My old fortress just collapsed due to the circus coming to town. I learned two valuable lessons:
1. Clowns are, as the wiki states, immune to temperature changes. This includes dragonfire.
2. Web-spitting clowns are
not your friends.
So now I need something new to do. I've decided to start a fortress and blatantly steal Girlinhat's concept from here:
http://www.bay12forums.com/smf/index.php?topic=104819.msg3101032Basically, I want to create a fortress divided into two 'castes' - the 'chosen' caste, consisting of the original seven, and the 'cattle' caste consisting of everybody else.
The chosen will be kept in luxurious conditions. A legendary dining room (or maybe even a private legendary dining room for each dwarf). Palace-like bedrooms. A variety of food and booze. Personal tombs. If I can get a vampire, I intend to make the highest-ranking noble immortal (although that would obviously render the food, drink, and dining rooms irrelevant). Obviously, he'll have to be carefully contained in a way that lets him enjoy his luxuries without the risk of feeding on a fellow chosen.
The cattle will sleep together in a mass dorm. They will have water to drink and plump helmets to eat. Their only possessions will be the clothes on their back. They won't be very productive, but that's okay - they only exist to amuse the chosen (and possibly as a food source for any chosen vampires). If they ever get too happy, the chosen will dump rotting food on them from above. Anyone who dies will be dumped in a refuse pit and left to rot. Anyone with physical ability will be forced to spar and fight wild beasts for months in a glass-roofed arena, with the chosen looking down from above to see them fight for their amusement.
Many will tantrum. Many will die. They will not be mourned.
There are three ways to become a 'chosen'.
The first is to come to the fortress with high ranks in a valuable skill. A master weaponsmith will be inducted into the 'chosen' the instant she sets foot in the fort - even as her worthless cheese-maker husband is executed for daring to associate with her. The second way is to be a child of the chosen - such children will be trained in useful skills as soon as they are old enough.
The third way is the only way open to the cattle - a fell or macabre mood. The chosen are amused by death and suffering, and greatly admire artifacts made from the very flesh and bones of lesser creatures. Dwarves who become fey, secretive, or possessed will not become chosen, although they will be allowed to live - unless they make a worthless trade good, in which case their rotting corpse will serve as a warning to others.
Thoughts? Suggestions? Ideas?