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Author Topic: Roll through the Keep of Bloodstained Dreams (86 -Story time over)  (Read 49174 times)

Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #630 on: March 10, 2013, 10:26:51 am »

Rorgrin awaits glorious update.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (91 - )
« Reply #631 on: March 10, 2013, 11:17:08 am »

Attempt to appease Bone Wyrm with painting of flowers!
| You dangle the picture in front of the Wurm. Oddly enough, it does seem a bit interested in it, but not quite enough to end its rampage.

"Blaaaaauuuughh."

Conjure a dust zombie, no bonus hp.

You conjure up a dust zombie. | Though your creation strikes quite expertly, the wurm evades even more expertly.

((I seem to be running out of ways to describe a skeleton whacking things with a sharp metal stick. Help? :-\))

>Trael will use the cliched old 'fighting a skeleton' trick and turn his sword in his hands to hit it with the flat of the blade, thus dealing blunt damage... That helps, riiight?
| You batter the wurm with the flat of your sword. Though you definitely do deal damage, you're skeptical that it actually mattered that you used a blunt attack. |

(Sorry! Was busy :/)

Rorrim sighed. Choosing to approach the problem directly - snatching the harp and then lunging into that doorway where sounds of battle were coming from!

Baradine, otherwise, casts a firebolt at the Wyrm, hopefully hitting where most of its parts are connected to each other!


| You locate the harp, surrounded by smoldering and smoking bones, and try to snatch it, but a light jolt from the magical traps it is protected with gives you pause.

| Baradine tries to cast a firebolt, but the need to aim low to avoid Rorgrin and his painting make him aim too low, heating up the ground a bit.

Rorgrin awaits glorious update.
| You get this turn instead.

| The wurm, wounded by Trael, decides that the skeleton needs to be stopped, and one of the beast's head bites him, hard |. Is it your imagination, or did a few of the bones knit back together on the wurm?

[Dust Zombie - 10 hp, resists weapon damage 3, deals +2 crushing damage; designated enemy wurm of bones]

Enemies - Wurm of Bones Melee to Trael, 29 damage dealt [30 total]

----
Level-up for Trael after the battle... if he survives. :devil:

I'll probably change the workings of level-up in the future.
----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)


On the floor:
    Lightning trap room: A rock
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Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #632 on: March 10, 2013, 01:42:06 pm »

Zalgus+Dust Zombie Wyrm Clubbing Combo!
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #633 on: March 10, 2013, 01:43:21 pm »

Grab Wyrm head! Attach rope!

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #634 on: March 15, 2013, 02:09:53 pm »

((A few turns still missing.))
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Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #635 on: March 15, 2013, 04:01:49 pm »

((Sorry :/))

Rorrim will snatch at that harp like one snatches a nettle when one wants to not hurt himself.

Baradine will cast {Forge of Perfection} on Rorgrin's Warhammer. try to analyze everyone else's weaponry and see if he could try to modify them in a benevolent manner. This includes staves.
« Last Edit: March 16, 2013, 04:25:02 pm by Tiruin »
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Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #636 on: March 16, 2013, 03:37:08 pm »

((It might be relevant that Forge is still an unlearned spell.))
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Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (92 - )
« Reply #637 on: March 18, 2013, 04:17:05 pm »

Zalgus+Dust Zombie Wyrm Clubbing Combo!
|| You give the wurm a good clobbering and feel your staff vibrate for a bit. |
| The dust zombie gives the wurm a lesser clobbering. On the plus side, the zombie doesn't start to vibrate. |

Grab Wyrm head! Attach rope!
| You've somehow managed to grapple most of the heads of the wurm. Only now you don't have a hand free to attach the rope to them. But it might prevent the wurm from attacking for a bit?

((Sorry :/))

Rorrim will snatch at that harp like one snatches a nettle when one wants to not hurt himself.

