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Author Topic: Pure, Clean, Uncut, Bordom  (Read 5687 times)

Detahramet

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Pure, Clean, Uncut, Bordom
« on: July 08, 2012, 06:24:52 am »

I love DF, don't get me wrong, but it has just been boring as of late. Nothing new. It is always the same thing:
Dig hole in ground, Set up workshops in an efficient manor, dig out farm, set up dorms, set up uber dining hall, mine out metals, make first squad, set stone useless crap production into repeat, trade for food, wait for either a siege, or just an ambush to either wait out with a stone wall, or let obliterate the entire fort given that my military utterly sucks. That is all that happens. Hell, ive only ever had 1 tantrum spiral, and was within the second month after embark when someone accidentally died from a cave in. Any suggestions as to help alleviate the boredom?

It's worth noting that ive been intentionally making most rock stupid decisions possible, such having the only entrance to my base be a giant open pit, completely untrapped, and in that pit i grow strawberries that will feed my entire fort from now to end of time, not wasting time with things to give happy thoughts, and generally saying "Fuck you!" to nobles, and so fourth.
« Last Edit: July 10, 2012, 07:16:45 am by Detahramet »
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MonkeyHead

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Re: Pure, Clean, Uncut, Bordom
« Reply #1 on: July 08, 2012, 06:32:38 am »

Dig deeper.

crazysheep

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Re: Pure, Clean, Uncut, Bordom
« Reply #2 on: July 08, 2012, 06:36:08 am »

1. If you're playing stable, mature forts, try doing something retardedly challenging, for example you could go and make a pyramid entirely out of soap for your king. Or declare war on the elves for no good reason and slaughter all their traders mercilessly until they declare war on you in return.

2. If you want more of a challenge with new forts, try embarking somewhere different. Try a no metals embark. Try a scorching desert embark. Try a Terrifying glacial embark where your booze freezes and your dwarves shiver (and eventually freeze). Try embarking next to or near a necromancer's tower.
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peskyninja

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Re: Pure, Clean, Uncut, Bordom
« Reply #3 on: July 08, 2012, 07:21:09 am »

Next time a dwarven caravan arrives, attack the merchants.
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Broken

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Re: Pure, Clean, Uncut, Bordom
« Reply #4 on: July 08, 2012, 07:24:50 am »

Embark in a terrifiying glacier with 0 embark points.




If you sutvive a week you win
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In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
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Detahramet

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Re: Pure, Clean, Uncut, Bordom
« Reply #5 on: July 08, 2012, 07:27:24 am »

1. If you're playing stable, mature forts, try doing something retardedly challenging, for example you could go and make a pyramid entirely out of soap for your king. Or declare war on the elves for no good reason and slaughter all their traders mercilessly until they declare war on you in return.

2. If you want more of a challenge with new forts, try embarking somewhere different. Try a no metals embark. Try a scorching desert embark. Try a Terrifying glacial embark where your booze freezes and your dwarves shiver (and eventually freeze). Try embarking next to or near a necromancer's tower.
1. Military sucks, they can barely fight off a air drowning carp, much less an elven siege, which is really sad. (And yet they seem to be able to fight off a few werebeasts, megabeast or a forgotten beast, when only half of them are equipped with weapons, and even fewer are equipped with armor, seriously explain that!) and mega-project are just tedious, not difficult.
2. Glaciers are easy, and so are dessert. Evil biomes are notoriously easy, as evil weather either cripples enemy abilities, or outright kills them. Just get your dorfs inside. Undead are just mildly inconvenient. Just dump all corpses into a small, 1x1 pit.

Next time a dwarven caravan arrives, attack the merchants.

That just results in the dwarves killing eachother randomly, as it make all of dwarves both enemies of their nation, and members, causing a massive free for all

Embark in a terrifiying glacier with 0 embark points.
If you sutvive a week you win

That one is also easy, deconstruct wagon, make carpenter's workshop, make wooden training axe, chop down any trees, if part taiga, otherwise  use the wood to make a depot, wait until spring and elves, seise all goods, hold out until the next dwarven caravan, trade for a pick, wood, and more food.

Got anything else?
« Last Edit: July 08, 2012, 07:35:16 am by Detahramet »
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Firehawk45

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Re: Pure, Clean, Uncut, Bordom
« Reply #6 on: July 08, 2012, 07:32:02 am »

Try to get your Military working (no danger-room, or you will fall into boredom again) and repell the next siege instead of waiting it out.
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Broseph Stalin

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Re: Pure, Clean, Uncut, Bordom
« Reply #7 on: July 08, 2012, 07:35:28 am »


1. Military sucks, they can barely fight off a air drowning carp, much less an elven siege, which is really sad. (And yet they seem to be able to fight off a few werebeasts, megabeast or a forgotten beast, when only half of them are equipped with weapons, and even fewer are equipped with armor, seriously explain that!) and mega-project are just tedious, not difficult.
2. Glaciers are easy, and so are dessert. Evil biomes are notoriously easy, as evil weather either cripples enemy abilities, or outright kills them. Just get your dorfs inside. Undead are just mildly inconvenient. Just dump all corpses into a small, 1x1 pit.

Got anything else?
1. If your military can't fight off an elven siege you desperately need to work on your military.

2. Those evil weather effects do the same thing to your dwarves good luck getting migrants, dumping corpses rarely goes right the first time, your military will quickly fall into suicidal depression from even the slightest contact with the undead.  Try to make a legitimate fortress in an evil biome post the results and we'll see how easy it is.

