[Ashley Search=autopass]
[Richard Search=autopass]
[Eri Spot=autopass]The party moves on-hoping to find cover in the nose of the plane...
Ashley keeps an eye out for more equipment...
Abby's Briefcase is found, battered and broken open against a tree. Her papers and documents are soaked beyond recognition, and her extra clothes have been scattered about.
Travis finds his own bag hanging from a tree-it contains most of his clothes, rain soaked and foul smelling. It seems they were dunked in rank jet fuel...he discards it, grimacing.
Richard makes sure to snap some heavy branches from a nearby trees as they walk-not completely dry since that would be physically, but not submerged either. He tucks them under his coat
Eri is the first to spot the Nose of the plane-looking more or less light a metallic mushroom now, it still serves as a poor shelter. The entire team gets to work shoring it up, though, and in no time at all, it's 'home'. Richard actually manages to get a fire going, to everyones surprise. It won't last long, but the meager heat is welcome, especially for drying out clothes.
Jim, the poor Pilot, is taken from his seat and extracated from the impaling branch with some muttered prayers-he's placed under a sheet of dark plastic.
The party spends it's first night together-talking quietly, listening to the storm howl away outside. Eventually, even the most alert succumb to exhaustion, and sleep claims them all...
Act 2, Scene 1...and...cut. Good work everybody! Nice shooting today...but, we need more action, more drama, more danger. I wanna see some blood spilled.A new day dawns...The Weather is sweltering, but certainly not deadly-there's even a light breeze. The Sky is finally, perfectly clear....
You all wake up hungry, thirsty and well rested.
(Eight hours Night Rest: Healed +1 HP, +8 NL damage)
Eri ArloestWell armored from the elements in your comfy sleeping bag, you snooze the night away in comfort.
You have a dream where you are under the ocean, but not drowning-for one, you are not even afraid of the water, and it's not a nightmare. You seem to have developed a fish like tail in the dream...it generally gets more bizarre from there, before you wake up slightly confused.
Your stomach growls, and you think of your trail rations-Llywn baked them herself, and her cooking skills are...let's just say she should stick to her day job.
About 4 bars makes a meal...which means you have two days of food with you. But the others will no doubt be hungry as well.
Inventory
Scrap Metal Pry Bar, in left hand (Improvised Melee Weapon, does 1d4 Blunt or Piercing Damage. Looks like it will be bent out of shape only after a few solid strikes.)
2xFirst Aid Kits (Attached to belt)
Range Pack (On back)
-Compass
-Penlight
-Binoculars
-Trail Rations (24)
-Sleeping Bag
Richard Dockson Jr You don't sleep very deeply that night-you prefer to stay at least partially alert-and you keep watch over the others.
When morning comes, the fire had died down to ashes....and the storm has finally passed. Before anything else, on instinct, you take your gun out of the case and begin cleaning and drying it out. A jam at a bad time could mean one less Dockson in the world that needs them, Sr. used to say to you. The jungle will likely do that anyway no matter how good you clean in, so you intend to get the most use as you can.
In any case, cleaning your gun takes your mind off your stomach. There might be some leftover food in the Dockson case, but it's not something to rely on.
(20/20 HP remains, now 0 total NLD)
Life Jacket, Being worn: +10 to Swim Checks, Can Take 10 even when threatened
Dockson Legacy Expedition Case, Strapped Over Shoulder (Can hold up to 10 pds of equipment, but the case and it's contents will count as weightless if Richard holds it. Extremely difficult to break into or damage by ordinary means. It contains a sundry of random equipment and trinkets Dockson Sr gathered in his travels-Richard can occasionally pull plot-needed items from it's depths with a search roll.)
-Zip Tie Cuffs (25)
-Chem Light Sticks (5)
-Compass
-Binoculars
-Flashlight
-Multipurpose Tool
-Lock Release gun
-Beretta 93R (Semiautomatic Pistol, does 2d6 Ballistic Damage. Currently unloaded. Looks to be in pristine condition.)
-Spare 9mm Beretta Clip (20 rounds total)
Renard BrosacRenard wakes up with a splitting headache, and a dry mouth. He stumbles into the brush outside the shelter and dry heaves his last meal-oysters. Yech.
His hands are shaking, and Renard comes to the idea that he could really use a drink right now, just to calm his nerves. No bars in sight, though...
(16/18 HP remains, now 0 total NLD)
Inventory
Locked Black Briefcase (5 digit code)
-?
-?
-?
-?
-?
Ashley LockmanAshley sleeps well enough-she's been in worst spots-and is only occasionally troubled by dreams of an ominous Hans Dellinger promising to add her to his 'collection'. Creepy bastard.
She wakes up in time to see Renard stumble out of the shelter. By the look of him, and what you heard last night, it's not hard to deduce he hits the bottle pretty hard, probably taking the first steps to being an alcoholic. He might become a liability soon enough.
You realize remotely that you are hungry-but you don't have any food on you. You wonder who else might be hiding some...
(18/18 HP remains)
Inventory
Survival Kit (On back, Providing +10 to Swim Checks, Can Take 10 even when threatened)
-1xFlare gun (1 Round ammunition)
-3xChemical Light sticks
-1xCompass
-1xMultipurpose Tool
Day Pack (on shoulder)
-Pocket Flashlight
-Casual Clothes
-Cellphone
-Flashlight
-Duct Tape
Rachel Fergusson You wake up, had on your pack, knife under. Everyone seems to be rousing themselves. Your stomach rumbles, and you recall you've got quite a stash of chocolate and granola energy bars in your pack-at least 2 and a half days worth of food. Sharing will deplete your stocks pretty quickly though.
(17/20 HP remains, now 0 total NLD)
Inventory
Day Pack (On left shoulder)
-Flashlight (Battery 100%)
-Trail Rations (36 bars)
-Rope (30 ft nylon)
-Knife (1d4 piercing damage, 19-20 crit range)
MicaYou wake up with your head on Wesley's shoulder-apparently you were watching over him in the night, and you more or less slept against each for support. Hmm, awkward...
You notice two things. Most of everyone is awake, and you're getting hungry.
(17/20 HP remains)
Carrying Nothing
AbbyAbby wakes up with her brothers close by-apparently he spent the night guarding her. Now, she can't really move from her position without bopping him on the head, since he's a notoriously heavy sleeper...
He mumbles something in his sleep.
"...watch out...I'll pile the hay up Abby, and you then you let go...trust me...right..."(16/16 HP remains)
Inventory
TravisTravis dreams of women...naturally. Then A woman. Slim, Asian, well built-with brililiant almond eyes. She beckons him forth.
"Come along the beach, Travis. I'm waiting for you...come to my home..." She says, cheerfully.
When Travis awakes to the sound of a busy camp, he vividly remembers the dream.
(14/17 HP remains, now 0 total NLD)
Carrying Nothing
WesleyYou dream that night, of Ferrah...but her image is cloudy and indistinct. You don't want to remember that day.
In time, Dawn wakes you with Mica's head on your chest-apparently she was watching over you during the night, and you more or less slept against each other for support. Hmm, awkward...
Groan. Your wounds are healing nicely, but still sore. You'll have to keep an eye on them for infection.
You could also use some food, but doubt there's a Waffle House open around here.
(17/17 HP remains, now 0 total NLD)
Inventory
Medical Kit (9/10 uses remain)