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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 418024 times)

Greatness942

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2985 on: February 08, 2017, 07:18:16 pm »

Quote
suggestion game is a much better format

Resist!
I meant for Video Game Forum Games, chuckles.
Well my second attempt at adventure is not running smoothly.


Thinking of jumping in on the SG front.



On a large, fictional world with one super continent and islands. Many different stories.





Spoiler (click to show/hide)


Any of these sound good? The world setting has so much background may make a wiki page for it.


If anyone is interested.
But yeah, it sounds cool. Trying to figure out the logistics of my own idea (as seen above), but yours sounds really interesting and also quite fun.
« Last Edit: February 08, 2017, 07:19:53 pm by Greatness942 »
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Offer them each a glass of a local drink, Rwandan Flower Wine, which contains secret ingredients to help calm the drinker such as crushed amethyst, dandelion wine and just the right amount of marijuana.
I desire, for whatever reason, to create Space Louisiana.

Tyrant Leviathan

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2986 on: February 08, 2017, 07:44:06 pm »

Just mainly doing Iat for side/tribe/ ruler creation. When that's done will post prototype here and so forth. Some die will happen but mostly stats. ( Nothing above 10 and units get no stats. Only value. Unlike Inferum.)


I wish you luck on your game too.

Liberonscien

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2987 on: February 09, 2017, 11:15:21 pm »

I've been thinking about yet another Nomic type game.
The plan for this one is that it will take place on more than one forum.
Anyone interested?
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FallacyofUrist

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2988 on: February 09, 2017, 11:19:39 pm »

We've all noticed your Nomics. While they're all well and good, people might be getting tired of them. Maybe try something different?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Liberonscien

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2989 on: February 09, 2017, 11:28:49 pm »

We've all noticed your Nomics. While they're all well and good, people might be getting tired of them. Maybe try something different?
Hmm.
I'll try to make an RPG, maybe.
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Draignean

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2990 on: February 10, 2017, 03:31:53 pm »

Is it the drugs, or is this a great intro for a Zombie Apocalypse game?

https://www.youtube.com/watch?v=M5PuNtcBh14&feature=youtu.be
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
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OceanSoul

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2991 on: February 10, 2017, 04:02:49 pm »

It's good inspiration, but it becomes a little irrelevant to the disease itself around the second half. Make me wonder about an animal-based infection, giving the infected claws, gills, wings, bug eyes, etc. Could see the animal traits gained dependent on one's genes, making any sort of infected's bite being able to turn one into any type of infected.
Perhaps players could choose which infected they WOULD turn into, if they were infected, bringing benefits from the relevant genes, but causing certain stimuli or conditions to make one 'turn' faster or slower. Maybe it would affect how certain infected react to you. For example, one type of geneset could be Rabbit, whose infected version twists the legs and becomes fast, high-jumping zombies that can infiltrate anywhere with a small gap. A survivor with that gene set would gain boosts to speed and evasion, but would be a preferred target for Falcon, Fox, etc. geneset infected. Something like that.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

IronyOwl

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2992 on: February 10, 2017, 04:12:42 pm »

Is it the drugs, or is this a great intro for a Zombie Apocalypse game?

https://www.youtube.com/watch?v=M5PuNtcBh14&feature=youtu.be

The first minute and a half and the second to last spoken line look waaaaaaaaaay more like the intro to a game than an actual whateveritactuallyis.


It's good inspiration, but it becomes a little irrelevant to the disease itself around the second half. Make me wonder about an animal-based infection, giving the infected claws, gills, wings, bug eyes, etc. Could see the animal traits gained dependent on one's genes, making any sort of infected's bite being able to turn one into any type of infected.
Perhaps players could choose which infected they WOULD turn into, if they were infected, bringing benefits from the relevant genes, but causing certain stimuli or conditions to make one 'turn' faster or slower. Maybe it would affect how certain infected react to you. For example, one type of geneset could be Rabbit, whose infected version twists the legs and becomes fast, high-jumping zombies that can infiltrate anywhere with a small gap. A survivor with that gene set would gain boosts to speed and evasion, but would be a preferred target for Falcon, Fox, etc. geneset infected. Something like that.
This could be kind of cool, but at that point I'd probably want to go with some kind of custom build-a-freak genemod overload type system. Why bother with rabbit legs at the cost of being targeted by fox-infs when you can use B1 Speed boosters at the cost of C-spread targeting pheromones and D-spread infection vulnerabilities?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

OceanSoul

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2993 on: February 10, 2017, 04:30:30 pm »

It's good inspiration, but it becomes a little irrelevant to the disease itself around the second half. Make me wonder about an animal-based infection, giving the infected claws, gills, wings, bug eyes, etc. Could see the animal traits gained dependent on one's genes, making any sort of infected's bite being able to turn one into any type of infected.
Perhaps players could choose which infected they WOULD turn into, if they were infected, bringing benefits from the relevant genes, but causing certain stimuli or conditions to make one 'turn' faster or slower. Maybe it would affect how certain infected react to you. For example, one type of geneset could be Rabbit, whose infected version twists the legs and becomes fast, high-jumping zombies that can infiltrate anywhere with a small gap. A survivor with that gene set would gain boosts to speed and evasion, but would be a preferred target for Falcon, Fox, etc. geneset infected. Something like that.
This could be kind of cool, but at that point I'd probably want to go with some kind of custom build-a-freak genemod overload type system. Why bother with rabbit legs at the cost of being targeted by fox-infs when you can use B1 Speed boosters at the cost of C-spread targeting pheromones and D-spread infection vulnerabilities?
Fair point. Maybe there would be a 'family' geneset, which would have room for specific amounts of certain sorts of genes. A rabbit might have 3 slots for Speed-type genes and 1 slot for Attack-types, but requiring 2 slots of hindering genes? Some genes might be exclusive to certain families, like the combination jump-and-speed-boosting legs being exclusive to Rabbit (or similar) genesets, or would take up less slots in them.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

