So, I'm slowly filling out a system based around playing cards, and I've come up with a way to semi-test run it and have a pretty fun game too.
The deal's gone bad,
It's everyone for themselves,
All the folks are pointing guns at each other,
And the only question on anybody's lips is...
How long until the bullets start flying?
Welcome to the Standoff!
The rules of the Standoff are simple. Each player has a gun. When shot with a gun, a player dies. Before firing, one has to aim the gun for a turn at who they want to shoot. Guns have a finite amount of ammo: when you run out of ammo, the gun can't fire. Ammo is represented by the number on your playing card. When you kill a player, you get their items and their ammo. Try to complete your objective and survive until the end of the round.
Simple explanation: this game is a combination of a Mafia game and that really tense bit at the end of a heist movie where everyone's pointing guns at each other and shouting angrily about missing money. At the start of a game, people are either given a random playing card that could represent one of four things: a special gun, role, item, or objective. The goal is to complete your objective and not get shot.
I'm still working out the rules, but it isn't a very highly complicated game and the premise explains the game pretty precisely. Sound good to you guys? I was thinking of making this an RtD, but that format is a little too random for what seems like a game of rapid alliance changing and tactical murder.
Guns
None: Pistol. Baseline gun.
Clubs: Dual Pistols. Aim and fire at two people.
Spades: Machine Gun. Ammo is doubled.
Hearts: Throwing Knife. Kill is silent.
Diamonds: Revolver. Kills whoever kills you.
Roles
None: Regular. Baseline role.
Clubs: Armor. Can survive one bullet.
Spades: Observe. Can determine someone's objective, once.
Hearts: Block. Can block one bullet from hitting someone.
Diamonds: Sharp. Can determine what someone's item/gun is, once.
Items
None: Zilch. Baseline item.
Clubs: Drugs.
Spades: Cash.
Hearts: Reports.
Diamonds: Diamonds.
Objectives
None: Survive until the end. [Note, this is automatically included with the other objectives].
Clubs: Kill [player]
Spades: Make sure [player] survives until the end
Hearts: Get [item] and keep it until the end of the round
Diamonds: Determine what role [player] is.
What do you guys think?