10XTrails bars (4/day of food)
4xAssorted Fruit meals (1/day of food)
OOC/Assume this stuff is being carried in some sort of party wide hammerspace. It can be claimed by anyone in the party, that the others have told you they are willing to share, in Eri's case. Party loot will also go here when it comes up. Food will be auto-eaten unless you specify you're not doing so.
The party pins their hopes on a long shot.
Act 2, Scene 2Eri ArloestEri chokes down the 'tasty cake' bars with a grimace.
It's not so much the taste, as the texture...gaaah. Llywn might be able to disarm a guy with a knife and kickbox his teeth in without breaking a sweat (or messing up her hair), but put her in front of an oven and she becomes an awkward teenager again.
...
Afterwards, she attends to the Pilot, more or less alone, though Travis helps-even if he seems distracted by something.
The pilots name-tag reads "Jim Henrickson"...but, it's not like anyone here got a chance to know him. Eri and her friends says a few words and commit his body to earth. As she's about to bury the body, she spies something that fell out of his pocket as she moved his body...it looks like a wallet. Against her better judgement, she wonders about picking it up.
Will she?...
No matter her choice, she moves on with the rest, her heart a bit heavier than the rest.
Inventory
Medium Scrap Metal Pry Bar, in left hand (Improvised Melee Weapon, does 1d4 Blunt or Piercing Damage. Looks like it will be bent out of shape only after a few solid strikes.)
2xFirst Aid Kits (Attached to belt)
Range Pack (On back)
-Compass
-Penlight
-Binoculars
-Trail Rations ( 8 )
-Sleeping Bag
Richard Dockson Jr Dock closes his case and follows the others...he wonders about the recorder. It might shed some light on this.
Not that anything matters, if they don't get out of this jungle alive.
(20/20 HP remains, now 0 total NLD)
Life Jacket, Being worn: +10 to Swim Checks, Can Take 10 even when threatened
Dockson Legacy Expedition Case, Strapped Over Shoulder (Can hold up to 10 pds of equipment, but the case and it's contents will count as weightless if Richard holds it. Extremely difficult to break into or damage by ordinary means. It contains a sundry of random equipment and trinkets Dockson Sr gathered in his travels-Richard can occasionally pull plot-needed items from it's depths with a search roll.)
-Zip Tie Cuffs (25)
-Chem Light Sticks (5)
-Compass
-Binoculars
-Flashlight
-Multipurpose Tool
-Lock Release gun
-Beretta 93R (Semiautomatic Pistol, does 2d6 Ballistic Damage. Currently unloaded. Looks to be in pristine condition.)
-Spare 9mm Beretta Clip (20 rounds total)
-The Last Crystal-Glyph (Glowing Slightly)
-Personal Recorder (Unplayed)
-Black Stone Box (Seal Broken)
Renard BrosacRenard joins the rest in some quick scavenging.
(Luck 4,2)He finds 20 feet of stretchy vine on the forest floor, and a heavy branch he can use an improvised club.
Well, it can't get any worse, right?
...
The Radio is literally melted beyond repair-Abby could have told you-and the black box, you have no idea where to even look.
You move on with the team, anyway, piercing together your crappy spear as you walk.
-Branch, -10 ft of Vine
+Archaic Scrap SpearSure, it's crappy-but it's a Hell of a lot better than what everyone else is carrying, you think to yourself. Except for that Dockson guy with the automatic pistol. Yeah.
Now, only if you know how to use a spear. Point and jab, right?
(16/18 HP remains, now 0 total NLD)
Inventory
Archaic Scrap Spear, in both hands (Large Melee Weapon, does 1d8 Piercing Damage. Made of tight vines lashing a scrap edge to a long branch. Seems a bit fragile.)
Stretchy Vine (10 ft)
Locked Black Briefcase (5 digit code)
-?
-?
-?
-?
-?
Ashley LockmanAshley spends her time looking for more useful materials..
(Luck=3, 2)She finds a tattered piece of clear plastic-enough material to make a tent for one, for example-and a long pole-some sort of strut from the plane-that looks to be in bad shape. She bends it into as straight a shape she can manage, but it's not perfect.
Ashley is about to head off, only pausing so they can bury whats-his-name the pilot who got them into this mess.
She waits, though-she'll need them. For now.
(18/18 HP remains)
Inventory
Scrap Staff, in both hands (Large Improvised Melee Weapon, does 1d6 Blunt Damage. Badly bent-good enough for walking, but not much else.)
