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Author Topic: Roll through the Keep of Bloodstained Dreams (86 -Story time over)  (Read 49462 times)

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (59 - Flying Rorrims)
« Reply #405 on: October 19, 2012, 11:44:41 am »

"Nope. Can't do a thing about the Orb."

"Baradine! What are you, hold on-" Rorrim said as he attacked the Golem again! "Speak quick! And help!"

"The Orb. Can't hurt it or destroy it, though it conducts electricity if 'conduct' is a right word. I believe it thrives on positive and negative energy. Not karma, but-"

"Speak Common!"

"Divert it!"

Seeing this idea, Rorrim shall try to lure the golem to the lightning orb!

Baradine shall muse on why the golem couldn't just leave the room - and by that idea - the orb. While standing in a safer location and looking contemplative.

Attack golem/Defense (1d6=5, 1d6=4)
You slash at the golem once more, cutting away some flesh (4 damage), then your polearm's fire flickers away leaving the weapon unharmed.

Baradine ponders for a few valuable seconds why the creature he has been told is guarding the room is here, guarding the room. Apparently golems are just that singleminded. Then he wonders what this Common is that Rorrim wants him to speak in. Layman's terms, perhaps?

Spend 2 AP smashing the Golem in the head with the half-brick!

Attempt to lure the golem away from the lightning trap!

(Mad, absolutely mad!)


Attack golem/Defense (1d6=4, 1d6=3)
You bonk the golem in the head, denting it (2 damage).

Lure the golem where? (1d6=5, 1d6=3)
In the struggle of luring and pushing the golem, it ends up closer to the lightning trap. Perhaps it is now more likely to be hit by the trap... healing the golem. Maybe that wasn't the best of ideas.

"Well, that did not work." Trael spun back towards the golem, blade flashing towards the foul thing's legs.
"Enough time has been wasted here."

>Remove golem's legs! Hit with sword til golem no move no more!
Attack the golem (1d6=6, 1d6=5)
You swing your sword at the monstrosity's legs, feeling that you hit bone... and that your blade is stuck in the leg. (3 damage)

Attack Rorrim/Defense (1d6-2=4, 1d6=1)
The golem clumsily turns towards Rorrim, clumsily raises its fist... and not so clumsily smashes it into Rorrim's frame, who did not even think of defending from the obviously clumsy attack. He is thrown of his feet, slides into the empty room, and groans in pain (5 damage, pain (-1 to physical rolls until you recover; recovery through automatic rolls each turn, requires a 4+.))

Blast? (1d4=2)
The lightning orb sort of crackles about.

Enemies Flesh golem (15/40) melee to Trael, Rorgrin, close to Baradine, Rorrim, Lightning Trap

Neutrals/Enemies?: 9 Munuruk (all spear-wielders)

----
"Yes, yes, definitely a fire," Zalgus muttered, wondering why this was a good idea.

Retreat from fire. Try to find interesting not-on-fire things.
Retreat (1d6=5)
You retreat from the fire. Oh. Another balcony. Does that count as interesting? You decide it does. You quickly go up, finding an open door leading into a corridor curving left and right.

----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)

« Last Edit: October 19, 2012, 02:29:50 pm by Knight Otu »
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Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (59 - Flying Rorrims)
« Reply #406 on: October 19, 2012, 01:40:55 pm »

"I-I get it!"

"Get what? Pain? Of course!"

"No! The Lightning Orb! The Golem!"

"It's made of flesh. The lightning will singe it dry! Isn't that your plan?"

"Golems are generally puppets! It is the channel!"

"What in blazes are you talking about?!"

"I'll try to show you!"

Rorrim: Implant Rock Slab in between Orb and Golem, or self along with polearm as a grounding device.

Baradine: Focused firebolt at a part of the golem, to see if there is any metal within it!
« Last Edit: October 19, 2012, 02:27:14 pm by Tiruin »
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Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (59 - Flying Rorrims)
« Reply #407 on: October 19, 2012, 02:18:57 pm »

Pick up rock slab and throw it at the Golem's head. Run.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (58 - Squishy bugs)
« Reply #408 on: October 19, 2012, 02:24:09 pm »

((Should I reword the warrior trait? It's supposed to be already applied to your stats.
he warrior trait might have been misleading? The sacrifice of ap for hp was something figured into your stats already, and as I'm typing this, you're at full health anyway.
))
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Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (58 - Squishy bugs)
« Reply #409 on: October 19, 2012, 02:26:57 pm »

((Should I reword the warrior trait? It's supposed to be already applied to your stats.
he warrior trait might have been misleading? The sacrifice of ap for hp was something figured into your stats already, and as I'm typing this, you're at full health anyway.
))
((I think you should put the word 'Passive' in it. I got lost mid-way XD

Edited.))
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IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (59 - Flying Rorrims)
« Reply #410 on: October 20, 2012, 06:14:25 pm »

Ooh, left.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Yoink

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Re: Roll through the Keep of Bloodstained Dreams (59 - Flying Rorrims)
« Reply #411 on: October 20, 2012, 06:15:26 pm »

>Grip sword with both hands and boot the golem's leg away, hopefully freeing the blade.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (60 - )
« Reply #412 on: October 21, 2012, 10:15:23 am »

"I-I get it!"

