Name: Fred
HP: 200/200
Hope: 0/15
Desperation: 0/1
Essence: 0
Starting Class: Lancer
+Attributes+Potency: 6/6 (3+2)
Precision: 1/1
Vigor: 2/2 (1+1)
Will: 3/3 (2+1)
Agility: 2/2 (2)
+Equipment+ Hand 1: Dragonknight Greatsword | L:3 | H:4 | DR: 25% | Dam: 90+24
Hand 2: Battered Kite Shield | L:1 | DR: 60% | Dam: 10+0
Armor: Lost Squire’s Armor | DR: 10%
Charm 1: Witch’s Moon Charm
Charm 2: Crest of the Leper’s Legion
Inventory: Empty
+Modifiers and Abilities+ModifiersAll damage scaling is automatically improved by 1 rank
Can wield a shield when using a two-handed weapon
AbilitiesIgnition: 2 Potency | 5 Frame Cost | 15 Cooldown | Choose any frame of Ignition to deal light attack damage in radius one. Next round, all attacks inflict a stacking 2 rounds of burning damage.
Withstand the Barrage: 2 Will | 1 Frame cost | 10 Cooldown | Make a standard block action. For this round, your block will be counted against every attack instead of the first to hit.
Moment of Valor: 2 Pot, 1 Vig | 1 Frame Cost | 25 Cooldown | Reduce the frame costs for all attacks this round by 3, down to 1.
Witch’s Moon: 1 + X Agility to Activate, 0 Frame Cost, 0 cooldown | Mark any position on the map within radius 1. Next round, enemies will react as though you occupied that position.
--->
Moon Charm: The X part of the cost is the remainder of the current turn counter divided by 4. 1 on Turn 1, 2 on turn 2, 3 on turn 3, 0 on turn 4, and so forth.
Endure: 1 Will, 1 Frame Cost, 15 cooldown | Counts as a block action, with bonus %DR based your lost life percentage. Provides no DR bonus at full health, but scales up to 99% as you lose life. Cannot raise the DR of a block beyond 100%.