Zealots and Demons, The Fall of a God, Turn 122: A Standoff
Accept mind expansion.
[auto-success] Sister Superior Eve nods at you and instructs you to sit. You do so in such a way as to be comfortable. You breathe deeply in, and then out. In and out.... in and out. You find yourself... for lack of a better term, transported, to what seems to be a castle on an idyllic island. You see others dressed in robes of various colors around. Next to you you see Sister Superior Eve. In the castle itself you see angels with their ethereal wings standing guard. "
We will wait here for the others. In the mean time I will answer any questions you may have."
Rush downstairs to catch the other pirates before tension ensues with Nuru-who-I-don't-know-the-name-of!
[1] You head downstairs, or rather you try to but the Pirates are stopped on the stairs slowly backing away from Nuru who seems to be getting angrier by the second. "
NO, I WON'T LET THEM GO FREE TO ENSLAVE OTHERS! I'LL CUT THROUGH THEM ALL MYSELF IF YOU ARE UNWILLING TO!" She yells, pulling out the loaded Gun Mordekhai gave her earlier, preparing a spell with her other hand. You really don't have a response other than to back away from the pirates before you get shot and poisoned.
Go downstairs and soothe things. Nuru should stay calm and the pirates should shut up and just be glad they are alive lest they taste a delicacy called "flail to the face".
[3] Mordekhai jumps over the railing and down to Nuru's level. "Whoa, whoa, hold on there." you say forcing Nuru to bring the gun down. "Look, everyone's been through a lot today. There's no reason to spill more blood, we freed you even though you were affiliated with Maria right? Let's just give them the benefit of the doubt and let them use this chance to turn their lives around." you say trying to calm the fuming Naga down. "
I was a slave to their needs and wants. They acted of their own free will, I would hardly call our situations equal."
Thinking about it, she has a point, but for now, let's just try to get everyone to agree not to start killing each other.
Head downstairs and help defuse the tension.
[6] You look around and out loud sum up the situation. "You know, even as a mage, these kinds of numbers aren't wise to fight against." The pirates seem somewhat bolstered in their confidence afterwards. That probably wasn't the best thing you could have said actually.
Go downstairs too, help smoove things out. Apply Deathstaff if any of the pirates get violent.
[4] You follow Mordekhai and jump down. You take position between Nuru and the pirates. "Enough have died in this house already. The dead permanently haunt this place already, I won't let anyone add to the sorrow they suffer and then further contribute to the evil of this house." Everyone seems to calm down a little, but the pirates still look like they might try to rush Nuru if you leave.
Don't get involved in the standoff.
[1] Fleur tries to not get involved, however when Aegnor jumps down she sighs softly and approaches the pirates. [5] "
I 'zink you all should know, your boss is already dead." Fleur says taking out Maria's hand. "
I doubt you want to see what would happen to you if you choose to fight any of us." The pirates are now calmed down and Nuru looks like she'll let them pass without further incident.
Character StatusInventory: Portable Alchemy Equipment (needs restocked), Traveler’s Staff, 1 Protection Potion (Wild Magic), a box of matches (15 remaining), 3 Antique weapons (Two pistols, One Sword)
Health: 20/20
Mana: 18/30
Energy: 4/4
Status: None
Inventory: Enchanted Spiked Flail(+1 damage), Sanctified Plate Mail, Iron Buckler, Thurible, 2 Loaded Single-Shot Pistols, 1 Empty Double Barrel Revolver (holds 10), 3 Protection Potions (Wild Magic), 5 silver coins, Nepthym's Tattered White Crows Banner, 3 Antique Weapons (Two Swords, One Rifle)
Health: 25/25
Mana: 5/5
Energy: 15/15
Status: None
Inventory: Ironwood Staff, Beaded Wristband, a brown leather-bound spellbook of enchanting and summoning, Odd-smelling smoke pellets, Blade of Grass, 2 Spirit Dust, Scandalous Nightgown, Enchanted Fire-Kissed Steel Prayer Amulet of the Phoenix (enchantment unknown), 3 Antique Weapons (Two Swords, One Rifle)
Health: 20/20
Mana: 26/30
Status: None
Inventory: Hidden Knife, Basic Writing Equipment (several sheets of parchment, quills, ink), 1 silver coin, Bottle of Rum, Enchanted Bongos of Enemy Summoning, Antique Stamp Collection, Stack of old writings, Small Healing Potion (restores 5 health, free action), 3 Antique Weapons (Two Pistols, One Sword), half-expended ammunition belt (4 caster bullets, 10 standard bullets)
Health: 20/20
Energy: 20/20
Status: None
Inventory: Unadorned plate armor, well crafted broadsword, 1 Protection Potions (Wild Magic), Sack of Coffee Beans (3 uses, +or-1 (towards 5) on chosen roll, -1 on all other rolls for that turn), 3 Syringes of a Coagulating agent (Restores 1d10 health), Enchanted Flame-kissed Steel Shield (25% damage reduction on attacks totaling 8 or more damage), 3 Antique Weapons (2 rifles, 1 sword), Malgun's Ciphered Note
Health: 25/25
Mana: 5/5
Energy: 15/15
Status: None