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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 419039 times)

Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1140 on: May 25, 2014, 08:01:16 am »

So how do other users come into this? Are they just like "random event" cards that just make random threads?

Mesa

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1141 on: May 25, 2014, 09:58:22 am »

One idea I had is that every turn a random Thread or Post card is played by a GM with no cost (probably using random.org to avoid bias).
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Rolepgeek

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1142 on: May 25, 2014, 11:26:09 am »

One idea I had is that every turn a random Thread or Post card is played by a GM with no cost (probably using random.org to avoid bias).

random.org is biased...invisible castle(or, you know, actual dice) would work far better.
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1143 on: May 25, 2014, 11:34:15 am »

I like Wizards dice roller.
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Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1144 on: May 25, 2014, 12:04:02 pm »

One idea I had is that every turn a random Thread or Post card is played by a GM with no cost (probably using random.org to avoid bias).

random.org is biased...invisible castle(or, you know, actual dice) would work far better.
Actual dice are biased, the same way that coins are.

Rolepgeek

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1145 on: May 25, 2014, 12:11:47 pm »

Not good ones, and not enough to matter. Not as much as random.org, at least.
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Mesa

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1146 on: May 25, 2014, 12:18:09 pm »

Well I just basically don't want to have a situation in which the GM favors one thing over the others. I feel like even random.org should be good enough...
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kj1225

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1147 on: May 25, 2014, 12:22:19 pm »

I still like the wizards dice roller. It's got options for bonuses, the number of dice, and lets uou enter a custom die of up to three numbers.
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Rolepgeek

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1148 on: May 25, 2014, 12:28:12 pm »

overall, it doesn't matter. I just like mocking random.org since it has 'tendencies' quite often. If you only use one roll at a time, though, it should be perfectly fine.

EEdit; kj,you know invis castle has all that too? and it stores a memory of the die rolls that you can search for?
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10ebbor10

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1149 on: May 25, 2014, 12:30:09 pm »

Anyway, these tendencies are signs that it might actually be a random number generator. Humans get suspicious when they see patterns, so you tend to pick them out.
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Rolepgeek

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1150 on: May 25, 2014, 12:32:54 pm »

It's not so much that, ebbor, as it is that people get four 20s or five 1s in a row. Even if that means it's a real RNG(which can't truly be proven, anyway), that's not what we want in an RNG. It gets too ridiculous. And when you're rolling to try and have a variety of things...
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Nerjin

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1151 on: May 25, 2014, 12:44:20 pm »

Um... I've rolled dice before, actual dice, and have gotten several of the same number in a row. Once rolled 9 14's in a row. Does that mean my dice are biased?

What you SHOULD want in an RNG is for the dice to determine what happens. Even if the die rolls the same way several times in a row that's what you have to go with.
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Rolepgeek

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1152 on: May 25, 2014, 12:49:18 pm »

I, too, have rolled actual dice. I'm not saying that streaks don't occur. Statistically, they are exceedingly rare. And I can want whatever I want, darnit! :p

In all honesty, I just think the layout and customizability of what you're rolling makes invisible castle really nice. Plus, if you forget, you can go back and check.
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Funk

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1153 on: May 25, 2014, 01:54:12 pm »

I have an idea for a team game where the players are part of a chaos warband in 40K.

Does any one have any idea of how to help the player color there characters?
i was thinking of letting every one roll on the attributes table in the rule book Realms of Chaos: Slaves to Darkness, but:
A) not every one has a copy and i can't tell them where to get one.
B) i need a way to keep people honest, some attributes are far more powerfull than others.
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adwarf

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1154 on: May 25, 2014, 05:36:27 pm »

I have an idea for a team game where the players are part of a chaos warband in 40K.

Does any one have any idea of how to help the player color there characters?
i was thinking of letting every one roll on the attributes table in the rule book Realms of Chaos: Slaves to Darkness, but:
A) not every one has a copy and i can't tell them where to get one.
B) i need a way to keep people honest, some attributes are far more powerfull than others.
1) Realms of Chaos: Slaves to Darkness is a Warhammer Fantasy rulebook, you should probably use some of the 40k rulebooks or simply make them up on your own as the gods do act somewhat differently between the two and their power levels are vastly different.
2) The best way to handle it if you're gonna roll with a rulebook section that needs to be used to get something from then roll on the random table yourself and tell the player the result to add to their character sheet, that way its fair for everyone and no one can cheat.
3) Even if you don't use a rulebook section I'd still advise rolling the thing yourself if you want the thing to be random, or of course you could let them choose one beneficial thing and then roll a negative one or something.
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