Baradine will cast {Forge of Perfection} on Rorgrin's Warhammer. try to analyze everyone else's weaponry and see if he could try to modify them in a benevolent manner. This includes staves.

| You snatch and drag the harp away, but it doesn't take more than a second before a sudden cold shock surges through your body. |

| Baradine thinks. Burning something to ashes is a benevolent modification, right?

| Trael decides to cut off the heads Rorgrin so thoughtfully bundled. | He barely misses Rorgrin's arms.

[Dust Zombie - 10 hp, resists weapon damage 3, deals +2 crushing damage; designated enemy wurm of bones]

Enemies - Wurm of Bones Melee to Trael, 32 damage dealt [33 total]

----
Level-up for Trael after the battle... if he survives. :devil:

I'll probably change the workings of level-up in the future.
----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)


On the floor:
    Lightning trap room: A rock
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #638 on: March 19, 2013, 03:02:10 pm »

Attempt to remove wyrm head. With bare hands bared.

IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #639 on: March 22, 2013, 12:42:34 pm »

"Hmph! Naturally the necromancer is the party!" Zalgus said, mostly joking.

Beat wyrm to death with zombie.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Yoink

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #640 on: March 24, 2013, 06:39:50 pm »

>Chop chop.

Chop bits off its bits.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #641 on: March 25, 2013, 03:36:19 pm »

Rorrim smirked as he eyed the harp, then turned towards the ever present sounds of battle.

"I'll be back."

Rorrim: Enter that area with the sounds of battle and utter a Battlecry for posterity's sake - if anyone allied to me is seen, go near them first then do so.

Baradine: Swing sword > Wyrm's natural weapon appendage.

Tiruin: Sorry for lateness!
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Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #642 on: March 25, 2013, 06:46:57 pm »

"I'll be back."
NO HARP SHALL BE LEFT UNINTIMIDATED

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (93 - )
« Reply #643 on: March 27, 2013, 04:23:42 pm »

Attempt to remove wyrm head. With bare hands bared.
| You manage to rip off several heads of the monstrous wurm in a sudden feat of strength, freeing yourself in the process. |

"Hmph! Naturally the necromancer is the party!" Zalgus said, mostly joking.

Beat wyrm to death with zombie.
| You club the wurm, doing nothing but superficial damage.
| The dust zombie just kind of stumbles into the wurm, the wurm kind of shambles against the dust zombie, and nothing of value is achieved.

>Chop chop.

Chop bits off its bits.
| Your sword whirls and whistles through the air, but the wurm manages to anticipate most of your moves, weaving out of the way for the most past, preventing you from doing more than minor damage |

Rorrim smirked as he eyed the harp, then turned towards the ever present sounds of battle.

"I'll be back."

Rorrim: Enter that area with the sounds of battle and utter a Battlecry for posterity's sake - if anyone allied to me is seen, go near them first then do so.

Baradine: Swing sword > Wyrm's natural weapon appendage.

Tiruin: Sorry for lateness!

You rush down the corridor, leaving the rather unimpressed-looking harp behind, and burst into the room with an "AGAINST ALL HARPS!" (damage bonus or attack bonus?)

| Baradine charges the wurm heads on, trying to cut off as many of the beast's heads as possible, neglecting defensive maneuvers, but still hitting several heads. |

The wurm decides to take advantage of Baradine's lapse of judgment and shield use, and several of the remaining heads descend upon him |, and Baradine fails to dodge the onslaught | (11/20). Again, the now reunited team sees a a few bones on the strange creatures knit.

[Dust Zombie - 10 hp, resists weapon damage 3, deals +2 crushing damage; designated enemy wurm of bones]

Enemies - Wurm of Bones Melee to Trael, 43 damage dealt [45 total]

----
Level-up for Trael after the battle... if he survives. :devil:

I'll probably change the workings of level-up in the future.
----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)


On the floor:
    Lightning trap room: A rock
Logged
Direforged Original
Random Raw Scripts - Randomly generated Beasts , Vermin, Hags, Vampires, and Civilizations
Castle Otu

Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (86 -Story time over)
« Reply #644 on: March 27, 2013, 04:33:09 pm »

How many Wyrm heads are left?
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