Alrighty I figure it's about time I posted in this thread for some advice. I have a tentative team but I haven't done much in the way of IV breeding yet and I want to see what should be improved or swapped out before I start doing it seriously. As my team is almost entirely made up of pokes designed to win with overwhelming speed and firepower I think I need some advice on mixing it up.
I mostly do triple battles, but I have a friend who loves single and I want the team reasonably competent in those as well.
Zoroark with a Focus band
Ability: Illusion
EVs: 252 speed, rest split between attack and spatk
- Focus Blast
- Night Daze
- Giga Impact
- Flamethrower
It usually comes out disguised as a delphox, since delphox is strong to a lot of stuff zoroark is weak to. I love my Zoroark's mindgames. Using a Focus band instead of a focus scarf because I feel that if I'm doing everything right it's not going to be ko'd from 100% too often. Focus blast deals with stuff weak to fighting, and flamethrower deals with plants and steel types without giving itself away right away. Night daze is the token stab and Giga impact is for when I know it's going to be dead in a turn and I just need to spike some damage.
Jolteon "Jolty" with magnet
Ability: Volt Absorb
EVs: 252 Speed, 252 SP Atk, 4 spdef
- Discharge
- Thunder
- Thunder Wave
- Shadow Ball
I've been using this general setup with a jolteon ever since Emerald. It's coverage is garbage but good at switching in to end fights after the ground and immune electric types have been dealt with.
Sceptile with Miracle seed
Ability: Overgrow
EVs: 252 Speed, 252 spatk, 4 hp
- Detect
- Energy Ball
- Grass Knot
- Giga drain
This is one of the guys I can't figure out to do with. He eats heavy ground types like ttar alive with grass knot and in triple battles I can often have him detect to protect himself from weaknesses while his partners take out whatever it is. But other than that he's a one trick pony made to take out a few common ground types, and sometimes throw out a surprise detect when I think he's about to get rocked in a triple. Which seems kinda wasteful, but I can't think of what moves would make him better.
Talonflame with Expert belt
Ability: Flame Body
EVs: 252 speed, 252 attack, 4 def
- Flame Charge
- Me First
- Brave Bird
- Fly
I love this guy because he was the first poke I properly EV trained in this game. But he keeps looking more and more like the weak link. Me first is fun against physical dragons that like getting wrecked by their own moves, but that just doesn't seem as useful as it originally seemed, as most things are either strong against their own moves, or special, and keeping it around for one specific case seems odd.
Brave bird is his usual damage dealing move, with flame charge being used when I don't want recoil or need him a little faster. Fly gets him out of the way of my jolteon's discharge, and allows me to make an attack miss if I predict it properly and keeps me from going insane when I have to travel on map with my team. but if I had to replace somebody this guy would probably be the first to go. The expert belt is there since I couldn't think of anything better.
Tyrantrum with quick claw
ability: Strong Jaw
Evs 252 attack, 252 Defense, 4 HP
- Rock slide
- Earthquake
- Poison Fang (egg move)
- Crunch
Usually my center poke opening in triple battles. Spams rock slide in most cases, earthquake with talonflame flying and sceptile detecting, poison fang on fairy and grass types, and crunch in single battles and against the seemingly ever-present Mega Mewtwo Y in randoms. People in random free battles seem surprised with it's ability to take hits. Probably because everything else I have is a typical sweeper. Also while it isn't ideal he can shrug off discharges from Jolteon usually not much worse for wear when jolty has more than one thing weak to electric in front of it.
Delphox with charcoal
ability: Blaze
EVs: mostly speed and spatk, some loose.
- Light Screen
- Psyshock
- Future sight
- Mystical fire
My starter. And yes my original starter too, I haven't gotten around to breeding a new one yet, because this one is female, a male delphox seems odd to me, and I apparently got really lucky because it already has near max spatk IVs and a + spatk nature. It has the most special attack of my entire team, despite not being properly EV trained.
So any thoughts on how to make a proper team? I really love my Zoroark, and my Jolteon, but can live with some move changes on them, and if possible I would like the team to mostly include the same pokes, but I'm expecting to have to make a few cuts.
Your team is extremely weak to earthquake. 3 of them will be killed in one hit by a STAB earthquake.
Other than that you might want to look into replacing all your specialized move boosting items for life orbs or choice items.
Finally, you have too much damage on your team and not enough coverage, let alone status moves and anti-wall moves. Get some support pokemon to round it off. 6 sweepers is too much and you're very easy to wall. Right now, as long as your Talonflame has been defeated, one single Snorlax can destroy your whole team as you wouldn't be able to kill it. Similarly, if you lose your Sceptile, your entire team will lose to a Gliscor. Those are two examples I can think of.
You also have no answer to fairy types to speak of. Dragons can also walk all over you, given the absolute lack of ice, dragon, or fairy attacks.
I'd say get rid of Sceptile and Delphox for now. Replace them with something like Slyveon and Rotom-H or something like that. And give Tyrantum stealth rock.
I hope that helps.
-----------
BuriburiZaemon:
I like the first Noivern. Normally I would run taunt on it, but switcheroo is pretty good too.