Analyzing planetary surface:
Terrain features: Numerous large holes
Mountain to the south-west
Crater to the north-east
Type I basic terraformation vegetation - no major mutations
Area rich in minerals
Surface temperature: 18 degrees celsius
Weather conditions: Very cloudy
Heavy rainfall
Frequent thunderstrikes
Class XIV electrical hazard - seek shelter if available
Checking hardware and tools:
All hardware in operating condition.
All manipulators in operating condition.
All back-up manipulators in operating condition.
All internal systems at operating condition.
Anomaly in comms array - heavy interferance.
Moving to south-eastern deposit.
Retrieving sample.
Moving to south-western deposit.
Retrieving sample.
Moving to north-western deposit.
Retrieving sample.
All samples successfully retrieved.
Analyzing samples.
Displaying movement paths:
Primary order:
Construct basic mining base for CRITICAL ERRcore corrupted: SHUT DOWNWarning: Raw material storage is empty. No construction possible. Seek more materialsPassed 16 turns.
Results of mineral analysis:
Red minerals: High Integrity High Conductivity Not suitable for power generation Suitable for: Frame Construction, Wiring, Alloys
Yellow minerals: Medium Integrity Variable Conductivity Not suitable for power generation Suitable for: Electrical Systems and Engines, Wiring, Alloys
Cyan minerals: Low Integrity Indeterminate Conductivity Suitable for power generation Highly Explosive Currently lack capabilities for thorough examination and alloying Suitable for: Power Generation
Construction of basic facilities possible through heavy alloying.
Basic Reactor: Produces: 9/energy turn
Requires: 1 cyan/turn
Construction Requirements: 25 red, 15 yellow
Basic Mining Facility: Produces: 1/3/5 minerals/turn [dependant on mineral density]
Requires: 3 energy/turn
Construction Requirements: 10 red, 30 yellow
Basic Refinery: Produces: 3 orange/turn [adjustable]
Requires: 3 red/turn 3 yellow/turn 9 energy/turn [adjustable]
Construction Requirements: 50 red, 50 yellow
Power Lines: Transfers: 100 energy/turn
Construction Requirements: 15 red
Buildings can share production with neighbours, but cannot transfer.
Need more advanced alloys for advanced construction.Personal Capabilities:
Storage: 30 units of minerals
Movement: 1 triangle/turn
Mining: 1/3/5 minerals/turn [dependant on mineral density]
Calculating course of action.
>...
You are supposed to do multiple mining trips to build buildings.
I will execute whatever actions you plan up. You can micromanage if you want to, but I suggest longer plans.
I didnt make you mine this update, because I didnt want you to mine for 30 turns before you even know what you need to mine.(plus theres a better spot for mining)
You can stockpile minerals.