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Author Topic: Starship Corporation (Building/Management)  (Read 30896 times)

lordcooper

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Re: Starship Corporation (Building/Management)
« Reply #150 on: May 05, 2018, 05:16:53 am »

It probably shouldn't have tbh.
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Santorum leaves a bad taste in my mouth

forsaken1111

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Re: Starship Corporation (Building/Management)
« Reply #151 on: May 05, 2018, 08:06:44 am »

It probably shouldn't have tbh.
not good?
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dennislp3

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Re: Starship Corporation (Building/Management)
« Reply #152 on: May 05, 2018, 08:32:31 am »

It probably shouldn't have tbh.
not good?

More like not finished.

It seems more like a game that was in EA for a very long time and decided it started to look bad...so they pushed "full release" to reinvigorate sales and interest.
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LoSboccacc

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Re: Starship Corporation (Building/Management)
« Reply #153 on: May 05, 2018, 08:59:52 am »

Yeah I don’t own it but the big campaign release on the 3rd with a released tag seems weirdly optimistic
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ndkid

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Re: Starship Corporation (Building/Management)
« Reply #154 on: May 05, 2018, 11:22:12 am »

I backed relatively early in its existence. It's been interesting watching the design decisions and changes over its life. I definitely feel like it's a worse product now than it was in its earliest stages.
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LoSboccacc

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Re: Starship Corporation (Building/Management)
« Reply #155 on: May 05, 2018, 11:53:20 am »

I backed relatively early in its existence. It's been interesting watching the design decisions and changes over its life. I definitely feel like it's a worse product now than it was in its earliest stages.

agree. just tested it out for a spin. early concept was nice, but:

the campaign is just the missions but you carry over your credits. the budget is not yours, it's the client's. being efficient seems to bear no profit. 

the ship builder is quite annoying as well. what do you mean I've to place each section of the corridor what is this 199x?

there's a map of missing services. ship was missing air. no piece seems related to air. do I have to research stuff in the campaign before designing the first ship? who knows, game drops you on the campaign map with no info at all.

I've two ship. one is a miner. what to mine isn't obvious tho.

this is honestly still at early prototype stage. also, for a turn based game, the campaign view uses a shitton of cpu.
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