Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Tribes of Cholgoris  (Read 5239 times)

SoHowAreYou

  • Bay Watcher
    • View Profile
    • My Game
Re: Tribes of Cholgoris
« Reply #30 on: July 06, 2012, 10:55:51 am »

If that scenario ever happens I am going to want an alliance with you so badly.
Logged
Starting marching band will not be able to post everyday.

King DZA

  • Bay Watcher
  • Ruler of all things ruleable
    • View Profile
Re: Tribes of Cholgoris
« Reply #31 on: July 06, 2012, 11:20:59 am »

I just want to point out that NO human will ever be permitted to breed with elves because I have grimiths hate for elves.

Well my elves aren't exactly out looking to have a good time with your humans either, so that shouldn't be a problem. They may have somewhat of a low population, but they aren't that desperate.

My warmest greetings to the elves, and an reminder that i can drown then in troops if they attack or take my land, i would like that scenario to never happen, Ok?

The hospitality is much appreciated. And no worries, I would never think of attacking such a large force so early into things. Just a friendly reminder that if your beastmen start moving into places they really shouldn't be, I might have to test out just how powerful an energy vortex really is.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Tribes of Cholgoris
« Reply #32 on: July 09, 2012, 02:31:44 am »

Bump.

Logged

Deny

  • Bay Watcher
    • View Profile
Re: Tribes of Cholgoris
« Reply #33 on: July 10, 2012, 08:51:07 pm »

Ok people I am truly sorry, after thinking for some time about why there are no posts for actions, and then giving myself the biggest facepalm of all time, I realised that I didn't tell you how to post actions, please excuse me for my stupidity, (Wow, I typed up a fancy word) so heres how to post actions,

You can do as many actions as you want, so long as you have the population to manage it, you need at least one thousand people per action, and you can add more people to make the action easier to complete, money does the same, however, if your entire population is working, then your people will breed at a much slower rate, now I won't be able to answer any questions as I am going to a friends house, but probably late tomorrow I'll be back, so I hope this explains everything, and again, sory
Logged
In denial of sanity...

and insanity

Criptfeind

  • Bay Watcher
    • View Profile
Re: Tribes of Cholgoris
« Reply #34 on: July 10, 2012, 08:59:34 pm »

I think we are also sorta waiting on a map.
Logged

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Tribes of Cholgoris
« Reply #35 on: July 11, 2012, 02:01:39 am »

Yeah, we kinda need a map. It's rather hard to set up your defenses/ invade something without knowing where you are.
Logged

Deny

  • Bay Watcher
    • View Profile
Re: Tribes of Cholgoris
« Reply #36 on: July 13, 2012, 04:58:06 am »

Facepalm, (Again) Thats right the computor screwed up, Ok, I'll post map as soon as possible


Here it is
http://tnypic.net/09728.png
« Last Edit: July 13, 2012, 05:26:00 am by Deny »
Logged
In denial of sanity...

and insanity

Deny

  • Bay Watcher
    • View Profile
Re: Tribes of Cholgoris
« Reply #37 on: July 14, 2012, 09:10:06 am »

bump, sorry that you have to follow a link, I still don't fully know how to post direct pictures
Logged
In denial of sanity...

and insanity

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Tribes of Cholgoris
« Reply #38 on: July 14, 2012, 09:32:44 am »

Actions

-Send out scouts towards the Northern outpost.
-Set up an organized engineering and mechanics guild
-Said guild needs to make plans for the following
       -Beacon towers to signal between fortresses
       -Asses the current state of our fortifications and improve them. Fighting of a force 10 times larger should be the ,inimum norm
       -Design underground railroad systems to be able to rapidly move troops. Slides should be used to gain speed and slow down, needing only minimal energy investement.
Logged

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: Tribes of Cholgoris
« Reply #39 on: July 14, 2012, 09:57:28 am »

Maybe I am blind, but I don't see my tribe on the map
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

King DZA

  • Bay Watcher
  • Ruler of all things ruleable
    • View Profile
Re: Tribes of Cholgoris
« Reply #40 on: July 14, 2012, 03:15:42 pm »

Send out 5 regiments to be stationed south to deal with the beastmen. Use summoning rites to bulk up our forces, and turn the elements of the forest against them! (will that work, or should I be more specific with my magic usage?)

Devote 1000 members of the population to studying ways to further the tribe's magical prowess, and another 1000 to building a camp on the forested mountains to the west. Leave the remaining 1000 to breed as they see fit.

Maybe I am blind, but I don't see my tribe on the map

I think it's that blue splotch near the right center of the map.

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: Tribes of Cholgoris
« Reply #41 on: July 14, 2012, 03:21:39 pm »

Oh, thanks, near river. Now I see it)
________________________________-
Move downstream to the lake and look for a settlement to conquer and enslave
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Deny

  • Bay Watcher
    • View Profile
Re: Tribes of Cholgoris
« Reply #42 on: July 14, 2012, 08:51:52 pm »

damm that came out much smaller then I thought it would, sorry if its hard to see, now I'm gonna post what the technologies do soon, but I' like all the actions beforehand please
Logged
In denial of sanity...

and insanity

SoHowAreYou

  • Bay Watcher
    • View Profile
    • My Game
Re: Tribes of Cholgoris
« Reply #43 on: July 15, 2012, 08:40:30 pm »

Very well. Set up shop here, build cabins, clear forest, plant fields, create pastors and look for metal and anything else needed for industry.
Logged
Starting marching band will not be able to post everyday.

Deny

  • Bay Watcher
    • View Profile
Re: Tribes of Cholgoris
« Reply #44 on: July 20, 2012, 11:27:54 am »

OK, after some time of a screwed up internet, I'm back, ok for the people who have posted their turns I will do your turns, and then I'll post the other stuff I was meaning to do
Logged
In denial of sanity...

and insanity
Pages: 1 2 [3]