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Author Topic: Roll through the Keep of Bloodstained Dreams (86 -Story time over)  (Read 48905 times)

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (65 - )
« Reply #435 on: November 02, 2012, 12:39:34 pm »

"Baradine!"

"I got it!"

"No you didn't, I did!"

Rorrim shall eviscerate that golem!

Baradine shall command the Munuruk to shove that Golem out of this room and out of any pathing line of that Orb! He shall also try to...examine the next room.


Attack the golem/Defense (1d6=3, 1d6=2)
You yank your weapon free, but it doesn't appear to have hurt the golem much further (1 damage).

Command! (1d6=4)
The munuruk discuss whether they should help the pyromaniac. Most seem at least somewhat amenable, once it is destroyed.

"On a 1, 2, 3, 4, 5 or a 6 I'll regret this..."

Throw the warhammer at the lightning trap! *Remember, duck and cover.

Toss! (1d6=1)
You drop the hammer on your feet. Youch.

>Relieve stress by hacking the golem into bits!

((Sorry. D:))
Attack! (1d6=1, 1d6=1)
You charge at the golem, ready to hack it into pieces, but somehow forget to actually hack, rushing straight into the creature's frame, which struggles, and falls prone.

Get up! (1d6=5)
With an unexpected agility for such a big and battered beast, the golem gets back up.

Bla-ast! (1d4=3)
The lightning orb hovers jerkily, as if throwing a tantrum.

Enemies Flesh golem (1/40) melee to Rorrim, close to Baradine, far to Trael, Rorgrin, Lightning Trap

Neutrals/Enemies?: 9 Munuruk (all spear-wielders)

----
Zalgus frowned. Well, if his allies weren't right there...

"Laboratory? Servants? Who are you?"

Go back and talk to voice.

Prodith. That sorry excuse of a half-drow upstairs may have told you about me.

----

Level-up for Rorgrin after the battle.

----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)


On the floor:
    Lightning trap room: A rock
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Yoink

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Re: Roll through the Keep of Bloodstained Dreams (64 - Almost there)
« Reply #436 on: November 02, 2012, 03:54:25 pm »

Trael frowned a bit. Well, he would have, if he had the right amount of, y'know, facial tissue, tendons and what not.

>Smack it down again! With the sharp end of my sword this time!
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (64 - Almost there)
« Reply #437 on: November 02, 2012, 06:14:08 pm »

"Oh! Yes, Prodith. Half-Drow?

Eh, might I ask how much of what she said is true? Specifically you betraying everyone to become master of this place. And any details about what this place was before its current change."

Chat with Prodith.
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (64 - Almost there)
« Reply #438 on: November 02, 2012, 09:47:40 pm »

"WHY CAN'T YOU DIE HONORABLY?!"

Rorrim: be pissed off HACK, HACK, HACK IT WITH MY POLEARM!

Baradine: Scorch ye Golem with a bout of sticky flame.
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Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (64 - Almost there)
« Reply #439 on: November 03, 2012, 04:00:25 am »

Kick the orb (with my shiny boots!)

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (66 - Creature down)
« Reply #440 on: November 03, 2012, 02:04:53 pm »

Trael frowned a bit. Well, he would have, if he had the right amount of, y'know, facial tissue, tendons and what not.

>Smack it down again! With the sharp end of my sword this time!
Attack the golem/Defend (1d6=1, 1d6=5)
The golem catches your sword in its hand. "When did that thing get so fast?"

"WHY CAN'T YOU DIE HONORABLY?!"

Rorrim: be pissed off HACK, HACK, HACK IT WITH MY POLEARM!

Baradine: Scorch ye Golem with a bout of sticky flame.

Attack the golem/Defend (1d6+1=5, 1d6=4)
You angrily hack into the golem... was there a black streak following your blade? No matter, it begins to fall down, releasing Trael's sword. It impacts the ground, its head rolling of with a... tinking sound?

body should carry key somewhere
key to garden
beware the orb


Huh, you kind of forgot those useless guys were still around.

"If there's a key in there, I better not melt it down", Baradine says.