Survival Kit (On back, Providing +10 to Swim Checks, Can Take 10 even when threatened)
-1xFlare gun (1 Round ammunition)
-3xChemical Light sticks
-1xCompass
-1xMultipurpose Tool
-20xSquare feet of Clear Plastic
Day Pack (on shoulder)
-Pocket Flashlight
-Casual Clothes
-Cellphone
-Flashlight
-Duct Tape
Rachel FergussonRachel follows along, not really saying or doing anything.
[Luck Roll=3]
As she walks with the others, Rachel spots and slaps a particularly nasty looking mosquito that landed on her arm, but not before it gets a bite. Ow!
[Rachel Fort Save=??]
...
....
......
(17/20 HP remains, now 0 total NLD)
Inventory
Day Pack (On left shoulder)
-Flashlight (Battery 100%)
-Trail Rations (36 bars)
-Rope (30 ft nylon)
-Knife (1d4 piercing damage, 19-20 crit range)
MicaMica scoots from a potentially awkward situation. She doesn't think Wesley realized anything...
She downs two of the bars Eri left out of the party and almost gags. What is she trying to do, poison them?
[Luck roll=3]Searching with the others, she finds a sharp pole that can be used a rough spear. Well, better than nothing...
She follows the rest onwards.
(17/20 HP remains)
Scrap Spear, in both hands (Large Improvised Melee Weapon, does 1d6 Piercing Damage. It's got a pointy end!)
AbbyAbby doesn't speak much, her brother helping move along with the party.
(16/16 HP remains)
Inventory
TravisTravis tags along with the others, almost in a giddy mood. If anything, the dream is now becoming more vivid in his mind.
He can make other things now...the woman sitting on her bed. The woman pouring a cup of tea for two, smiling softly. Something silken drifting to a wooden board floor...and a voice. Telling him to visit her.
This thoughts are strange. Travis at times wonders if he might still be dreaming. But if so, it's a good dream.
(14/17 HP remains, now 0 total NLD)
Carrying Nothing
WesleyWesley is a bit confused, but it seems everyones mind is made up...
[Luck Roll=1]Unlike the others, he doesn't find any usable weapons-most of the better ones have been taken, and to his consternation, his team mates have trashed the rest looking for 'good' ones. He might have been able to put something together eventually, but the party starts walking off, and he's inclined to follow them...
Wesley thinks he could use one of his medical tools as an improvised weapon in a pinch, but the thought is mildly revolting.
(17/17 HP remains, now 0 total NLD)
Inventory
Medical Kit (9/10 uses remain)
---------------------------------------------------------
Entire TeamEri proves the able survivalist for the party...
Eri Survival Roll
[7+10=17]She keeps the entire party on track, and manages to find 4 meals worth of fruit along the way.
...
They reach the beach, and after a big of argument, settle on what they hope is the right direction. The compasses seem to be working again, anyway. The group realizes none of them are particuarly trained in navigation-Wesley, the smartest of the group, it impressed into the job against his will.
....
[Encounter Roll=4]The trip is more or less peaceful. The steady surf of the beach is relaxing, and the sun isn't so bad today. If it wasn't for their dire circumstance, they might even enjoy it...
The party finds the shack and the dock mentioned before, sometime after noon.
Mica takes her cue and sneaks out the back of the party, trying to blend in with the scenery, and the party spares a moment.
~Spot Checks~
[Eri: 3+7=10]
[Ashley: 12+5=17]
[Wesley: 12+3=15]
[Abby: 9+2=11]
[Renard: 9+1=10]
[Rachel: 17+0=17]
[Mica: 12+0=12]
[Richard: 12+0=12]
[Travis: 12-1=11]It's not too shabby-while it seems to lack modern amenity, it is obviously well taken care of-the jungle around is carefully pruned away, with a tan-board slat fence encircling it. There's a small shed in the back, and the windows are decorated with exotic flowers.
In fact, one notices it barely seems to have been affected by yesterdays weather at all. It's made of tough red bricks, and even has a small chimney-there's nets and rods laying against the front porch, which suggests a well off fisherman owns this place. But there's no overt sign of damage here-perhaps someone cleaned up the litter early this morning.
Ashley is dumbfounded, though. She was sure she just saw a meager shack-not a well to do home like this. Was the storm and distance playing tricks with her vision?
Rachel and Ashley do notice strange markings engraved along the enture length of the low fence. They'll have to get closer to make them out.
The rest of party notices the dock is empty save for a single tiny rowboat-and theres smoke coming from the chimney. Whoever lives here might be home.