"Get what? Pain? Of course!"

"No! The Lightning Orb! The Golem!"

"It's made of flesh. The lightning will singe it dry! Isn't that your plan?"

"Golems are generally puppets! It is the channel!"

"What in blazes are you talking about?!"

"I'll try to show you!"

Rorrim: Implant Rock Slab in between Orb and Golem, or self along with polearm as a grounding device.

Baradine: Focused firebolt at a part of the golem, to see if there is any metal within it!


You plant the slab between the golem and the orb. It might be too small to hinder either of them. Not that it matters much as Rorgrin pilfers it almost immediately.
Recover? (1d6=4)
At least the aching stops.

Firebolt golem/Defense (1d6+1=3, 1d6=1)
Baradine shoots a weak firebolt at the golem that seems to have little impact on the creature except heating it and a few nails and rivets sticking in its body.

Pick up rock slab and throw it at the Golem's head. Run.
Throw slab/Defense (1d6=5, 1d6=4)
Rorrim has hardly put down the slab as you take it and toss it at the golem, slightly denting the head some more (2 damage). The slab clatters onto the floor and you run into the empty room unhindered.

>Grip sword with both hands and boot the golem's leg away, hopefully freeing the blade.
Get sword back (1d6=4, 1d6=5)
You can't quite get your sword unwedged from the golem's leg.

Smash Trael/Defense (1d6-2=3, 1d6=3)
The golem kind of backhands Trael, sort of rattling the skeleton, but not really harming him.

Blast? (1d4=3)
Strange sounds emit from the lightning orb.

Enemies Flesh golem (13/40) melee to Trael, close to Baradine, Rorrim, Rorgrin, Lightning Trap

Neutrals/Enemies?: 9 Munuruk (all spear-wielders)

----
Ooh, left.
Thankful that you escaped the fiery garden, you head down the corridor towards the left. However, you find nothing exciting so far.
----

Level-up for Rorgrin after the battle.

----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)


On the floor:
    Lightning trap room: A rock
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Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (59 - Flying Rorrims)
« Reply #413 on: October 21, 2012, 10:26:20 am »

"It has metal in it! Why did I only see this now?!"

"Good point!"

Rorrim...call on the Munuruk for aid!

Baradine shall try to inhibit the Orb's magic!
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Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (59 - Flying Rorrims)
« Reply #414 on: October 23, 2012, 07:22:19 am »

((Any more posts coming in?))
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Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (59 - Flying Rorrims)
« Reply #415 on: October 23, 2012, 07:42:02 am »

Spend an action point sprinting away from the golem.

"FLYING IS BAD FOR PEOPLE-"

Knight Otu

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Re: Roll through the Keep of Bloodstained Dreams (61 - Not an Appointment)
« Reply #416 on: October 24, 2012, 02:10:14 pm »

"It has metal in it! Why did I only see this now?!"

"Good point!"

Rorrim...call on the Munuruk for aid!

Baradine shall try to inhibit the Orb's magic!

Call for Aid! (1d6+1=6)
"A little help here, perhaps, Munuruks?"
yes
one will bring more dryadfruit soon


Inhibit (1d6=2)
Baradine tries several arcane gestures towards the orb.

Be auto'd (1d6=1)
Trael wanders off to see if the ice room is thawing, not before calling the sword to his hand.

Spend an action point sprinting away from the golem.

"FLYING IS BAD FOR PEOPLE-"

You flee into the ice room. The munuruk look at you somewhat disinterestedly.

The golem trots into Baradine's direction.

Strike? (1d4=1)
The lightning orb hums.

Enemies Flesh golem (13/40) melee to Trael, close to Baradine, Rorrim, Rorgrin, Lightning Trap

Neutrals/Enemies?: 9 Munuruk (all spear-wielders)

----
Be auto'd (1d6=3)
Zalgus stops and wonders if he should continue on his path.
----

Level-up for Rorgrin after the battle.

----

Spoiler: Zalgus (IronyOwl) (click to show/hide)


Spoiler: Trael (Yoink) (click to show/hide)

Spoiler: Rorrim (Tiruin) (click to show/hide)


On the floor:
    Lightning trap room: A rock
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IronyOwl

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Re: Roll through the Keep of Bloodstained Dreams (61 - Not an Appointment)
« Reply #417 on: October 24, 2012, 04:41:29 pm »

((Totally missed that this had updated.))

Zalgus scratched his head. This seemed a bit far for his allies to have wandered down...

Turn around and check the right path instead.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Loud Whispers

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Re: Roll through the Keep of Bloodstained Dreams (61 - Not an Appointment)
« Reply #418 on: October 24, 2012, 04:44:44 pm »

Walk up to the Munuruk.

Tiruin

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Re: Roll through the Keep of Bloodstained Dreams (61 - Not an Appointment)
« Reply #419 on: October 25, 2012, 05:51:05 am »

"Just kill it and get its corpse out!"

Rorrim: Focused attack @ Golem!

Baradine: Scorch the golem's torso!
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