Kick the orb (with my shiny boots!)
Kick! (1d6=2)
You try to kick up at the trap, but can't reach it.

Blast, dangit! (1d4=1)
You all swear there was a frowning face on that orb for a second.

Enemies Lightning Trap

Neutrals/Enemies?: 9 Munuruk (all spear-wielders)

----
"Oh! Yes, Prodith. Half-Drow?

Eh, might I ask how much of what she said is true? Specifically you betraying everyone to become master of this place. And any details about what this place was before its current change."

Chat with Prodith.
Taking my rightful place may well look like betrayal to a simple-minded lichscar, I guess. This place has been going down ever since the Bald One tried his first invasion. Something needed to be done, I'm sure you understand.
----

Level-up time! Rorrim and Rorgrin gain a level. Same procedure as last year last time.

Quote
you get the choice of 5 hit points or 5 action points. You'll also gain a trait (possibly from a number of choices). Characters with access to spells may get to improve one of their spells, and get basic understanding of a new spell (again possibly from a number of choices), which they then need to learn to use (two learning successes).
When I say choices, I mean that I'll try to create a number of options that I think fit the character, what has happened to him in the course of the adventure, and your own input. So if you want, say, combat maneuvers, you can say so, and I'll try my best to create one.

----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)


On the floor:
    Lightning trap room: A rock
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Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (66 - Creature down)
« Reply #441 on: November 03, 2012, 02:07:16 pm »

Greet the lightning trap.

"Salutations?"

Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (66 - Creature down)
« Reply #442 on: November 03, 2012, 03:01:59 pm »

((+5 Health & Trait.))

"Sure, let's be fancy to that trap which was not warned to be dangerous."

"I'll get the key."

Rorrim shall bring that golem corpse to the garden.

Baradine shall try to find that key and aid in moving said corpse.
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Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (66 - Creature down)
« Reply #443 on: November 03, 2012, 03:07:06 pm »

"Sure, let's be fancy to that trap which was not warned to be dangerous."

"Yeah well no one told me the Munruruk weren't dangerous either."

+5 HP, what traits can we choose from?

Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (66 - Creature down)
« Reply #444 on: November 03, 2012, 03:33:49 pm »

"Sure, let's be fancy to that trap which was not warned to be dangerous."

"Yeah well no one told me the Munruruk weren't dangerous either."
"They won't hurt us as long as we bear the Dryad's seed. When we begin planting it, be on your guard - that is if you'd still want to come with us two...I just don't want to get separated again.

This place is filled with surprises."
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Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (66 - Creature down)
« Reply #445 on: November 03, 2012, 04:01:12 pm »

+5 HP, what traits can we choose from?

((You can give me suggestions that I'll try to turn into viable traits, and I can try to create other traits to fit with the adventure so far. For example Rorgrin could get a Thrower trait to get +1 to throwing attempts, and Rorrim has some potential traits from the last level-up, still, if he wants one of those.))
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Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (66 - Creature down)
« Reply #446 on: November 03, 2012, 04:03:59 pm »

"Wait, they want you to plant it? It's a trap!"

Hmmm... Can I save this possible trait for later?

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (66 - Creature down)
« Reply #447 on: November 03, 2012, 04:06:23 pm »

((If you want to, sure.))
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IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (66 - Creature down)
« Reply #448 on: November 03, 2012, 05:03:47 pm »

"Mm? Bald One? Invasion?

I have to say though, this place doesn't exactly look like it's thriving in the present. Well, the underground jungle looked very healthy prior to the fire, but it still looks like a ruin otherwise."

Talk to Prodith.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Yoink

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Re: Roll through the Keep of Bloodstained Dreams (66 - Creature down)
« Reply #449 on: November 03, 2012, 09:00:43 pm »

((I don't remember where the heck we are exactly. :P))


"Finally." Trael glared at those retrieving the key, his impatience showing by a flare-up in the glow of his eyes.
"Quickly. We have wasted... So much time."

>Wait for the door to be opened and press on.

>If these foolish mortals take too long, grab the key myself and open whichever door we were trying to unlock in the first place.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.
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