You just had to buy a boar or two to get over the edge. By the way, I tend to resolve all actions at the same time, but aggressive ones take priority, because they tend to decide how later rolls go. Keep this in mind. There will probably be some actions that don't seem to have rolls assigned, but I assure you, I rolled for everything, even if I didn't put it in the post.
zomara0292:
You start yelling at your boars. It doesn't quite inspire as much fear as you would like, but it still seems to work. +1 tile. You notice someone with a bunch of boars start to speed past you, and do your best to block their path, since you aren't quite close enough to the skelk to actively push someone in.
All that does is allow one of their boars to attempt to maul one of yours along the way. Yours cleverly moves out of the way. +1 tile!
Tiruin:
| You drive normally. And by normally, we mean upside-down. It seems to be working out all right though. I mean, you don't need to steer too badly right now. Might wanna fix that soon though. +1 tile!
Caerwyn: The time for buying is over for now.
The boars charge off the starting line in a rage! Temporary speed boost. But wait, the skeletal elk!
It's too late to choose a new path Your boars try and push though, but fail! They are quickly overwhelmed from all sides. They take out a few, but it'll take a bit to clear the rest. You probably won't be able to drive for a bit, unless you can get the elk off your engines mind. +2 tiles!
antlion12:
| You carefully proceed. The cash is in sight! You reach for it
but start falling out of the car! One of your loyal henchdwarves quickly notices, and pulls you back on. Luckily for you, your second henchdwarf managed to grab 200 dorfbucks from the pile!
Your cats produce a single kitten. +1 tile!
wolfchild:
You barely manage to get your insane dwarves pumping. You proceed 1 tile. | Stalin decides launching himself out of the slingshot would be a great idea, but you convince him otherwise. You manage to grab 250 dorfbucks from the pile. +1 tile!
HmH:
You start moving without incident. | A thing that someone very, very drunk might call a lasso, forms in your hands gradually. +1 terrible lasso. You order Etur to construct.... The ball trap! *Dramatic chord*
"Alright then, it'll take a bit." +1 tile!
Evil Glacier:
(S)[1][2][3][4][5][6][7][8][9][10](E)
Player Locations:
1: Tiruin, wolfchild, HmH, zomara0292, antlion12
2: Caerwyn
Special tiles:
1: There is a pile of money on the ground. -1 to cornering if you want to try and grab some of it, and more penalties for each person who tries.
2: You can see a herd of skeletal elk moving around.
3: Nothing out of the ordinary. Just an empty stretch of land.
4: Covered in ice. Looks slippery.
Statuses after turn 1:
Name: Vickshotra
Health: Perfectly fine
Abilities: none yet
Wearing leather armour
Vehicle Name: Magaurst
Dwarfbucks: 0☼
Parts:
Wooden chassis
Wooden Armour
Wooden Wheels
7 Cats: In cage, will begin breeding slowly when actions start.
3 Boars: Main engine. 2 Speed.
3 rock mechanisms
4 logs of wood
1 Giant eagle(semi-tame)
Henchmen:
Crippled Henchdwarf: Austri
Health:
Is missing their right leg and right arm.
The leg is replaced with wood.Abilities: Is a novice woodcrafter
Is an adequate thrower
Is an adequate mechanic
is a proficient siege operator
Insane Dwarf: Ponydwarf
Health: Fine
Insane Dwarf: Iamhuman
Health: Fine
Standing orders: Dig through the dumps for things to use for free items (after race)
throw useless items at the racers(during race)
Name: Ardul Irith
Health: Perfectly fine.
Is steering with his feet.Abilities: -
Vehicle Name: Alcyone Wing
Dwarfbucks: 200☼
Quote from: Parts
Stone Chassis
Three Giant Eagles: 2 Speed
Iron WheelsQuote from: Henchmen & Orders
Bardum Thain ; Male [Crippled Henchdwarf]
Status:
Has some scarring on body and arms. Left leg broken. Abilities:
Is an adequate leather worker
Is a proficient fighter
Is an adequate doctor
Is a novice Furnace operator
Standing Orders (Descending order of priority):
Post-Race:
> Douse any fires//Inspect status for damage
> Begin repairs of the Vehicle, if any is needed.
