You kind of flail around with your hammer, but don't connect with anything.
I like this idea.
Flail around with my hammer +3 action points.
| You flail around fruitlessly. Then again, you're thankful that you're fruitless, unlike that dryad-ensorcelled fool of a took-those-damn-fruits.
Recover. Try to clear head with thoughts of delicious slime life forces.
| You vomit, but you don't feel better.
"Bloody a-"
Rorrim's gaze was maligned as he tried to push himself back up, regaining control only after a few seconds of disorientation.
That harp was going down.
With the usage of an impetuous Battlecry, Rorrim tries to attack whatever force was guarding the harp.
He also engages in taunting the harp for its lack of being reasonable.
Meanwhile...
A scream of pain and agony, of crunching, soft skin akin to paper being ripped. Acidic juices spilling out...
Baradine eats the rest of his blue dryadfruit while moving to a comfortable location to examine the Wyrm.
| You charge into the smoke with a battlecry, swinging your weapon without knowing what to actually attack. That wasn't one of your better ideas, you realize a bit too late.
Baradine defiantly gulps down the rest of the dryadfruit, ignoring Rorgrin's vehement protests, grasps his chest, and falls down. "Damn it, I warned you! Many many times! Fool!" - "Got you, didn't I?" Baradine stands back up grinning. "You do realize we are fighting for our lives here. Also, slow-working poisons." - "Pessimist." - "Realist."
| Trael, annoyed at the antics of the others, simply attempts to slice off more heads of the wurm thing.
| Unfortunately, the wurm bucks at exactly the wrong time, and throws Trael not just off-balance, but also off its back.
Seeing the annoying climbing skeleton, the wurm decides that it makes a convenient snack.
| But the monster telegraphs its intention so much that Trael can roll away in time.
Enemies -
Wurm of Bones Melee to Trael, 27 damage dealt
----
Level-up for Trael after the battle... if he survives. :devil:
I'll probably change the workings of level-up in the future.
----
Hit points: 20
Action points: 15/20 (3/6 to recover)
TraitsSageNecromancerArcane VampireResistant CreationsEquipmentSkull StaffGrim RobeManhide GrimoireUnmarked potionThin book1 *
Blue dryadfruit1 *
Green dryadfruitSpells:Draining GazeConsult DeadCall ShadeDraining weaponDust Zombie Hit points: 30
Action points: 7/10 (2/6 to recover)
TraitsUsing everything as a weaponStaying eternally calmHard HitterUnchosen trait
EquipmentA rope/
Well-crafted knifeWarhammerHalf a brickA painting Hit points: 21/25 (1/3 to heal)
Action points: 10
TraitsUnfeelingDrivenBonded BladeEquipment:Ancient, battered steel greatswordHeavy green wool cloakLarry Hit points: 21/30 (1/3 to heal)
Action points: 10
TraitsVigilantWarriorNoticed by TiamatBattlecry!Equipment:Tempered Steel Lochaber AxeLeather armorWoad body paint2 *
Green dryadfruitBones Hit points: 15/20 (0/3 to heal)
Action points: 9/20 (0/6 to recover)
TraitsSkilled SwordsmanFire magicShield ExpertFire InitiateEquipment:Bronze ShieldBook of Fire MagicBronze Longsword3 *
Green dryadfruitSpells:FireboltFiery CylinderHeat ShieldFiery WeaponForge of Perfection - 2 to learn On the floor:
Lightning trap room:
A rock