NativeForeigner:
You are Talon, the Blade's Shadow.
Your abilities:
Mercy (passive): if the target is delayed or roleblocked, your offensive abilities deal 1 additional damage to it;
Noxian Diplomacy (Q): Deal 1 damage and track the target;
Rake (W): Deal 1 damage to the target and to random two people among those who target the target or whom the target targets;
Cutthroat (E): Roleblock the target and gain an additional vote against him the following day;
Shadow Assault (ultimate): you become untargetable. Everyone targeting you takes 1 damage, then you deal 1 damage to your target.
You have 4 health.
Toaster:
You are Teemo, the Swift Scout.
Your abilities:
Camouflage (passive): If you end the day without voting anyone, your next Q or R deals 1 extra damage and you gain a shield for the night with 1 hp (it disappears if not used);
Blinding Dart (Q): the target is unable to vote the next day;
Move Quick (W): this ability cannot be redirected, delayed or roleblocked. You gain a 1-hp shield (stacks with your passive);
Toxic Shot (passive): the last person you've voted for during the day (you don't necessarily need to end the day with the vote on that person) takes 1 damage;
Noxious Trap (ultimate): This ability can be used every night after third (inclusive) in addition to your other abilities. Pick a target. Anyone targeting him is dealt 1 damage and his identity is revealed to you (applies to a maximum of one person).
You have 4 hp.
OB:
You are Kayle, the Judicator.
Your abilities:
Holy Fervor (passive): Whoever you're voting at the end of the day (if he doesn't get lynched) is roleblocked for the night;
Reckoning (Q): Deal 1 damage to the target. It takes 1 less vote to get him lynched the following day;
Divine Blessing (W): Heal 1 damage to the target;
Righteous Fury (E): Deal 1 damage to whoever you're voting at the end of the following day and whoever the target votes. The second effect triggers even if the target is lynched;
Intervention (R): Pick a target. It becomes immune to taking damage, roleblocks, delays, redirects and lynches for one day and night.
You have 4 health.
UI:
You are Blitzcrank, the Great Steam Golem.
Your abilities:
Mana Barrier (passive): Whenever your health is brought to 1 or 2 points, gain a 2-point shield that is lost the following night;
Rocket Grab (Q): you roleblock and deal 1 damage to the target; (I really wanted to come up with something more interesting for the pull, but everything turned out either OP or UP
)
Overdrive (W): You ignore RBs, delays and redirects for the following night. This ability cannot be redirected, delayed or roleblocked;
Power Fist (E): Pick a target. Gain a second vote against it the following day (if you are voting someone else, your target is unaffected);
Static Field (ultimate): everyone targeting you this night is dealt 1 damage and roleblocked.
You have 5 health.
Hapah:
You are Soraka the Starchild.
Your abilities:
Consecration (passive): if you end the day without any votes on you, you can negate 1 point of damage next night;
Starcall (Q): Deal 1 damage to target and to one random person targeting you. This ability can be used every night, in addition to other non-ultimate;
Astral Blessing (W): Heal 1 damage;
Infuse (E): At the beginning of the game, pick one of those abilities (the other one becomes unavailible): either prevent roleblocks, delays and redirects to the target OR roleblock the target;
Wish (ultimate): restore 2 health to up to 4 people of your choice (self-targettable).
You have 4 health. You are also filthy scum.
Shakerag:
You are Twisted Fate, the Card Master.
Your abilities:
Loaded Dice (passive): Whenever your vote results in a lynch, your next offensive ability deals 1 additional damage;
Wild Cards (Q): Deal 1 damage, and an additional 1 damage for the people the target targets or who target the target, for a maximum of two people;
Pick a Card (W): Deal 1 damage, plus one of three random effects: 1) Same effect as Q (without damage bonus); 2) RB the target; 3) Become immune to delays, redirects and roleblocks for the following night;
Stacked Deck (passive): Whenever you change your vote, the person you just unvoted requires one less vote to get lynched. This effect is lost if you change your vote again;
Destiny (ultimate): You learn everyone's selected target for the night.
You have 5 health. You are also filthy scum.
PotL:
You are Shaco, the Demon Jester.
Your abilities:
Backstab (passive): the target you pick for the night cannot vote for you (or rather he can, but the vote won't count) the following day;
Deceive (Q): Pick a target. You become protected. Either this night or the following one, randomly redirect him. The protection will disappear in the morning after the night you do so;
Jack In The Box (W): Pick a target. Anyone targeting it takes 1 damage and gets randomly redirected. You cannot self-target;
Two-Shiv Poison (E): Deal 1 damage and delay the target;
Hallucinate (ultimate): Gain a body double with 3 hp that lasts for two nights and one day. If it dies, the killer takes 1 damage and you learn his identity. You may send it at night to the target player, triggering his defences and such but not doing anything.
You have 5 health.
ZU:
You are Gangplank, the Saltwater Scourge.
Your abilities:
Grog Soaked Blade (passive): If the person you're voting isn't lynched at the day end, he takes 1 damage;
Parrrley (Q): Deal 1 damage. This ability can be used on the same night as W or E and can be used every night.
Remove Scurvy (W): Heal self 1 damage. This action ignores RBs, delays and redirects;
Raise Morale (E): You and, optionally, another player become immune to RBs, delays and redirects for one night;
Cannon Barrage (ultimate): Deal 1 damage to the target, plus one damage for every person who targets the target or whom the target targets, for a maximum of 2 damage per person. Deal the same damage to everyone the target interacts with;
You have 4 health.
IO:
You are Annie Hastur, the Dark Child.
Your abilities:
Pyromania (passive): After two spells, the next Q or W roleblocks anyone that it hits.
Disintegrate (Q): Deal 1 damage. If it would leave the target with 1 health, it dies;
Incinerate (W): Deal 1 damage to the target and up to 2 damage spread among people the target interacts with (targets or is targeted by);
Molten Shield (E): Anyone who is voting you at the end of the day following the night you use this ability takes 1 damage;
Summon Tibbers (ultimate): Gain a body double with 3 hp that lasts for two nights and one day. You may use it during the day to get a second vote, losing the double;
You have 4 health.
Tiruin:
You are Ahri, the Nine-Tailed Fox.
Your abilities:
Essence Theft (passive): After you've made three attacks, you heal yourself for 1 point;
Orb of Deception (Q): Deal 1 damage to target. Next night, deal 1 more (second point is unblockable);
Fox-Fire (W): Up to three people targeting you in the following two nights are dealt 1 point of damage (note that a total of three people are affected, so if, for example, two people target you on the first night and two on second, the second person on second night won't be affected);
Charm (E): You roleblock the target and learn which ability he was trying to use;
Spirit Rush (ultimate): You ignore abilities that target you this night, learn the identity/ies of the person/s targeting you and deal each 1 damage;
You have 5 health.