> Scavenge//Work for Dwarfbucks.
> Train Ability.
In-Race:
> Follow any commands by the Vehicle Overseer
> Begin repairs of the Vehicle, if any is needed.
Name:Urist Orrlith
Health: Perfectly fine
Abilities:none
Vehicle Name:The Sock
Dwarfbucks: 300☼
Parts:
Stone chassis
8 cats: 2 speed
Stone wheels
Henchmen:2 standard henchdwarves
both healthy
no abilities
(When one gets an ability i will give that one a name)
Standing orders:
Out of race
Look for random junk
Work for money
Repair if needed
in race
throw random junk at the racer in front of me
Throw kittens at the racer in front of me when they are born
Name: Bomrek Manpower
Health: Healthy
Abilities: -
Vehicle Name: Ballsy Ride
Dwarfbucks: 0 ☼
Parts:
Wood Chassis
Iron Wheels 8 Cats: 2 speed.
Giant Slingshot: Mounted on vehicle.
5 small rocks: No damage bonus
Copper Spiked Balls: TSK
2 logs: TSK
1 log
1 rock mechanism: TSK
1 rock mechanism
1 average sized length of rope.: TSK
1 average sized length of rope.
Terrible Lasso: -2 to use. Could THEORETICALLY grab onto things
Henchmen:
Normal Henchdwarf Etur, 250 ☼
Health: Fine
Abilities: None
Standing orders:
Pre-Race:
Search for spare logs, mechanisms and ropes.
On Road:
Keep loading newborn kittens into the Slingshot and shooting them at the target Bomrek specifies.
Start powering the Ball Trap when boarded by hostiles.
Name: Grimjaw Beardbear
Health: Perfectly fine. Adopted by a cat.
Abilities:
Vehicle Name: Roaring Boozebear.
Dwarfbucks: 500☼
Parts:
Wooden Chassis
Steel Wheels3 Boars: 2 speed. Bruised all over. Disctracted by elk.
1 Cat: Located in cabin, has adopted Grimjaw.
6 Biscuits
4 pieces of stone
Length of ropeHenchmen: Standard Henchdwarf,
Health: Can still walk, Urist.
Abilities:
Crippled Henchdwarf
Health:
Missing an ear. Left leg chewed a bit. Left arm missing. Right leg has lost sensory.Abilities:
Is a proficient Siege operator
Is an adequate Animal caretaker
Is a proficient Mechanic
Is a novice Dodger
Standing orders: (In order of priority for each.)
Cripple:
Look for random junk
Work for money
Standard:
Repair the cart after race
Inspect for any sabotages
Work for money
Name: Dr Aurist
Health: Perectly Fine
Abilities:
Vehicle Name: Insanity Included
Dwarfbucks: 0
Parts: Enclosed and Fortified Stone Chassis
- Screw Pump
- Giant slingshot
- Stone Wheels
Henchmen:
Augustus (Insane Dwarf)
Health: Perfectly fine
Abilities:
Cleopatra (Insane Dwarf)
Health: Perfectly fine
Abilities:
William (Insane Dwarf)
Health: Perfectly fine
Abilities:
Stalin (Insane Dwarf)
Health: Perfectly fine
Abilities:
Standing Orders:
Out of Race:
Scrounge for free stuff/ Make money as people laugh at you
In Race:
Follow orders --> Repel Boarders --> Repairs --> Pump
I didn't QUITE nerf boars. I lowered the price and the speed. they used to be 400 for 3 speed, and now they're 300 for 2, almost 3. You'll notice that even normal driving with a good roll pushes the speed to three in this post.