Draignean

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2994 on: February 10, 2017, 05:14:57 pm »

The Four Pillars of the WAHIS Mission


Surveillance on the Ground

As a WAHIS Observer agent, you are the foundation of the first pillar of our mission. The modifications to your genome prevent Type IV infection with the Saigai disease family, thus allowing you to observe in closer quarters than any conventional personnel. You are the key element that bridges the gap between data-collection from autonomous drones and the images gleaned from our satellite resources.

Using the equipment granted to you by WAHIS and the gene-mods deemed most compatible with your physiology and psychology, we fully expect you to survive long enough to collect tissue samples, map soil contamination, and neutralize critical Saigai tumors. By working together with your fellow agents, you'll create a global network of operatives united by a lifelong commitment to uphold the safety of your former species.

Early Detection

After collecting tissue samples, soils samples, water samples, or, if requested, live specimens, all WAHIS operatives are required to pass such samples back to the nearest field laboratory. From these hidden labs, top OIE scientists will analyze your samples via the latest techniques in order to determine new mutations of the Saigai strain. Every such sample brought back is one more step on the road to a cure for the world. 

An exciting feature of these field laboratories is that, even if the research does not immediately result in a cure, it may allow the geneticists to tweak or augment your modifications. Remember that you are vital to the data collection effort, and your modifications can only be removed once the Saigai strain is completely eradicated, but we are always interested in increasing your efficacy in the field.

Scientific Verification

If the field laboratory uncovers a new feature in the Saigai strain, they will need your help in order to ascertain its effects. While the controlled environments of the lab are suitable for nearly all testing, there are some final stages that will require your unique abilities. Your body, for example, will serve as a perfect incubation for new test-strains of synthetic Saigai antigen and protogen. You are required to submit to such experimental modifications and return with the relevant test data.

It is also possible that a promising sample will be incomplete. In some cases, this may only require that you recover a live specimen of the original creature. However, more often the OIE scientists will require the pure template, which means you'll need to find the Saigai tumor that created the contagion and harvest a pulp sample. You are the hands through which WAHIS works, thus death is not only a personal problem, but a failure to uphold a larger cause.

Fast and Efficient Dissemination of Information

Finally, you will uphold the final pillar of the WAHIS mission whenever the field outposts collect enough data to transmit back to the Walled Garden. The data packets in question are of the highest priority, and supersede any other orders you might have, rest time you might be on, injuries you might have suffered, or any death you might have been allowed. After receiving the data on a secure drive, you will be required to take packet to an automated mobile relay station. Due to the Saigai contamination inherent to your modifications, the relay station defenses may, or may not, target you on approach. Regardless, it is imperative that you gain access and activate the transmitter to transfer the data back home.

As we all well know from the initial incident, the Saigai infected as a whole are heavily antagonized by wireless transmissions, and will likely attempt to destroy the relay station and anything in the immediate area. While you may experience pain as well, you will be required to aid the relay station's defenses until the transfer completes. Your success is mandatory.

Upon completion, you will be rewarded with a number of doses of regenerative chemicals in order to stabilize the bonds between your human cells and the WAHIS augmented tissues in your body. This cycle ensures that you understand how important your role is, and symbolizes the WAHIS mission as a whole.

Only by supporting the four pillars can you save the world.

Only by supporting the four pillars can you save yourself.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

OceanSoul

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2995 on: February 10, 2017, 05:19:17 pm »

Intriguing. Pre-in.
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Work on a potential forum game for my return to Bay12. Figure out parts that puzzled me before. Find more things to figure out that I can't. Work on another game instead of solving them. Get distracted and stop working. Remember it a week or two later. Remember I'm still on hiatus. Illogically, Be too ashamed to return yet. Repeat ad nauseam.

Finally have a game completely ready. Wait a week before posting it out of laziness.

IronyOwl

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2996 on: February 10, 2017, 08:08:41 pm »

That's amazing and if I didn't know you were halfway through a Small Mercies turn already I'd ask when it was going up. :3
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

TheBiggerFish

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2997 on: February 13, 2017, 05:58:10 pm »

Meeee!
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Draignean

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2998 on: February 17, 2017, 10:39:15 am »

You know, on the one hand I want to have something utterly silly going on in the background that I can update frivolously without worrying about sruff like plot, balance, or continuity (a la the YOU ARE A RAILGUN OPERATOR style), but at the same time I haven't quite yet been able to break off my love with overly complicated systems yet.

I keep coming back to my seven element system, which had a great deal written up for it before I realized there was no way in hell I could balance it and half the fun was coming up with broken combinations of traits, perks, and flaws. (Like a character that did 0 damage, but scored nearly constant crits and could use that to proc status effects)

Bah. Tis a conundrum I've whinged about on many occasions.
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I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

RoseHeart

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #2999 on: February 17, 2017, 11:05:42 am »

What's the problem?
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