It seems people really want this mod to come back, so here's the story:
The main reason that I stopped working on this mod is due to an accumulation of bizarre bugs that were just taking too much time to deal with, and I wanted to focus on other projects.
The latest version has been on Steam for a while: https://steamcommunity.com/sharedfiles/filedetails/?id=2956037558&tscn=1717282403
However, it doesn't really work. Worldgen crashes a lot and there are some weird RAW parsing bugs that don't make any sense.
If someone is able to clear up the bugs and get it working, I'll be able to touch it up in my free time and bring the next version out.
So, I've gotten worldgen (mostly) working. Applying all the fixes I made my v47 update of the mod helped a LOT. You can check out these changes on the commit history here
https://gitlab.com/zeddy1267/ROTMK_47.05/-/commits/main/?ref_type=HEADSThe main one being the [PERMITTED_JOB:FISH_CLEANER] on entities with NO_EAT creatures. For simplicity sake, I just removed this labor token from all entities in "entity_rotmk_generic". Removing NO_EAT from the creatures whom have it should work as well.
I can get very high civ worlds to generate to year 250 about 50% of the time without a crash (with year 100 being nearly 100% success rate with worldgen)... which isn't perfect, but it's definitely better than the near guaranteed crashes of before. I don't know the cause of this "new mystery worldgen crash", but I do know what its not.
It doesn't seem to be related to any of the "TALLOW" errors (with the order of creatures in raws). This is to be expected, as the TALLOW errors also existed in older versions of ROTMK. Furthermore, I think these raw parsing order errors might vary from OS to OS? At the very least, I'm not having issues with "THWOMP_ROTMK TALLOW".
It also doesn't seem to be related to the [APPLY_CREATURE_VARIATION:3_COIN_ROTMK] bug with piranha plants. removing piranha plants entirely doesn't seem to have any impact on crash rate.
Not sure what's causing this uncommon worldgen crash. Nothing is outputted to errorlog.txt when it happens. My current bet is probably something to do with other food-production labors on entities with [NO_EAT] creatures. I would definitely recommend experimenting with that.
But the point is, with just these few changes, it's now very reasonable to embark on decently aged worlds. Will there be problems later? PROBABLY! as you already know, piranha plants with that 3 coin variation are not initializing properly, that cant be good at all LOL.