(Another forum, I hear you say, Yes I reply another forum)
The lands of Cholgoris are huge, covered in vast lakes, open plains, huge forests, sky scraping mountains, mighty oceans and just about every land feature you can think of. The creatures are just as diverse, from wolves to giant spiders, cattle and grogs, lions and dragons, ogres, trolls, elephants, and the list goes on, but among these creatures are some with intelligence, these six races are the most intelligent of the species on the world of Cholgoris. First and most commonly seen are the humans, these are the most adaptable of all the races, next are the orcs, the dumbest, most vicious and warlike of all the races, the most numerous are the goblins, who while not the bravest or strongest, are incredibly cunning and very good at stealth, then come the dwarves, stout hardy folk who are known for their stubbornness and their great craftsmanship, producing fine weapons, and strong but beautiful constructions, the most reclusive but magical of the races are the elves, they are very proud yet quiet people who dont often offer help, but when they do it is most valuable, then come the beastmen vicious beast with primal cunning, come have horse bodies some have bull heads but they are all cruel malicious creatures. Now each race is still in a primitive stage, but that will soon change OK stats, each out of five, intelligence is their tech level, strength is kinda obvious, magika is their magical ability, numeracy is how fast they breed and how common they are, allegiance is on a three neutral, one very evil, five very good, cunning is their ability to do sneaky things, bravado is their ability to do the impossible, and courage is obvious.
Humans:
Strength, 3
Intelligence, 3
Magika, 3
Allegiance, 3
Cunning, 3
Bravado, 3
Courage, 3
Numeracy, 3
Area, plains
Orcs:
Strength, 4
Intelligence, 2
Magika, 2
Allegiance, 3
Cunning, 2
Bravado, 4
Courage, 4
Numeracy, 3
Area Plains
Dwarves:
Strength, 3
Intelligence, 4
Magika, 2
Allegiance, 4
Cunning, 2
Bravado, 4
Courage, 4
Numeracy, 2
Area, mountains
Goblins:
Strength, 2
Intelligence, 4
Magika, 3
Allegiance, 2
Cunning, 4
Bravado, 1
Courage, 2
Numeracy, 5
Area, mountains
Elves:
Strength, 3
Intelligence, 4
Magika, 4
Allegiance, 5
Cunning, 3
Bravado, 3
Courage, 3
Numeracy, 1
Area, forests
Beastmen:
Strength, 4
Intelligence, 2
Magika, 3
Allegiance, 1
Cunning, 3
Bravado, 2
Courage, 3
Numeracy, 4
Area, forests
Im accepting six players, each to play as one race, its first come first serve, but I may add some more players later, youll each play as a tribe and can spend five points on the following stats for the tribe, to a maximum of three per upgrade
Technology
Numbers
Magical ability
These will be influenced by the race as well, so if you put three magical ability and youre the elves expect incredible magics, using dice rolls for this and please post a tribe background as well
(you'll get more info later if this catches on)