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Poll

Vampire scum!

Kill it! Kill it to death!
- 4 (66.7%)
Let it live, it hasn't hurt anybody!
- 0 (0%)
Trial by water!
- 2 (33.3%)
Bury it alive, Mebuy style!
- 0 (0%)
The poll was confusing.
- 0 (0%)

Total Members Voted: 6


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Author Topic: Murderfarmed, A Farming Village Succession Fort (Overseers Needed)  (Read 83415 times)

UristMcWanderer

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #360 on: July 02, 2012, 08:55:40 pm »

Anything interesting that might have happened to my guy?
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Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #361 on: July 04, 2012, 07:06:13 pm »

PBT we have to keep the ball rolling get a post up or we'll have to skip you.

Paintbrushturkey

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #362 on: July 04, 2012, 09:40:02 pm »

expect the update by tonight, may be in ye good olde factual form again though, depends on if i get the time to write it up
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Paintbrushturkey

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #363 on: July 05, 2012, 11:28:56 am »

15th Felsite
Goblin Hammerman Ambush – All survivors have been ordered into the Hospital should we fight or Turtle?
16th Felsite
Elven caravan arrived
19th Felsite
The elves are getting the shit kicked out of them… I say rather them than us
Elves are all dead
So is one of the goblins
1st hematite
Gobbos have set out camp outide out door..
4th hematite
Looks like they are here to stay, a kiln has been set up in the hospital and a fishery outside, food and indefininite watersupply has been ensured…..
7th malachite
Migrants… shit…..
Do should we pop the cork and let them in or sit back and watch the massacre?
9th malachite
Another ambush… spearmen
10th malachite
The hammering on the other side has stopped, I think that means all the migrants are dead…
11th malachite
Whoos missed a migrant… he’s dead now
12th malachite
Don’t get this fort… our milita commander is throwing a party… I guess we’re still alive…
26th malachite
The bloody vamp killed someone… this was witnessed by 3 dwarves, we don’t have cages so persuasion and reason will have to do…
12th galena
The vamp has been dealt with, once I had “reasoned” with him persuading him to move into his cage seemed easy
13th of galena, the gobbos have buggered off, except for a single straggler who got to feel the vengeance of the fort hehehe
15th galena
Found a body lying in a shrub, I think it might be Iweapon…
18th galena
Human caravan
27th sandstone
More migrants… 13 in all what is it about this place that just suicidal dwarves…. We now have 43 dwarves
11th timber
Dwarven caravan
12th timber
Another fucmkign ambush this time they brought us crossbows… turtling and letting them have it out with the traders…
20th timber
Oh fuck yeah they found the dwarved traders there is bolts flying everywhere
The dwarves have closed with the gobbos, now it’s bodparts – LOL
27th timber
Hmm maybe I should secure the garbage pile a bit better, someone just got killed by flying trash…
1st opal
Training room is done and so is my turn.. yay


where and how do i upload the save?
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Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #364 on: July 05, 2012, 11:37:34 am »

Take the Murderfarmed region folder and compress it into a rar file then upload to DFFD.

Paintbrushturkey

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #365 on: July 05, 2012, 03:42:22 pm »

DFFD? linky?
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mebuysword

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #367 on: July 05, 2012, 04:27:12 pm »

So, i think it'S time for one of our patented pointless polls. Should we have thatch blocks, wooden planks, or bee's that infect you with vampirism? Personally, i vote bee's.
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Broseph Stalin

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #368 on: July 05, 2012, 04:29:14 pm »

Hooray for polls that absolve me from any responsibility for the direction my thread takes!
Let's hear some suggestions for the next feature.

mebuysword

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #369 on: July 05, 2012, 05:05:25 pm »

Ok, while i think it would be completely aweSome to have a vampire Spreading bee, how do we do that? Can we do that? Should we do that.
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DeKaFu

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #370 on: July 05, 2012, 06:24:06 pm »

I gotta say, one of the things that made me excited signing up for this fort was that it was mostly vanilla, where a lot of other succession games use major mods...

I'll just say I'll probably vote for whatever is least intrusive. (not vampire bees.)
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Broken

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #371 on: July 05, 2012, 07:07:17 pm »

I suggest bread. Because,hell, that way we could make bacon and bread biscuits, and eat them while we cowardly wait in the hospital.
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Quote
In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability

OREOSOME

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #372 on: July 05, 2012, 09:24:48 pm »

Thatch blocks, and wood planks. or how about blood Pudding/Boudin Noir
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Paintbrushturkey

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Broken

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Re: Murderfarmed, A Farming Village Succession Fort (34.11)
« Reply #374 on: July 06, 2012, 04:34:17 am »

Diary of Unbroken:

Garbage. Lost of it. And corpses. We live sunk in shit.
Apparently, our houses double as f**king grave. I live with the totten remains of someone called Catten letmoszeg, whoever he was. Heck
there are even corpses (dwarven corpses) in the garbage dump. which ocuppies half of the stinking town.
My aplicattion to the militia was rejected. Or maybe lost in the shit. Anyway, they are a bunch of useless cowards, ill equiped and
trained, so i don't really mind.
This place is completly unorganized.The stocks are completlely inacurate.There is not any kind of especialization going on. Our best potter has been forbidden to work his trade,while there are TEN untrained potters doing his job instead. We have good doctors, but a lot of people whithout any kind of experience is allowed to roam the hospital. We have six cookers and seven threshers etc, etc. Apparently, the overseer thinks that everybody has to do
everywork.
....

We have a breeding pair of leopards. Nice.
« Last Edit: July 06, 2012, 05:05:52 am by Broken »
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Quote
In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability
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