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Author Topic: Roll through the Keep of Bloodstained Dreams (86 -Story time over)  (Read 48071 times)

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #645 on: March 27, 2013, 04:49:21 pm »

((About two-thirds of its starting heads.))
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #646 on: March 27, 2013, 05:15:55 pm »

Smash the heads! With the hammer!

Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #647 on: March 28, 2013, 02:57:05 am »

((Attack bonus, I guess?))

Rorrim will now begin felling the Wyrm by attacking its lower body...or whatever is supporting it.

Baradine will Flame-ify his sword and aim for the heads...or more specifically, the necks!
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Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #648 on: March 30, 2013, 06:38:37 am »

Smash the heads! With the hammer!
Wait, no. Better idea.

Wedge one of the heads' mouth open. With the hammer!

IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #649 on: March 31, 2013, 06:50:28 pm »

Me n zombie will requisition a head. It's totally legit, we got permission, don't worry about it.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Yoink

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #650 on: April 01, 2013, 12:02:00 am »

>Chop off more skeletal wyrm heads whilst being a dashing skeleton as always.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (94 - )
« Reply #651 on: April 04, 2013, 03:24:00 pm »

((Attack bonus, I guess?))

Rorrim will now begin felling the Wyrm by attacking its lower body...or whatever is supporting it.

Baradine will Flame-ify his sword and aim for the heads...or more specifically, the necks!


| You are not quite certain where to aim, so you try to go for the center of mass, breaking through a couple of bones. |

|. Baradine's bronze sword bursts into white fire, and he goes to attack the manifold spines of the humongous beast. | In fact, he dives right into the skulls and spines, lopping off several, heedless to the fact that he stands in a particularly large jaw at the moment. |

Smash the heads! With the hammer!
Wait, no. Better idea.

Wedge one of the heads' mouth open. With the hammer!
| You try to wedge open a mouth of one of the wurm's heads, but though you think you hear a crack, the jaw itself remains unmoved. |

Me n zombie will requisition a head. It's totally legit, we got permission, don't worry about it.
| Seems that permit was a forgery, as you cannot even get close enough to separate a head from the wurm.
| The dust zombie stubbornly and clumsily does not take no for an answer, and tries to yank off a skull from its spine, but to no avail.

>Chop off more skeletal wyrm heads whilst being a dashing skeleton as always.
| You try out a flourishing attack against the skulls that elegantly sketches the air between the heads. "Less dashing, more smashing."

| The wurm tries to bite down on Baradine, who is too distracted to benefit from his shield, but quick-witted enough to escape bigger harm than a few scratches.

[Dust Zombie - 10 hp, resists weapon damage 3, deals +2 crushing damage; designated enemy wurm of bones]

Enemies - Wurm of Bones Melee to Trael, 57 damage dealt [59 total]

----
Level-up for Trael after the battle... if he survives. :devil:

I'll probably change the workings of level-up in the future.
----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)


On the floor:
    Lightning trap room: A rock
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #652 on: April 06, 2013, 09:36:00 am »

Continue this wize course of action. Neutralize the biting bitiness via the application of warhammer to the wyrm's face./b]

Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #653 on: April 07, 2013, 03:05:09 am »

"Baradine!" Rorrim called, "The mouth! Watch for Rorgrin!"

Baradine could only nod, and try to use his shield and sword in the most useful way possible, hitting the jaw with his sword and bracing his back with his shield.

Rorrim continues focusing at the center of mass. Striking at it with his polearm.
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Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #654 on: April 13, 2013, 08:45:04 am »

((Anyone else?))
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Direforged Original
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Castle Otu

IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #655 on: April 13, 2013, 01:48:46 pm »

((Oh, I thought I had...))


This "permit" is "totally" "legit!"

Give me your skull.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (95 - )
« Reply #656 on: April 15, 2013, 02:17:01 pm »

((Invisible Castle  is down, so I'm using another dice roller.))

Continue this wize course of action. Neutralize the biting bitiness via the application of warhammer to the wyrm's face./b]
| You struggle, but you wedge the jaws of a smaller skull open, smashing a few other bones in the process. |

"Baradine!" Rorrim called, "The mouth! Watch for Rorgrin!"

Baradine could only nod, and try to use his shield and sword in the most useful way possible, hitting the jaw with his sword and bracing his back with his shield.

Rorrim continues focusing at the center of mass. Striking at it with his polearm.

| A flourish of blade and teeth leaves the jaw Baradine standing in a bit worse for the wear, and Baradine posing with his sword. |

| You run polearm first at the wurm's center of mass, swinging at bones, spines, and chitin. As you stop, you realize that you're surrounded by bones and have little space to move. |

((Oh, I thought I had...))


This "permit" is "totally" "legit!"

Give me your skull.

| You swing your staff wildly, hitting nothing but air, and especially no skulls.
| Your zombie starts to dig into the wurm with its fists. Soon, it meets Rorrim, and is similarly constrained. |

Yoink: Get auto'd
Trael decides that Rorrim and the dust zombie have accidentally found a great way to kill the wurm, better than chopping off countless heads, at least, and decides to try and dig in as well...
| ...but he goes looking for doors into the wurm instead.

| The wurm once again lets loose a dreadful roar, and a dark energy washes over everyone... and this time they feel the death inherent in the attack. |

[Dust Zombie - 6 hp, resists weapon damage 3, deals +2 crushing damage; designated enemy wurm of bones]

Enemies - Wurm of Bones Melee to Trael, 70 damage dealt [72 total]

----
Level-up for Trael after the battle... if he survives. :devil:

I'll probably change the workings of level-up in the future.
----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)


On the floor:
    Lightning trap room: A rock
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #657 on: April 15, 2013, 06:19:25 pm »

"Quite obnoxious..."

Drainingify Baradine's weapon!

Dust zombie, get me that skull!
« Last Edit: April 18, 2013, 01:52:04 am by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #658 on: April 16, 2013, 07:56:40 am »

"W-what are you doing Zalgus?"

"Focus lad! Smite it!"

Rorrim shall Battlecry an oath of victory or death! And struggle against the bones, of course.

Baradine shalt smite the foe. Digging into it due to the bravado gained from Zalgus' bonus!
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Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #659 on: April 18, 2013, 01:21:57 am »

Rip its detoothed head off.
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