I have spent most of the day at work cruising the forum before posting this idea.
While i did see a number of like topics none of them touched close enough to the point I wish to convey except this one:
http://www.bay12forums.com/smf/index.php?topic=54455.msg1169193#msg1169193But it is well over 2 years old.
Many of you have been suggesting Magical or Moodable sources of fire, or explosives in one form or another via gun/black powder.
Which then starts up the various rants into technicalities, or realism etc etc. specific [Fire_Trap] tiles. Bah.
One of my (many)favorite articles in the Wiki is on Trap design:
http://dwarffortresswiki.org/index.php/DF2012:Trap_design#Drown_and_burnor a hallway paved in lignite floor grates, plenty of good fun once you get them going.
Plenty of items in the game are flammable, but sources of ignition are very rare, and (I think) Entirely hostile.
To the Point:
The game already contains an abundance of Rock Salt [NaCl] or Sodium Chloride.
My proposition is an additional reaction the the Smelter or Kiln. Something like this:
A Brief History Lesson:
Sodium was first produced commercially in 1855 by thermal reduction of sodium carbonate with carbon at 1100 °C, in what is known as the Deville process.
A bit of Chemestry:
Na2CO3 (liquid) + 2 C (solid) → 2 Na (vapor) + 3 CO (gas).
Carbon is easy, plenty of Coal for that.
So RockSalt + Coal + Heat = Sodium (Preferably in bar form)
My ideal here is that a liquid would have uses, bars while being very soft would still be shareable, and I have no interest in explosive properties.
Simply being able to have a shapeable [ B ]uildable item, that just happens to catch on fire when you throw a bucket of water on it.
I see a chamber of lignite floor grates, with a sodium statue in the middle and a pressure plate by the door.... You all have fairly vivid imaginations,
I don't think I need tofinish this train of thought
It isn't a new Idea but I hope you agree that this is a fresh twist.