Commence glorious kicking.
"They split up?" - "This is one of the stories where everyone dies, isn't it?"
10/10
| You gloriously kick the wurm, cracking a few bones in the process.
|>Locate two major sections of the Wyrm, say, the point where a whole bunch of different bones are connected, and drive my sword between them like a wedge and do my best to prise them apart.
>Rorgrin reflects that bones aren't connected to each other by bones.
>Wyrm is bones.
>Trael is bones.
>How
"Shush. It's still some kind of magic." - "And it's still bah."
"...not impressed by blunt force, I take it."
Cast draining weapon on Trael's sword.
| You weave your spell, but the looming, threatening presence of the wurm makes you mumble some words, fumble some gestures, and in the end Trael's weapon only receives a weak, short-term enchantment.
[Trael Draining Weapon: 2 turns]
((Indeed!)
Trael ignored Larry's comment. Infact he ignored the others, too, focused as he was on driving his sword into the Wyrm before him.
"Let's see if this works..."
>Locate two major sections of the Wyrm, say, the point where a whole bunch of different bones are connected, and drive my sword between them like a wedge and do my best to prise them apart.
>If that fails, step quickly back and try again with an overhead strike, aiming to slice through a thin-looking part of the creature.
| It's really all just bone. If there is a specific bone to pick, you can't tell it apart from the others.
| You raise your sword for an overhead slice, but the weapon kind of slides out of your hands.
Enemies -
Wurm of Bones Melee to Trael, 10 damage dealt
----
"Baradine, I'll go and help out the rest, stay back in case anything happens."
"I believe this requires your field of work."
"I- what?"
"This piano, its an anomaly in this area. I believe you've said something earlier before we ventured that you'd..."Like to see this place firsthand?" Touch that harp."
"You're crazy. You saw that it did to the skull. I like my flesh on me."
But then Baradine was already gone, for Baradine went into that-place-where-Zalgus went through, improvising a fire shield on himself in aiding whatever Zalgus was doing!
Rorrim sighed and touched the harp with what best his intuition could do with the situation - hopefully using one of the bones as a tool.
You trade places with Baradine, he running down the corridor you were in, towards the battle noise, and you returning to the throne room, ready to poke trapped harps with bones.
| You set up to touch the harp a few times with the fire giant bone, but stop short of it every time, flinching at the potential of traps reacting before you even touch the instrument.
| As Baradine runs, he puzzles over adapting his heat shield into a fire shield, gets a glorious idea, and proceeds to attempt casting it...
| ... putting all his remaining magic into it...
In the throne room, Rorrim sees a burst of flame rushing out of the corridor. In the room with the bone wurm, Trael, Rorrim, and Zalgus see both a burst of flame and Baradine rushing out of the corridor, the latter screaming "With a bit of control, this will make an awesome fire shield!" Incredibly enough, he is barely even singed.
The wurm uses the confusion and lets loose a shower of bone splinters at Zalgus and Baradine.
| The shrapnel bites both of them with deadly precision and opening several wounds.
|----
Level-up for Trael after the battle... if he survives. :devil:
I'll probably change the workings of level-up in the future.
I notice at some point I dropped the rules I had for improvising spells. Guess we now have the one simple roll I've used more often.
----
Hit points: 12/20 (0/3 to heal)
Action points: 17/20 (0/6 to recover)
TraitsSageNecromancerArcane VampireResistant CreationsEquipmentSkull StaffGrim RobeManhide GrimoireUnmarked potionThin book1 *
Blue dryadfruit1 *
Green dryadfruitSpells:Draining GazeConsult DeadCall ShadeDraining weaponDust Zombie Hit points: 30
Action points: 10
TraitsUsing everything as a weaponStaying eternally calmHard HitterUnchosen trait
EquipmentA rope/
Well-crafted knifeWarhammerHalf a brickA painting Hit points: 19/25 (1/3 to heal)
Action points: 10
TraitsUnfeelingDrivenBonded BladeEquipment:Ancient, battered steel greatswordHeavy green wool cloakLarry Hit points: 24/30 (1/3 to heal)
Action points: 10
TraitsVigilantWarriorNoticed by TiamatBattlecry!Equipment:Tempered Steel Lochaber AxeLeather armorWoad body paint2 *
Green dryadfruitBones Hit points: 14/20 (0/3 to heal)
Action points: 0/20 (3/6 to recover)
TraitsSkilled SwordsmanFire magicShield ExpertFire InitiateEquipment:Bronze ShieldBook of Fire MagicBronze Longsword3 *
Green dryadfruit1 *
Blue dryadfruitSpells:FireboltFiery CylinderHeat ShieldFiery WeaponForge of Perfection - 2 to learn On the floor:
Lightning trap room:
A rock