Attempt to remove wyrm head. With bare hands bared.
| You manage to rip off several heads of the monstrous wurm in a sudden feat of strength, freeing yourself in the process.
|"Hmph! Naturally the necromancer is the party!" Zalgus said, mostly joking.
Beat wyrm to death with zombie.
| You club the wurm, doing nothing but superficial damage.
| The dust zombie just kind of stumbles into the wurm, the wurm kind of shambles against the dust zombie, and nothing of value is achieved.
>Chop chop.
Chop bits off its bits.
| Your sword whirls and whistles through the air, but the wurm manages to anticipate most of your moves, weaving out of the way for the most past, preventing you from doing more than minor damage
|Rorrim smirked as he eyed the harp, then turned towards the ever present sounds of battle.
"I'll be back."
Rorrim: Enter that area with the sounds of battle and utter a Battlecry for posterity's sake - if anyone allied to me is seen, go near them first then do so.
Baradine: Swing sword > Wyrm's natural weapon appendage.
Tiruin: Sorry for lateness!
You rush down the corridor, leaving the rather unimpressed-looking harp behind, and burst into the room with an "AGAINST ALL HARPS!" (damage bonus or attack bonus?)
| Baradine charges the wurm heads on, trying to cut off as many of the beast's heads as possible, neglecting defensive maneuvers, but still hitting several heads.
|The wurm decides to take advantage of Baradine's lapse of judgment and shield use, and several of the remaining heads descend upon him
|, and Baradine fails to dodge the onslaught
| (11/20). Again, the now reunited team sees a a few bones on the strange creatures knit.
[Dust Zombie - 10 hp, resists weapon damage 3, deals +2 crushing damage; designated enemy wurm of bones]
Enemies -
Wurm of Bones Melee to Trael, 43 damage dealt [45 total]
----
Level-up for Trael after the battle... if he survives. :devil:
I'll probably change the workings of level-up in the future.
----
Hit points: 20
Action points: 10/14 (0/6 to recover) <+6 in dust zombie>
TraitsSageNecromancerArcane VampireResistant CreationsEquipmentSkull StaffGrim RobeManhide GrimoireUnmarked potionThin book1 *
Blue dryadfruit1 *
Green dryadfruitSpells:Draining GazeConsult DeadCall ShadeDraining weaponDust Zombie Hit points: 30
Action points: 7/10 (5/6 to recover)
TraitsUsing everything as a weaponStaying eternally calmHard HitterUnchosen trait
EquipmentA rope/
Well-crafted knifeWarhammerHalf a brickA painting Hit points: 18/25 (1/3 to heal)
Action points: 10
TraitsUnfeelingDrivenBonded BladeEquipment:Ancient, battered steel greatswordHeavy green wool cloakLarry Hit points: 20/30 (1/3 to heal)
Action points: 7/10 (0/6 to recover)
TraitsVigilantWarriorNoticed by TiamatBattlecry!Equipment:Tempered Steel Lochaber AxeLeather armorWoad body paint2 *
Green dryadfruitBones Hit points: 11/20 (0/3 to heal)
Action points: 9/20 (3/6 to recover)
TraitsSkilled SwordsmanFire magicShield ExpertFire InitiateEquipment:Bronze ShieldBook of Fire MagicBronze Longsword3 *
Green dryadfruitSpells:FireboltFiery CylinderHeat ShieldFiery WeaponForge of Perfection - 2 to learn On the floor:
Lightning trap room:
A rock