>> crematorium produces so much ash... which gets turned into ironbone. Which gets stockpiled.
>> Other then shaman ammo, does it have any practical use? A reagent for making bloodsteel? Never gone down that route.
Hmm, ash is pretty useful for ironbone/bloodsteel. (besides being a good metal on its own, bloodsteel is usually the limiting reagent if you have an Ancient foundry to make your own orichalcum) Or potash for farms, or gunpowder. Or, you know: soap, pottery glaze, and pearlash if you're into that kind of stuff
>> I would like to see advanced raiding buildings. Orc pirate fleets that take much more effort to equip but offer a better return.
>> Maybe steal some legendary weapons of the dorfs.
Yep! probably will happen, along with just diversifying the yield of the basic raids a bit. So one time you might hit a human abbey and get gold chalices and spellbooks, and another time you happen to hit the armory and maybe get the platemail and guns. It's just a matter of writing more loot tables and getting them sorta balanced. The big pirate raids would be expensive, have a chance of triggering retaliation, maybe tie into the buccanneer's tavern building too, which otherwise is probably the weakest of the Allies' blueprints.
>> I think I was running with the default setup that MW shipped with, with only turning orcs on and couple of extra siege races.
>> I will keep it in mind to have it switched off.
Oh, yeah it works OK with default. by all means if you like double slag keep it on
The only other thing I'd suggest if you're not already is to try replacing the common orcs, goblins, frosties, and especially warlocks with one or two of the evil-twins (who each have a few special trade goods for you, spell books, crates, and blueprints).
>> Even at a basic level, the return on 5 thread producing plants is limited.
Yeah, I'm not really disagreeing with you on that one. But a side note, the elf cell is not producing 10 special wood per reaction ... the 10 is the percentage chance, of quantity 2 logs. When you get a really big stack it's because the Elf consumed a big stack of meat from a forgotten beast, or whale, or aurochs or something all at once. It doesn't happen with the other labor cells because the other foods don't pile up in stacks as large as the meat does.
Is there really not leather clothing? I didn't know. There's lamellar robes, at least, from the Tribal crafter.