It sounds like the problem is your doing the same thing each time, stop it. Try an above ground fort preferably in untamed wilds. No digging below 1z, build an individual house for each dwarf. Alternately play with mods they add dozens of ways to have fun and thousands of ways to have FUN.

crazysheep

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Re: Pure, Clean, Uncut, Bordom
« Reply #8 on: July 08, 2012, 07:41:48 am »

Eh.. let's see. You don't have to start tedious megaprojects. Try something fun. Lava dispenser for repelling sieges. Zombie pits to ward off living enemies. (strictly no military interference allowed for this, traps are ok but where's the fun in that?) Massive waterfall projects in the shape of a peeing dwarf. Bonus points if you make the dwarf pee lava. More bonus points for using the lavafall for defeating a siege. Even more bonus points for building nobles quarters inside the dwarf. Final round of bonus points for having a system to drop said nobles into the lava if they displease you.

As for embarks, try doing unconventional things. The wiki has a section devoted to different scenarios which you can try doing to increase the challenge. Unless you've tried all of them already, there's no harm in taking a look and trying whichever one suits your desired challenge level.

As someone said around here, you're only limited by your imagination. Do things. Many things. Whatever you can think of.

Also, as Broseph suggested: use mods which increase the difficulty level.
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ninja811

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Re: Pure, Clean, Uncut, Bordom
« Reply #9 on: July 08, 2012, 08:42:23 am »

Have you gone to the circus yet?
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weenog

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Re: Pure, Clean, Uncut, Bordom
« Reply #10 on: July 08, 2012, 09:24:55 am »

Above ground fortress is too simple.  Tell the elves to go f themselves by putting your entire fortress in a tree house.  It will be made of and shaped like tree, with fruits of workshops and living quarters.  If you run out of wood midway through, too bad, leave it alone until you can grow or trade some more.

Get your military into shape if they can't beat elves.  You need to not only kill them, but kill them using only wood and cloth in your soldiers' uniforms, weapons included.  Only by thoroughly dominating them while handicapped down to their same level can you prove your innate superiority.  You are superior to the elves, aren't you?

Once you've spanked the elves, flood the whole treehouse fortress with magma.  It's an abomination that was only ever built to prove a point, and once the point is proven it can no longer be suffered to exist.
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Geldrin

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Re: Pure, Clean, Uncut, Bordom
« Reply #11 on: July 08, 2012, 11:55:28 am »

Find magma sea or embark on a volcano. Then get a buch of nethercap logs, and make a fortress with a nether cap cooling system below magma. Or make a one-way submarine out of nethercap, and put an explorationary team into it. However, dorfs will unlikely broke all of their bones while they "ascending" to the bottom, so they will agonize for months before they die.
Spoiler (click to show/hide)

...oooor embark on an ocean and try to make a complex on the sea-bottom from transparent materials (like clear glass) to let dem dorfs gaze upon the miracles of the deepsea wildlife. (If I manage to figure out that falling glass-strucures doesn't destroy or change shape upon landing, I'd definately try that!)
« Last Edit: July 08, 2012, 12:05:28 pm by Geldrin »
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krenshala

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Re: Pure, Clean, Uncut, Bordom
« Reply #12 on: July 08, 2012, 12:42:18 pm »

Those with militia troubles are no following the suggested practices in the wiki or on this board.  Short version: small squads train faster, multiple "training min 2" orders in a full squad work just as well as small squads.

I currently at about 1.5 years into a fort where I embarked with ore for bronze, coal (to turn into coke) and some granite boulders.  This turned into an interesting logistical challenge.

Embark near a tower.  Or two.  Find a civ already at war with elves or goblins.  Engineer drowning, magma, or obsidian traps (depending on which you haven't tried already) for invaders.  Try a no traps fortress (requires Competent+ weapon users, obviously).  Try walling your starting seven in and playing Vault 101 style.

With a bit of though, or a review of the odd things people have posted about in this forum, you should have no problems coming up with something new to challenge yourself.  If nothing else, try adventure mode for a bit, then see if you can get your adventurer as a migrant in you fort. :D
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slink

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Re: Pure, Clean, Uncut, Bordom
« Reply #13 on: July 08, 2012, 01:06:26 pm »

Embark in a terrifiying glacier with 0 embark points.
If you sutvive a week you win

That one is also easy, deconstruct wagon, make carpenter's workshop, make wooden training axe, chop down any trees, if part taiga, otherwise  use the wood to make a depot, wait until spring and elves, seise all goods, hold out until the next dwarven caravan, trade for a pick, wood, and more food.

Got anything else?

Just curious, but what are your Dwarves living on until they can steal food from a caravan?  The first caravan to arrive will be in the Autumn, and you have zero food until then.  Does anything actually live on a glacier?  There is certainly no water to drink.
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Detahramet

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Re: Pure, Clean, Uncut, Bordom
« Reply #14 on: July 08, 2012, 01:11:06 pm »

Embark in a terrifiying glacier with 0 embark points.
If you sutvive a week you win

That one is also easy, deconstruct wagon, make carpenter's workshop, make wooden training axe, chop down any trees, if part taiga, otherwise  use the wood to make a depot, wait until spring and elves, seise all goods, hold out until the next dwarven caravan, trade for a pick, wood, and more food.

Got anything else?

Just curious, but what are your Dwarves living on until they can steal food from a caravan?  The first caravan to arrive will be in the Autumn, and you have zero food until then.  Does anything actually live on a glacier?  There is certainly no water to drink.

Depends on where you embark, if its a taiga, then i could hopefully gather some food, and wood to make a still, and barrel and survive that. Otherwise, it just a case waiting for them to die, which is utterly boring.
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