[If you play for longer than the enemy you're attacking then...] Your army would get destroyed. If the person is willing to play without sleep to do so, more power to them.
Wut? You're penalised for playing more? You realise that'd mean that everyone would be vying to be 'behind the leading edge'. Sorry, that's just the immediate interpretation. (The 'Logical' conclusion being that you start a fort, pause it immediately, and wait until everyone else has destroyed themselves on your defences before continuing, or just playing into your-future-but-still-their-history for total impunity. I don't
think you meant that, though, did you?)
I had this issue when playing DF on Vista that slowed the game down in every aspect
It was playing laggy? Or the entire PC was just laggy? I don't think I understand this point (?either?). If you'd said how dwarves were lagging but elves were not, then I'd have been
confused, but might have understood the point of mentioning the anomoly.
If you are willing to blitz early in the game, you should also be willing to accept the consequences of it.
While I agree that people should not necessarily be rewarded for having more hours of the day to play a game, I don't think they should be penalised.
-Final note- I will be at class for the next few hours and playing Star Wars: D20 after class,
Give me the
original SW RPG any day. But that's just a personal opinion, and not on topic at all.
(OTOH, why aren't you at
least playing 40d? That's a darn old version you got yourself, there. With the lack of some optimisations, might explain your lag on Vista. Either that or the same 'lag' but with more features happening.)
Whoops, accidentally start-quoted instead of end-quoted, while manually editing... Edited to resolve.And, while I'm here, editing something nobody has replied to already, how about I state something
positive about how to handle "more time to play" and "less time to play" multiplayers interacting...
Complete game re-design, so that "doing nothing" is a much safer option. Right now, if you leave the game on, unattended and without "stop and centre on alert" settings interrupting the flow, you're sure to lose your fort. This could be for many reasons, from hostiles or FBs wandering onto the map to starvation (unless you've
really balanced out the food cycle so you can set every food-type production-line job on repeat and it just 'happens', and not so much that you run out of barrels/etc, because of
over-production and cancels a vital Repeat), all of which the active player can keep an eye on and react to (or even prevent in advance) while the passive player would let slide and allow to kill his dwarves. Directly or after a tantum spiral.
With the game in a "runs itself" setting (nobody starves, enemies are automatically dealt with if you have enough forces, forces maybe even get replenished/healed without intervention) you can afford to have it running at a standard speed on the 'server' (or basic assumptions held about the player's machine hypothetical fort state, even before they log back in an run a quick update), without the need for every player to be logged in every moment of the day that
any other player is on. Playing across time-zones is possible, as it is between the unemployed mid-holiday student with nothing but time for DF, vs. the guy with the long commute to and from work and the family who prefers his presence at weekend activities, and only the spare half hour or two on the evenings, only.
But, it would be a completely different game if one did change it that way. That's the stinger.