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Poll

Vampire scum!

Kill it! Kill it to death!
- 4 (66.7%)
Let it live, it hasn't hurt anybody!
- 0 (0%)
Trial by water!
- 2 (33.3%)
Bury it alive, Mebuy style!
- 0 (0%)
The poll was confusing.
- 0 (0%)

Total Members Voted: 6


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Author Topic: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)  (Read 83426 times)

Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #375 on: July 06, 2012, 06:58:11 am »

Ok, while i think it would be completely aweSome to have a vampire Spreading bee, how do we do that? Can we do that? Should we do that.
Vampirism can already be spread by injection we would just have to replace the bees venom with vampire blood still I don't think that's a great idea and as DeKaFu said this should be predominantly vanilla the modding so far has been very minor and mostly for flavor and that's the direction this could take.

mebuysword

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #376 on: July 06, 2012, 11:38:50 am »

Alright guys I won't be able to play for a few days, that Should give everyone time to vote. I will take a look at the Save and post a glorious return of Mebuy later tonight. With any luck, i will be able to get a working military up and running on my turn, as that will be very necessary with no walls or traps.
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mebuysword

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #377 on: July 06, 2012, 07:04:35 pm »

hmm, i Seem unable to get the Save to open the game. i extracted it to my Save file, but it doesn't appear in my regions. Any idea why this iS happening?
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Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #378 on: July 06, 2012, 07:56:03 pm »

hmm, i Seem unable to get the Save to open the game. i extracted it to my Save file, but it doesn't appear in my regions. Any idea why this iS happening?
No, I just d/ld  to get a tally of the dead and dwarfed it's working fine for me.

mebuysword

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #379 on: July 06, 2012, 09:43:14 pm »

hmm, i Seem unable to get the Save to open the game. i extracted it to my Save file, but it doesn't appear in my regions. Any idea why this iS happening?
No, I just d/ld  to get a tally of the dead and dwarfed it's working fine for me.
d/ld?
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mebuysword

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #381 on: July 06, 2012, 10:09:53 pm »

hmm, well i removed anthing dwarf related and reinStalled the game, downloaded the packet, and unzipped it into the Save file, but nothing. Grrr.

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Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #382 on: July 06, 2012, 10:11:38 pm »

hmm, well i removed anthing dwarf related and reinStalled the game, downloaded the packet, and unzipped it into the Save file, but nothing. Grrr.
Just to be clear you have a non compressed folder called "Murdefarmed Region" in Dwarf Fortress\data\save?

mebuysword

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #383 on: July 06, 2012, 10:14:18 pm »

it is called copy of murder farmed region but yes
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Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #384 on: July 06, 2012, 10:18:02 pm »

it is called copy of murder farmed region but yes
So it's not zipped and when you open it there's the raw folder and a bunch of .dat files?

mebuysword

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #385 on: July 06, 2012, 10:21:59 pm »

yep. art_image-0.dat and So on.
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mebuysword

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #386 on: July 06, 2012, 10:24:21 pm »

god i am an idiot. i made it work, opened from the dwarf fotress pinned to my task bar, not the one in the folder. :-[
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Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #387 on: July 06, 2012, 10:25:03 pm »

god i am an idiot. i made it work, opened from the dwarf fotress pinned to my task bar, not the one in the folder. :-[
That was my next guess.

mebuysword

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #388 on: July 06, 2012, 10:56:49 pm »

ok. what. The. HELL!

all the animalS are killing each ther in one Square in the baSement.

Every tree and Shrub on the entire map is Set to be harvested, but we have no herbalist's.

there is a gem cutter with 655 goblin kills, all female. She is a competent Spear-dwarf. She iS married to Nerjin. Dude, your wife is a Serial killer. But, not a vampire, as she is eating.

Our mauSoleum is full of coffins, yet corpses are Still thrown in with the trash.

apparently, someone wrecked the trade depot, So we have all the merchants Stuff, which probably puts us more than high enough to be beseiged.

i don't know how much stuff we have, because the broker has no appraise Skill.


So... beautiful... *Sniff*  :'(
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Broken

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #389 on: July 07, 2012, 03:45:15 am »

Wow. Put the assasin in the militia.
Not only is a killing machine, she is almost never sick, slow to tire, agile,strong and have good kinestetic
and spatial sense. Some time in the DR and she will become a god.
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Quote
In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability
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