If you limit some crafting recipes to certain professions what are you going to do about automatic crafting? Can you make some recipes only work if a player is using it?
What I may be able to do is allow the automatic workbench to only use recipes that the player can use by having you put a sign on it, so that you could have a blacksmith come in and 'set up' a workbench for you that will autocraft iron picks or whatever. I'll have to give that one some more thought though.
I really like that money will have a physical presence. I've played on a couple of servers with server shops but the only ones I've seen where players actively trade are ones where you can't sell to server shop. People run low on money and are forced into it.
Yeah, I've been playing around with it. It really changes the way you think. I was down in a mine happily mining away when I found some diamonds. Right now diamonds are far and away the most valuable of the 'currency' items, with a diamond set at ☼1500 and gold ingots for example at ☼90. Once I mined the diamonds I immediately went back up and put them in a nice safe place so I didn't lose them to a random creeper.
I think it's sad that nano armour can't be turned into a rechargeable diamond equivalent or maybe a touch better than diamond. I hear nano sabres are stupidly powerful too so you might want to look into that if you plan on viable PvP.
I didn't say it can't be changed, I said I'd look into it. If the protection on nano could be made to be diamond level or slightly better I'll probably leave it in. Especially since most people won't be wearing full nano, but would wear the charging backpack or the jetpack.
You might want to consider not having potion items in shops at all. Harvesting some of them requires time and skill and I like the potion side of the game to be completely player driven.
The only items I will be putting in admin shops are those which cannot be crafted at all. All other shops are up to players to make and prices can be whatever the players want. You'll get your mad alchemist's shop, or your enchanter's shop, or whatever else.
I'm thinking of not limiting the gathering of resources at all now, just crafting. We'll see how things turn out. It would be kind of annoying to need one more wood and see tons of trees outside and have to go find a forester to cut one down.