Some of mine span years, you've all seen the learning curve image (or should have). You are always starting out in DF. If anyone doesnt know what im talking about with that pic then pipe up and someone will link it, its part of our heritage
I started playing right after the move to 3d.
Also spent an eternity micromanaging my first fort to ensure no idlers.
Had no standing military, took an approach where whoever is idle gets drafted and grabs a weapon.
No mechanics traps, obviously no engineered traps first fort in.
Made excessive assumptions about water physics and flooded 90% of it trying to build a well (unlike most who assume water is more accurately modelled than it is, I assumed water wouldnt ubend, just about the only thing vaguely right with it)
Vertical stair-cored fort, i wasnt totally moronic and could see that was win, but did i wall it in? nah, goblins sound wussy.
Never found out if they were or not, enragable wildlife in dining room ended us around the time of first dorf caravan.
Later forts I learned all the basic slipups but continued to fail with epic style. I often had much of a z-level dedicated to animal stockpiles, saving up masses of pet exotics in readiness for my animal training noble. (hes never worked since i started DF, was a year before I found out)
The very first time I found candy I met the clowns, this is true for most people who dont trawl wikis and forums and therefore genuinely didnt know. I only looked up stuff as it came up. Well, I sure did my homework after that one, also site of my first spiral...ahh, we all remember the first tantrum spiral.
Once missed the elf and human caravans due to ambushes and distraction by magma workings. So I hadnt got to steal lots of goodies this year and booze was short (I traded/stole all food/booze for the first 30-odd forts i made, farming looked difficult) so I jumped the dwarves in the autumn. I drafted the entire fortress pop and had them fall on the depot. Yeah...
As soon as I hit 100 dwarves I just throw my hands in the air and giveup micromanagement, playing mainly the meta-game of militaries and touching industry only when a line collapses or I need something specific right now. I still do this and it means hauling is a twisted nightmare, I have no clue how many piles i have or where, if i need booze on a particular spot then i just keep building more and more food stockpiles till someone puts booze not food there, cant be bothered profiling the pile. I tend to build multiple redundancies in terms of piles and workshops, often nowhere near each other and use many repeat orders. Reason I still do this is that I have a tendancy to automate my forts fairly quickly through pressureplates revealing marksdwarf batteries behind forts so i can play them with no alert pauses without being at keyboard. This takes some time to establish so i cant be bothered with the rest till its ready. I like to sim
Refused to ever embark on evil biomes until recently, I thought they were scary and had enough heartache building forts. Finally summoned up the courage and a patch was almost immediately released making them the badass monstrosities I always feared.