
« Last Edit: August 15, 2012, 12:54:36 pm by cerapa »
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10ebbor10

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Re: Haywire
« Reply #29 on: August 15, 2012, 12:57:24 pm »

Build a refinery halfway the red and yellow mines. Supply it with 30 of each metal
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