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Author Topic: Elf siege  (Read 6054 times)

Urist_McDrowner

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Elf siege
« on: August 08, 2012, 12:08:54 am »

In all my time playing Fortress, I never took upon myself to piss off the elves. After all, Goblin ambushes were a giant pain in the ace and I heard that elves were even bigger. Since I've made the entire landscape of the map into randomly but closely placed trap following United States military doctrine on the use of ordinance, I'm ready to challenge those pointy eared tree lovers. My question is, how many come in a siege? Can't find it anywhere.
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Wrex

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Re: Elf siege
« Reply #1 on: August 08, 2012, 12:18:51 am »

It dosen;t matter. 95% of elves are totally useless. Only the elite bowmen are any trouble, and maybe the mounts.
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wolfwood296

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Re: Elf siege
« Reply #2 on: August 08, 2012, 12:56:56 am »

and i don't think you can mad leves or human made unless you give them diplomats
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Urist_McDrowner

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Re: Elf siege
« Reply #3 on: August 08, 2012, 01:00:30 am »

I've been offering their merchants wooden trade goods and then killing all but one to go spread the word (my own superstition, probably doesn't do anything), to try and get them to get out here.
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Sus

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Re: Elf siege
« Reply #4 on: August 08, 2012, 01:11:19 am »

I've been offering their merchants wooden trade goods and then killing all but one to go spread the word (my own superstition, probably doesn't do anything), to try and get them to get out here.
Doesn't work IIRC. Only killing the diplomat will piss them off enough to start a war.
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wolfwood296

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Re: Elf siege
« Reply #5 on: August 08, 2012, 01:12:23 am »

I've been offering their merchants wooden trade goods and then killing all but one to go spread the word (my own superstition, probably doesn't do anything), to try and get them to get out here.
Doesn't work IIRC. Only killing the diplomat will piss them off enough to start a war.
point for me  :P

how do you turn diplomats on?
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I've asked Uristeamer to begin investigating his duck's ability to eat a fully grown dwarf.- quote from broseph stalin

Urist_McDrowner

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Re: Elf siege
« Reply #6 on: August 08, 2012, 01:14:28 am »

I've been offering their merchants wooden trade goods and then killing all but one to go spread the word (my own superstition, probably doesn't do anything), to try and get them to get out here.
Doesn't work IIRC. Only killing the diplomat will piss them off enough to start a war.
point for me  :P

how do you turn diplomats on?

DFHack

 :P


In all seriousness, how many come in their siege waves?
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parlor_tricks

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Re: Elf siege
« Reply #7 on: August 08, 2012, 01:16:22 am »

Just piss everything off matey. Srsly.
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Loud Whispers

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Re: Elf siege
« Reply #8 on: August 08, 2012, 03:01:37 am »

In all seriousness, how many come in their siege waves?
Varies, but they all come ambushing so you can never really tell.

Replica

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Re: Elf siege
« Reply #9 on: August 08, 2012, 06:46:02 am »

fixdiplomats
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Noobazzah

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Re: Elf siege
« Reply #10 on: August 08, 2012, 07:01:33 am »

Offering the elves wooden goods repeatedly makes them angry enough to send ambushes your way. Humans get pissed off when you go bandit on their caravans.
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Quietust

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Re: Elf siege
« Reply #11 on: August 08, 2012, 07:44:31 am »

I've been offering their merchants wooden trade goods and then killing all but one to go spread the word (my own superstition, probably doesn't do anything), to try and get them to get out here.
Doesn't work IIRC. Only killing the diplomat will piss them off enough to start a war.
Not true - messing with their caravans (offending them, stealing their goods, or destroying them outright) will make them angry, but it'll take a while to offset all of the happiness they've gained from prior successful caravan visits. Killing a diplomat just happens to give them a very big happiness penalty which is typically enough to start a war.
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MadocComadrin

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Re: Elf siege
« Reply #12 on: August 08, 2012, 07:45:59 am »

I've been offering their merchants wooden trade goods and then killing all but one to go spread the word (my own superstition, probably doesn't do anything), to try and get them to get out here.
Doesn't work IIRC. Only killing the diplomat will piss them off enough to start a war.
I don't know about elves, but a Goblin siege took out a whole caravan except the diplomat, and my next siege was human.
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Quietust

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Re: Elf siege
« Reply #13 on: August 08, 2012, 08:08:49 am »

I've been offering their merchants wooden trade goods and then killing all but one to go spread the word (my own superstition, probably doesn't do anything), to try and get them to get out here.
Interestingly, that's less effective at getting them angry - if you want to get the maximum penalty, you must ensure that either they "were never heard from again" (i.e. kill them all) or that they "suffered great hardships" (i.e. kill/injure some of them) and either "reported a seizure of goods" (seize stuff) or "reported irregularities with their goods" (e.g. deconstruct the depot). Offering them wooden items will actually make them less angry than stealing their goods (though if you do both, they'll only report the theft).

Different historical events have inter-civilization happiness modifiers - a worst-case merchant visit ("never heard from again") gives -12 (a successful visit is +2, hardships reduce that by 7, item loss reduces it by 7 more, and being offended reduces it by 5 BUT only if there was no item loss), and the loss of a diplomat gives -20.
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Helgoland

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Re: Elf siege
« Reply #14 on: August 08, 2012, 08:21:04 am »

I've been offering their merchants wooden trade goods and then killing all but one to go spread the word (my own superstition, probably doesn't do anything), to try and get them to get out here.
Interestingly, that's less effective at getting them angry - if you want to get the maximum penalty, you must ensure that either they "were never heard from again" (i.e. kill them all) or that they "suffered great hardships" (i.e. kill/injure some of them) and either "reported a seizure of goods" (seize stuff) or "reported irregularities with their goods" (e.g. deconstruct the depot). Offering them wooden items will actually make them less angry than stealing their goods (though if you do both, they'll only report the theft).

Different historical events have inter-civilization happiness modifiers - a worst-case merchant visit ("never heard from again") gives -12 (a successful visit is +2, hardships reduce that by 7, item loss reduces it by 7 more, and being offended reduces it by 5 BUT only if there was no item loss), and the loss of a diplomat gives -20.
So the worst thing would be seizing some items, then deconstructing the depot, then killing most/all of them?
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