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Author Topic: Elf siege  (Read 6053 times)

Quietust

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Re: Elf siege
« Reply #15 on: August 08, 2012, 08:24:17 am »

So the worst thing would be seizing some items, then deconstructing the depot, then killing most/all of them?
You only need to seize items or deconstruct the depot - doing both won't make any bit of difference. If you're going to kill all of them, you don't even need to bother messing with their items.
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misko27

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Re: Elf siege
« Reply #16 on: August 08, 2012, 08:25:58 am »

So the worst thing would be seizing some items, then deconstructing the depot, then killing most/all of them?
You only need to seize items or deconstruct the depot - doing both won't make any bit of difference. If you're going to kill all of them, you don't even need to bother messing with their items.
So then you are supposed to leave one alive? Good.
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Loud Whispers

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Re: Elf siege
« Reply #17 on: August 08, 2012, 08:33:40 am »

So the worst thing would be seizing some items, then deconstructing the depot, then killing most/all of them?
You only need to seize items or deconstruct the depot - doing both won't make any bit of difference. If you're going to kill all of them, you don't even need to bother messing with their items.
So then you are supposed to leave one alive? Good.
No killing them all is supposed to make them angrier

Quietust

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Re: Elf siege
« Reply #18 on: August 08, 2012, 08:51:43 am »

Killing them all is the same as stealing some of their items and killing some of them (assuming that this results in "suffered great hardships" when you check Legends mode).
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Urist_McDrowner

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Re: Elf siege
« Reply #19 on: August 08, 2012, 09:52:57 am »

Killing them all is the same as stealing some of their items and killing some of them (assuming that this results in "suffered great hardships" when you check Legends mode).

Good to know!

Along the same vein, how many come in a human siege?
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Helgoland

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Re: Elf siege
« Reply #20 on: August 08, 2012, 02:02:38 pm »

Killing them all is the same as stealing some of their items and killing some of them (assuming that this results in "suffered great hardships" when you check Legends mode).

Good to know!

Along the same vein, how many come in a human siege?
Varies, I guess, but their campfire attitude sucks.
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Seraphim342

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Re: Elf siege
« Reply #21 on: August 08, 2012, 02:06:14 pm »

Yeah, human siege can take forever.  They chill by the map edge for a season or two in a "siege camp" before finally moving in. 

Is it possible to have two sieges at once like this, though?  Would be funny to see a human siege and a gobbo siege duking it out over who gets to kick your ass. 
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pisskop

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Re: Elf siege
« Reply #22 on: August 08, 2012, 02:11:51 pm »

I want to see them construct a siege workshop and maybe a bowyers and etc!  Twould be nice to see them prop up a ballista (or god forbide a ram or captupt.)  Maybe bring a few squads of one man and nine wardogs :)

Hell, I would like to see small squads of auxillia, skirmishers, and heavily armoured 'praets' too!
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Urist_McDrowner

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Re: Elf siege
« Reply #23 on: August 08, 2012, 05:04:26 pm »

Yeah, human siege can take forever.  They chill by the map edge for a season or two in a "siege camp" before finally moving in. 

Is it possible to have two sieges at once like this, though?  Would be funny to see a human siege and a gobbo siege duking it out over who gets to kick your ass.

That's one of my two nuclear options I have in case of a huge gobbo siege (this last one broke the rules and brought 5 squads, wiki says they're capped at 4, and they also brought fricktons of trolls). One is, through the use of an airlock system, releasing two (thankfully, weak), forgotten beasts onto them, and the other is, I've Amontillado'd the guild representative, so since the humans and gobbos are at war, I can kill him and hostile reinforcements arrive. Enemy of my enemy.

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krenshala

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Re: Elf siege
« Reply #24 on: August 08, 2012, 09:12:51 pm »

Elven ambushes in my experience* alway consist a few squads of eight elves.  I can't say for sure I've uncovered all the squads every time, but I normally see two, three or four squads when they attack.  The leader almost always has a different weapon from the rest of them. I can't remember for sure, but I believe all the elf leaders I've seen have been mounted.  Usually on things like war grizzly bears or war lions.

* My experience is from picking a civ that is at war with the elves when I embark, then embarking close enough for them to show up in the Neighbors list as WAR.  I would typically receive an ambushing elven riot squad** at the time one would normally expect to receive the usual snooty cloth and zoo caravan.  :P

** I call them riot squads because the first one I ever encountered was elven swordsmen, half of which were equipped with rubberwood long swords.  a.k.a., riot batons. :D
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lcy03406

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Re: Elf siege
« Reply #25 on: August 08, 2012, 09:34:38 pm »

So the worst thing would be seizing some items, then deconstructing the depot, then killing most/all of them?
Just killing them all works the same, I think.
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Helgoland

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Re: Elf siege
« Reply #26 on: August 09, 2012, 04:43:40 am »

hostile reinforcements
I support the use of this term.

Also, footnote in a footnote? Smells like T. Pratchett ;)
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