v1.21 BETA is posted
http://dffd.wimbli.com/file.php?id=6732This is the final content update of the current development cycle, and includes the new magic systems, new mid-game buildings, and the changes to allied evil races. Just for the record here are the list of changes one more time:
* Dozens of new spells across 2 new (4 total) Dreamwalkers' temples
Sun & Stars Orrery
Icecrystal Sanctum
Altar of Storms
Stone Circle
* Destructive Sapper's arsenal at Heavy Armory
* Arcane Forge now a domestic building
* enchanted main- and off-hand weapons that can teach your dreamwalkers a unique ability while equipped
* Warrior's mead and enchanted war-masks at Society Meadhall
* Buccaneer's Tavern -- Trade from Human Bandits. Music and Gambling;
* Nethermill -- Trade from Deep Drow. Cavern tech wargear;
* Legion Auxilla Outpost -- Trade from Chaos Dwarves. Dwarven weapons including Legion hammer/javelin kits;
* Ashland Glassblower -- Trade from Elf Bandits. Advanced decorative and weapon glass industry;
* Obsidian Spire Library -- Drow Barbarian Tech (acquire @ raiding only)
* Runesmith -- Dwarven Barbarian Tech (acquire @ raiding only)
Many cosmetic and some real changes to the Creature, Entity, and Trade goods of Evil "Twin" trade partners.
They now should be less clones of their good counterparts, and their trade items are better coordinated with Orc stuff.
* A medium-sized creature prone to great ambition. The folk of men is a great one, building mighty cities and roads. Having an intrepid mind they invented firearms and trade muskets or pistols. Human bandit outsiders form free townships, pirate coves, and rebel fortresses, thriving outside the reach of the law.
* (10%) Buccaneers are natural masters of swashbuckling combat.
* A medium-sized creature dedicated to the ruthless protection of their traditions. Ashlander elves live a semi-nomadic lifestyle and follow an unusual religion of ancestor spirit worship. Ashlanders are distrustful of outsiders and repay even the least of slights with bloodfeud. Their glassblowers are renowned for the brilliant colored stains and strong alloys they work from the grey wasteland sands.
* (5%) Spellswords are an elite caste of ashland wardancers who balance their mastery of the blade with an innate aptitude for magic.
* (3%) Incarnate elves are born with a rare degree of grace in combat. In the ashland religion they are believed to bear the mark of an ancestor spirit.
*A stocky humanoid fond of drink, industry and destruction. The Chaos Legion are bound by strange and terrible oaths to a dark aspect of the blood god Armok.
* (3%) Arcanii are naturally attuned to black magic and often rise quickly through the ranks of the imperial cult.
* (10%) Patricians are dwarves of immense wealth and power. They expand their lifespans and physical prowess through expensive and unnatural treatments at the Fleshsculptor's studio.
* (3%) Gladiators who survive a great tournament are awarded citizenship, pending exposure to a raw warpstone node. Myrmadons are a caste of survivors twisted into a grotesque form with great strength and multiple arms.
* (3%) ... Equites are a caste of survivors twisted into a grotesque form with great agility and the lower body of a warhorse.
* A medium-sized and evil creature, living in matriarchistic underground cities. Drow rarely meddle in the affairs of others, but when the time is right to strike they do so with deadly force. Deep drow traders occassionally venture to the surface world to barter mysterious goods from the underdark.
* (2%) The rare albino drow are quite capable of passing for a common elf. As such they are trained from birth to become masterful assassins.
* (2%) Drow shadowblades are feared warriors. They use magical darkness to disorient their victims in the last moments before a kill.
I've played a few years (on 1.20) and no major problems, didn't yet test too much of the new stuff, but nothing that worked properly in 1.02 has become broken as far as I can tell
I can tell you that in a 15 unarmed orc vs. 4 wild ironclad sauropod battle, one oracle with Solar Flare and Meteor Storm turns the table from "everyone dead" -> to "everyone in the hospital after a 1 month battle".
I don't know what the release time will be for the "stable" version, just FYI I'll be away a lot the next couple weeks, so either grab the beta or go ahead and settle in with a 1.02 fort