((Invisible Castle is down, so I'm using another dice roller.))
Continue this wize course of action. Neutralize the biting bitiness via the application of warhammer to the wyrm's face./b]
| You struggle, but you wedge the jaws of a smaller skull open, smashing a few other bones in the process.
|"Baradine!" Rorrim called, "The mouth! Watch for Rorgrin!"
Baradine could only nod, and try to use his shield and sword in the most useful way possible, hitting the jaw with his sword and bracing his back with his shield.
Rorrim continues focusing at the center of mass. Striking at it with his polearm.
| A flourish of blade and teeth leaves the jaw Baradine standing in a bit worse for the wear, and Baradine posing with his sword.
|| You run polearm first at the wurm's center of mass, swinging at bones, spines, and chitin. As you stop, you realize that you're surrounded by bones and have little space to move.
|((Oh, I thought I had...))
This "permit" is "totally" "legit!"
Give me your skull.
| You swing your staff wildly, hitting nothing but air, and especially no skulls.
| Your zombie starts to dig into the wurm with its fists. Soon, it meets Rorrim, and is similarly constrained.
|Yoink: Get auto'dTrael decides that Rorrim and the dust zombie have accidentally found a great way to kill the wurm, better than chopping off countless heads, at least, and decides to try and dig in as well...
| ...but he goes looking for doors into the wurm instead.
| The wurm once again lets loose a dreadful roar, and a dark energy washes over everyone... and this time they feel the death inherent in the attack.
|[Dust Zombie - 6 hp, resists weapon damage 3, deals +2 crushing damage; designated enemy wurm of bones]
Enemies -
Wurm of Bones Melee to Trael, 70 damage dealt [72 total]
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Level-up for Trael after the battle... if he survives. :devil:
I'll probably change the workings of level-up in the future.
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Hit points: 17/20 (0/3 to heal)
Action points: 10/14 (2/6 to recover) <+6 in dust zombie>
TraitsSageNecromancerArcane VampireResistant CreationsEquipmentSkull StaffGrim RobeManhide GrimoireUnmarked potionThin book1 *
Blue dryadfruit1 *
Green dryadfruitSpells:Draining GazeConsult DeadCall ShadeDraining weaponDust Zombie Hit points: 26/30 (0/3 to heal)
Action points: 8/10 (1/6 to recover)
TraitsUsing everything as a weaponStaying eternally calmHard HitterUnchosen trait
EquipmentA rope/
Well-crafted knifeWarhammerHalf a brickA painting Hit points: 14/25 (0/3 to heal)
Action points: 10
TraitsUnfeelingDrivenBonded BladeEquipment:Ancient, battered steel greatswordHeavy green wool cloakLarry Hit points: 15/30 (0/3 to heal)
Action points: 7/10 (2/6 to recover)
TraitsVigilantWarriorNoticed by TiamatBattlecry!Equipment:Tempered Steel Lochaber AxeLeather armorWoad body paint2 *
Green dryadfruitBones Hit points: 7/20 (2/3 to heal)
Action points: 9/20 (5/6 to recover)
TraitsSkilled SwordsmanFire magicShield ExpertFire InitiateEquipment:Bronze ShieldBook of Fire MagicBronze Longsword3 *
Green dryadfruitSpells:FireboltFiery CylinderHeat ShieldFiery WeaponForge of Perfection - 2 to learn On the floor:
Lightning trap room:
A rock