You doublepost!
The A Thread About the Pokemanz shudders and comes back to life!
The TPP thread seems to have overtaken this, but I must return it to mainstream before it gets too late.
Also, forget my last post.
I'm making a team solely consisting of Hoenn pokemon as a sort of "gimmicky-nostalgic" crossover. I'm using Blaziken like before, thinking about my Sceptile, and definitely a Slaking with Giga Impact for hilarity/super-awesome-power. I figured Gardevoir is a good choice, as it is a classic special attacker and covers its weaknesses with fairy moves, and a Wailord as a tank option combined with Surf and the famed Water Spout of Almighty Doom. Would you recommend a Salamence to complete the team? I like to have a sort of "arbitrary pseudo-legendary" in my team, and Salamence fits the bill while not spilling over into a second psychic type. The only way I battle is an all out free for all with my friends, who don't give a crap over tiers, so there's no worry there.
Gardevoir.... lemme see. In mega form, you're damn powerful, but you're also frail. You will have to look out for Metagross, as Metagross walls both of your STABs and hits supereffectively, very very hard off that high attack stat and Meteor Mash. Heck, even on my poorly trained Metagross (385 attack at level 100) does >50% with Bullet Punch and no other boosts.
Therefore, running Shadow Ball may come in handy, as Steel no longer resists Ghost, rendering Metagross a sitting duck, as it's weak to Ghost now. I'd do that if you're worried about pokemon like Jirachi or Metagross.
Blaziken with Speed Boost is pretty simple. Slap a Life Orb on it, protect every second turn so you outspeed everything, and go to town. LO Blaziken hits harder than Blaziken-M. You know the drill with the usual Blaziken moveset.
Sceptile is awfully frail - while it's useful, you should be very careful with it. It used to be able to pull off subseeding. These days, you're probably going to want to rely on Swords Dance + Leaf Blade + Substitute + some coverage move. Sceptile can learn Drain Punch for healing by TM in Gen IV, if you're prepared to go that far back just to pick up one move.
Slaking is hard to effectively use, as he's totally shut down by any user of Protect. You should only use him once you've dealt with mons that you're sure will use Protect - pokemon that need a few turns for their ability to kick in, etc. Once that's done, just put a boosting item of your choice on and spam Giga Impact, Superpower and similar absurdly high powered moves. You're not going to stay up long, even with your high HP, because you're predictable. There's a reason Slaking is barely holding on to the RU tier.
Wailord is known for pretty much one thing. That water spout, and little else. It's too slow to outspeed anything, and its huge HP is offset by quite low defenses. Choice Specs Water Spout will wreck a lot of mons day if they don't have some means of mitigating water damage / outspeeding a fat whale to reduce Water Spout's damage.
Salamence is pretty damn good. If you can keep ice types and mons that are likely to use Ice moves under control, Salamence can wreck the opponent. It's actually pretty decent at running mixed sets, being probably the only Dragon to learn Hydro Pump besides Kingdra to my knowledge.
You run 135/110/100 attacking stats. 100 speed is not too bad, actually, but you may be outsped by a lot of pokemon. 110 Sp.Atk AND 135 attack means you can just drop a Draco Meteor and not have your damage output gimped.
The leading set is a Salamence with Moxie, the moves
Outrage/Dragon Claw/Earthquake/Fire Blast or Aqua Tail.
You also use a Choice Scarf to ensure you outspeed most fast pokemon.
The idea is, you send Salamence in lategame to clean up with Outrage - after a few Moxie boosts, even the toughest physical wall will be having second thoughts. Using Outrage early game, is, to quote smogon "about as smart as sticking your hand in boiling water". That's why you have Dragon Claw, to prevent yourself being totally stuffed up by a moxie boosted confusion hitting you for a sizable portion of your health.
Earthquake hits rock types hard off 135 base attack, even without STAB, and it's decently powerful. It also hits steel types who would otherwise be walled if you weren't running Fire Blast.
Fire Blast is there to cover your primary enemies, Forretress, Skarmory and Ferrothorn from setting up hazards, which would otherwise make Salamence's life a nightmare, facing either being locked into a move, or being stuck with 25% health every time it switches in.
Aqua Tail is there if you are planning on Rain support. There's about three pokemon it deals with well, Gliscor (whose high defense mitigates Outrage and Dragon Claw, is immune to Earthquake, and only neutral damage from Fire Blast), Hippowdon (highish defense, huge HP, but weak to Water) and Volcarona (neutral to fire, can wall Fire Blast after a few Quiver Dances, neutral to Earthquake)