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Author Topic: Starship Corporation (Building/Management)  (Read 30911 times)

hemmingjay

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Re: Starship Corporation (Building/Management)
« Reply #105 on: September 15, 2012, 04:36:33 pm »

Wait really?  $100?

He is referring to the reward tier for $100 where you get extra content. I understand the argument but feel, personally, that logic is flawed. I don't care for the DLC strategy but I also don't have a vendetta against publishers that employ it. I either purchase appealing extra content or I don't, but I avoid making sweeping declarations that could make me look silly when I reverse my opinion later. I do enough of that already.
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Girlinhat

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Re: Starship Corporation (Building/Management)
« Reply #106 on: September 15, 2012, 04:45:03 pm »

Never been fond of DLC either, except cases where it could be marketed as an expansion pack.  Magicka did it poorly, you can pay 20x as much in DLC as you could for the game!  Supreme Commander 2 (for as terrible as the game is) did DLC right, because it adds enough that it does change the game.

What's the proposed DLC for SSC though?

hemmingjay

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Re: Starship Corporation (Building/Management)
« Reply #107 on: September 15, 2012, 04:59:47 pm »

The $50 tier adds a single mission.
The $100 tier adds another.
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Girlinhat

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Re: Starship Corporation (Building/Management)
« Reply #108 on: September 15, 2012, 05:03:46 pm »

Is that for how much you pay, or is that just for the kickstarter or whatever kickstarter-copycat they're using, or what?

BuriBuriZaemon

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Re: Starship Corporation (Building/Management)
« Reply #109 on: September 15, 2012, 07:21:23 pm »

The concept is great and having bugs in the alpha is understandable. But $100 to get all rooms and missions? Big no.
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hemmingjay

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Re: Starship Corporation (Building/Management)
« Reply #110 on: September 15, 2012, 07:59:45 pm »

No, that's strictly the structure for the indiegogo(kickstarter-esque) scheme. Those are additional pieces of content that he wanted to specially create as reward items, but it's not exactly crippling the game by not having those 2 missions.
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Carrion

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Re: Starship Corporation (Building/Management)
« Reply #111 on: September 15, 2012, 10:24:37 pm »

I saw this on RPS today, having missed the thread until now.  I was really intrigued by the concept and customization aspects at first.  Then it looked like the whole point of the game was to solve puzzle after puzzle.  Then I got even more put off by the unit photos (is that odd?  I just really don't understand why everything else would be so abstracted, then you just have stock photos for the units...  Hopefully that changes).  What really did it, though, was that there would be a 'story' but that it would be based on Ayn Rand's drivel.

Now it's all cautious optimism.  I won't be touching the alpha--that usually is a bad idea, from my point of view--but I look forward to trying a more complete version at some point.
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Girlinhat

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Re: Starship Corporation (Building/Management)
« Reply #112 on: September 15, 2012, 10:36:24 pm »

Many Kickstarer/Kickstarter-Clone things will give you certain payment options and certain rewards, which are essentially polite ways of donating.  You get something, but it's barely anything, and you're really just giving them money.  The "extra mission" may be just another "make a cargo ship".

thvaz

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Re: Starship Corporation (Building/Management)
« Reply #113 on: September 16, 2012, 12:18:37 pm »

The game lost me in "intergalactic freighter".

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forsaken1111

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Re: Starship Corporation (Building/Management)
« Reply #114 on: September 16, 2012, 12:36:31 pm »

The game lost me in "intergalactic freighter".
Yes, let's pick apart the wording of an alpha video game. As if that matters even slightly.
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BigD145

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Re: Starship Corporation (Building/Management)
« Reply #115 on: September 16, 2012, 02:17:16 pm »

The game lost me in "intergalactic freighter".

What else would a corporation make?
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Gotdamnmiracle

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Re: Starship Corporation (Building/Management)
« Reply #116 on: September 16, 2012, 03:59:58 pm »

PTW and for future updates.
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Hanzoku

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Re: Starship Corporation (Building/Management)
« Reply #117 on: September 18, 2012, 01:21:49 am »

I played the Alpha, and the ship design is fun. It took trawling through most of the forum posts to see that it wasn't necessary to meet the crew requirements as stated. His plans for the single-player campaign are ambitious, and I hope he suceeds because it does look like it has the potential to be a great game. However, I think it will also take years before it's out the door.
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yamo

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Re: Starship Corporation (Building/Management)
« Reply #118 on: January 09, 2013, 09:29:01 am »

6.01.2013

 The new Version of Ship Design, featuring the new Powersupply and Cooling System is ready for testing. You can download it here:  http://www.starshipcorporation.com/news/index/
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lordcooper

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Re: Starship Corporation (Building/Management)
« Reply #119 on: January 09, 2013, 09:38:12 am »

Is it actually possible to hit the design specs this time?
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