"I have no quarrel with you, slaver, or Captain, I am here..." as he points his blade at Whitehaven
"To deal justice for murders you committed. I will only take the ring from your victim, which belonged to a woman before you murdered her. I intend to return it, and also the woman, allowing from the Captain, of course"
Situation prognosis: potential outnumbering; 3 to 1. Target appears of near or greater skil to me. situation: moderate. Also need to be swift. City guard will appear in seconds. Target is sure to attack unprovoked, so be ready for counter movement.
"What say you?"
Get ready for the Count to start going sword crazy.
[1] The Count gives a short, vicious laugh akin to a dog's bark.
"And what are you, some jilted lover of this slave?" he demands.
"They are slaves, and their deaths are as of much a consequence as dogs!" He slashes once with his sword, shattering the rib-cage of the beautiful slave girl out of spite. [6] You don't hear the sound of city guard alarm bells in the distance. Unfortunately the slave girl's death distracts you for a vital moment and the Count gets in the first strike!
Count Whitehaven: 2/2 hp, +1 Weapon, +1 Skill (+1 Initiative for first attack)Karas Sirenna: 3/3 hp, +1 Weapon, +1 Armour, +1 Skill[
4 vs
1] The Count slashes at you with the longsword, gashing your left leg as you backpedal out onto the deck. Pain shoots up your thigh, but you regain the initiative once out in the open again. [2/3 hp Karas]
[6 vs 3+1] The Count strikes an overhand blow with his sword, which you barely block with your rapier. He kicks out with one of his legs, hitting you hard in the solar plexus and winding you. You stumble back, feeling the shock of impact. [1/3hp Karas]
[3 vs 3+1] The Count wheels in for a killing blow, raising the sword for another overarm strike. You rush into him, grabbing his sword-arm and using the hilt of your rapier to knock him a sharp blow to the jaw. You follow through on your movement, regaining your stance on the Count's opposite side. [1/2 hp Count]
[1 vs 6+1] Before the Count can spin around, you slide the rapier blade with effortless grace through his back. The fat man arches and quivers, gurgling as blood wells up through his mouth. You withdraw the blade and kick him to the ground. His sword skitters away across the deck. You kick the Count onto his front and raise your rapier. The killing stroke goes straight through his eye and the body convulses briefly before going still.
You cut off the finger with the ring and stow it away in your coin purse. In the captain's chamber, the ship's captain appears to be looking mournfully at the body of the slave girl whilst the slaver is busy cracking open a heavy chest with his short blade, probably for looting purposes. With the slave girl dead, you have little further purpose here and so you hasten off the boat the same way you game, straight down the gangplank.
[5+2] With your knowledge of the docks and your grace and agility, you easily find a series of alleyways to escape into before the distant alarm gongs of the city guard grow closer. You suspect the king's fencer might have had something to do with their delay. As you run freely through the alleyways, a heavy arm extends from the edge of a building and clotheslines you. A big man in rough brown clothing looks down at you as you spring back to your feet.
"The Iron Hound, one week's time," says the big man.
"Someone will offer to buy you a drink. Listen to what he says, there might be work for you."The big man turns and runs away in a different direction to where you are headed. Provided you have no other actions, you reach the castle safely to receive your rewards.
New Rumour: Count Whitehaven, one of the city's premier slave traders, was assassinated on his ship by some dervish of a man. [3] Witnesses say he laid low eight men without taking a single scratch and was probably a freedom fighter trying to release the slaves. A business partner of Count Whitehaven who was present has also mentioned that the murderer broke open and looted the contents of the Count's coin chest, citing profit as another potential motive. The remaining 80 slaves in the ship have been passed to Whitehaven's estate, [4] consisting of a single unmarried daughter [5] blessed with exceptional good looks and a decidedly wealthy estate (in slaves and properties if not land) to marry into. Lady Whitehaven has suddenly become extremely eligible as a result.