Zealots and Demons, The Fall of a God, Turn 100: THE GREAT SAFARI!
Find the right potion
[6] You hear the Draconian muttering curses under her breath.
"I seem to 'ave misplaced the item I am looking for. I will be able to take care of it later, if you should desire."Commit first aid onto Kael! Wherein first aid equals fully cleansing and mopping up wounds, even if alcohol use need be!
[4] [1+6=7 healed] You hope to come across something in the kit able to deal with Tetanus, unfortunately the kit seems to be based around trauma rather than disease prevention or treatment. All the same however, you patch up Kael and continue on your way, the first aid kit expended
Continue though the house.
[6] You burst into the next room, which is remarkably empty. There is a staircase which leads to the six room upstairs but there is one more room down here as well. All of them can be accessed from this room. Unbidden you seem to remember something about closing doors that Sareesa told you but it seems unimportant at the moment. All the doors are closed and in the entrance way there is nothing immediately spectacular, some end tables with plants on them, other decorative pieces. Thinking back on the past rooms it doesn't match any of them though, this seems almost modern, much more familiar to you. You head up into the hallway, you try to hear through the doors, but none of them seem to even be occupied on the other side. You head back downstairs, you're just about to announce the room clear of everything when the lower door bursts open and a Naga Pirate woman runs out followed by three Rifle Wielding Wood Hunters, complete with Khakis and safari hats. You sort of just stand there, not certain if you're happy you have somebody who might fight with you, the Naga, or that the hunters might direct their fire at somebody unaffiliated with you.
Heal myself with my magic and resume the search for Maria.
[4] [4 healed] You heal yourself of all the remaining nicks and scratches that haven't been treated yet. You then enter the same entranceway hall type place. [3](Kael)vs.[1](Naga) The Naga tries to run past you, most likely to exit the house but you manage to stop her.
Also continue through the house, but sneaking stealthily ahead of the group, searching. But not too far ahead...
[3] You sneak inside the room behind Kael. Nobody seems to have noticed you... or really care about the group yet.
Forward! Drag slow teammates along if needed so we don't end up separated.
[2] You stop at the door right behind Kael, he seems to be blocking some Naga from leaving. You mark this down mentally as the first time you've ever even seen a Naga.
Neutral:
Naga Poison Mage: [5] The Naga spits some kind of quickly evaporating toxic fluid onto the ground by the wooden creatures. Though you wouldn't suspect them to be susceptible to poison, clearly whatever pirates or other living things the dolls took control of are, as they begin to cough. The purple poison fog around them quickly dissipates, but it's clear they are still poisoned
8/20 Health
14/20 Mana
Status: None
Enemies:
Wooden Hunter 1: [2] The Hunter takes a long time to recover from his coughing fit
Health: 17/25
Fatigue: 10/10
Status: Poisoned, taking 8 damage per turn until dead.
Wooden Hunter 2: [4] [5 damage] The hunter manages to shoot at the Naga, hitting her in the lower snake-like half.
Health: 17/25
Fatigue: 10/10
Status: Poisoned, taking 8 damage per turn until dead.
Wooden Hunter 3: [3] [4/2=2 damage] This hunter barely manages to hit the Naga, however you see him kneel down and being to take aim for his next shot.
Health: 17/25
Fatigue: 10/10
Status: Poisoned, taking 8 damage per turn until dead.
Character StatusInventory: Portable Alchemy Equipment (needs restocked), Traveler’s Staff, 1 Protection Potion (Wild Magic), a box of matches (15 remaining), dirty pistol.
Health: 15/20
Mana: 30/30
Energy: 4/4
Status: None
Inventory: Enchanted Spiked Flail(+1 damage), Sanctified Plate Mail, Iron Buckler, Thurible, 3 Loaded Single-Shot Pistols, 3 Protection Potions (Wild Magic), 5 silver coins, Nepthym's Tattered White Crows Banner
Health: 19/25
Mana: 5/5
Energy: 15/15
Status: Blessed, Next Spell is free
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook of enchanting and summoning, Odd-smelling smoke pellets, Blade of Grass, 2 Spirit Dust
Health: 19/20
Mana: 10/30
Status: Barrier, Protection from damage from wild magic sources up to 5 damage
Inventory: Hidden Knife, Basic Writing Equipment (several sheets of parchment, quills, ink), 1 silver coin, Bottle of Rum, Enchanted Bongos of Enemy Summoning, Antique Stamp Collection, Stack of old writings
Health: 15/20
Energy: 20/20
Status: None
Inventory: Unadorned plate armor, well crafted broadsword, 1 Protection Potions (Wild Magic), Sack of Coffee Beans (3 uses, +or-1 (towards 5) on chosen roll, -1 on all other rolls for that turn)
Health: 25/25
Mana: 5/5
Energy: 12/15
Status: Tetanus, 4 turns until Localized Tetanus sets in.
((Neutrals are creatures/people designed to be able to fight, but have no inclination to fight the party. In this case since the enemy is the same you get to see her right away since it's presumed you will fight the Wooden Hunters. Normally they won't be revealed right away. Like I'm not going to list the number of Neutral Guards around you unless you look around, which is a free action in most cases.))