1.331
* Seawolf Society Arms switched to BULLET_L
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1.40
* Fix c/p error ITEM_WEAPON_BLADEMASTER_ARMS for Deep Drow related to intermittent crash bug
* ITEM_WEAPON_ATLATL, a rudimentary javelin (thrown skill). domestic.
* ITEM_WEAPON_DAKKADAKKA_GUN, a high end rapidfire dart gun
* ITEM_SHIELD_SAPPER_STICKBOMBS, itemsyndrome fireball with very long cooldown
* ITEM_TOOL_BOTTLE_OKTANE; oktane juice flasks -- from oil shale / plants, for firey weapons / industry
* ITEM_TOOL_BOTTLE_WARP; refined warpstone flasks -- from stable warpstone, for
* ITEM_TOOL_VIAL_ACID; acid arrows, remove rust, etc.
* ITEM_TOOL_DREAM_SOULGEM; for lich transform, golems or other high end magics
* FORCE_MIGRANT_ORC stone, reac, entity (at common bazaar)
* FORCE_CARAVAN_TAIGA_ORC stone, reac, entity
* FORCE_CARAVAN_FRN_ORC stone, reac, entity
* Fix c/p error preventing a couple spells at Altar and Circle (thanks RickRollYou2)
* Balance: added a 40% chance (resistable) to impair breathing to Crushing grip
* Add acid arrow material
* Add sapper stickbombs itemsyndrome
* Rename 'item_z_orcfort_weapon.txt' to match Meph's filename, prevent duping
* Rename 'item_z_orcfort.txt' to match Meph's filename
* Ulfzerker, Opaque, and Clanguard masks are now items
** removed the old materials
** created item syndromes
** mod reactions to create these items, from regular bloodsteel
* Orcs remove access to Dwarven Crucible, incl. cold hammering, and some other metallurgy reax
* Orcs gain access to [ORC_BLACKSMOKE][MAGMA_ORC_BLACKSMOKE]
** [MINERAL_OIL_ORC][MINERAL_OIL_COKE_ORC]
** [VITRIOL_ACID_ORC][AQUAFORTIS_ACID_ORC][MURIATIC_ACID_ORC]
** [ARROW_FIRE_ORC]
** [ARROW_ACID_ORC]
** [FORGE_SAPPERCANNON_ORC] (flamethrower)
** [FORGE_SAPPERSATCHEL_ORC] (suicide dragonfire)
** [FORGE_STICKBOMBS_ORC] (long cooldown fireball)
** [REMOVE_RUST_ORC][REMOVE_RUST_STEEL_ORC]
** [SYNTHSILK_ORC]
** Chemical extraction of ornamental metals Co, Cr, Ti, Al (not Mith or Wolf, and not alloys)
* Orcs remove access to Dwarven Trap engineer
* Orcs gain access to ORC_STEAMFOUNDRY, MAGMA_ORC_STEAMFOUNDRY
* Pulley and level 1 trap upgrades now at Goblin Tinkerer Shanty
** MAKE_BRASS_GIZMO_ORC, MAKE_CHROME_GIZMO_ORC: make automaton parts, req. soulgem & fancy mechanism
** Level 2 trap upgrades (require Dwarven toolkit) and Golem/mines now require Steamworks
** VIBROBLADE, CHAINAXE, STEAMHAMMER, DAKKADAKKA_GUN now @ steamworks; now require automaton parts and fuel
** SYNTHSHELL_AL_ORC, SYNTHSHELL_TI_ORC: make reinforced shell-like armor mats from silk & light metal plates
* Totem pole: craft soulgems (large gem, blood, totem, dreamtalisman)
* Sun & Stars Orrery, New reactions for temple guard (non dreamwalker) warriors
* electrum blunt weapons,
** [SACRED_STAR_ORC][SACRED_ATLATL_ORC][SACRED_HAMJAV_ORC]
** [EVENSTAR_RUNES_ORC][DAWNSTAR_RUNES_ORC] blessings for morningstar weapons, req soulstone
* Icecrystal sanctum, Ice arrows from silver plus either nether or rockcrystal
* Altar of Storms, STEPPE_MINOTAUR converts steppe auroch bull (req. soulstone)
** inorganic transform stone
* Balance: decreased yield of "bonus" items (weapons, e.g.) at temple rituals
* Added variation to reagents and outputs of rituals
* un-delete unused spell learn stone STARCLOAK, causes errors since kobolds might use it?