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Author Topic: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)  (Read 418979 times)

Fniff

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1170 on: June 05, 2014, 04:11:58 pm »

So, I'm slowly filling out a system based around playing cards, and I've come up with a way to semi-test run it and have a pretty fun game too.

The deal's gone bad,
It's everyone for themselves,
All the folks are pointing guns at each other,
And the only question on anybody's lips is...
How long until the bullets start flying?
Welcome to the Standoff!


The rules of the Standoff are simple. Each player has a gun. When shot with a gun, a player dies. Before firing, one has to aim the gun for a turn at who they want to shoot. Guns have a finite amount of ammo: when you run out of ammo, the gun can't fire. Ammo is represented by the number on your playing card. When you kill a player, you get their items and their ammo. Try to complete your objective and survive until the end of the round.

Simple explanation: this game is a combination of a Mafia game and that really tense bit at the end of a heist movie where everyone's pointing guns at each other and shouting angrily about missing money. At the start of a game, people are either given a random playing card that could represent one of four things: a special gun, role, item, or objective. The goal is to complete your objective and not get shot.

I'm still working out the rules, but it isn't a very highly complicated game and the premise explains the game pretty precisely. Sound good to you guys? I was thinking of making this an RtD, but that format is a little too random for what seems like a game of rapid alliance changing and tactical murder.

Guns

None: Pistol. Baseline gun.
Clubs: Dual Pistols. Aim and fire at two people.
Spades: Machine Gun. Ammo is doubled.
Hearts: Throwing Knife. Kill is silent.
Diamonds: Revolver. Kills whoever kills you.

Roles

None: Regular. Baseline role.
Clubs: Armor. Can survive one bullet.
Spades: Observe. Can determine someone's objective, once.
Hearts: Block. Can block one bullet from hitting someone.
Diamonds: Sharp. Can determine what someone's item/gun is, once.

Items

None: Zilch. Baseline item.
Clubs: Drugs.
Spades: Cash.
Hearts: Reports.
Diamonds: Diamonds.

Objectives

None: Survive until the end. [Note, this is automatically included with the other objectives].
Clubs: Kill [player]
Spades: Make sure [player] survives until the end
Hearts: Get [item] and keep it until the end of the round
Diamonds: Determine what role [player] is.

What do you guys think?

Rolepgeek

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1171 on: June 05, 2014, 05:24:54 pm »

I think it's fairly cool, though I question some of the choices. Hearts' objective seems like it should be Diamonds', Diamonds' seems like it should be Spades', and Spades' seems like it should be Hearts'.
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BlitzDungeoneer

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1172 on: June 06, 2014, 04:48:33 am »

Has there been any Yu-Gi-Oh roleplays?
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Nerjin

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1173 on: June 06, 2014, 04:50:33 am »

Not so far as I know.
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BlitzDungeoneer

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1174 on: June 06, 2014, 04:53:50 am »

Might start one at some point then.
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BlitzDungeoneer

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1175 on: June 07, 2014, 05:43:23 am »

So, who would be interested in a Yu-Gi-Oh GX Duel Academy RP?
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darkpaladin109

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1176 on: June 07, 2014, 05:48:46 am »

Only if we actualyl get to duel.
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BlitzDungeoneer

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1177 on: June 07, 2014, 05:49:56 am »

What were you expecting to do in this, other than duel, and maybe explore?
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Rolepgeek

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1178 on: June 07, 2014, 11:38:56 am »

Dun' forget getting duel spirits, solving mysteries, and getting new cards.
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TCM

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1179 on: June 07, 2014, 12:32:40 pm »

What were you expecting to do in this, other than duel, and maybe explore?

Otherworld subplot with Egypt and the Shadow Dimension and that stuff?

Honestly, I'd be mad hyped for a YuGiOh game, I'm getting hardcore nostalgia vibes. Oooh boy, the elementary-TCM inside my soul wants this a lot.
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darkpaladin109

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1180 on: June 07, 2014, 12:38:59 pm »

meh, it was only cause RP implies freeform RP rather than more concrete systems.
Speaking of that, how would we make duels work?
Honestly, I'd be mad hyped for a YuGiOh game, I'm getting hardcore nostalgia vibes. Oooh boy, the elementary-TCM inside my soul wants this a lot.
I can symphatize. Seriosly, Yugioh was the shit back in elementary school.
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BlitzDungeoneer

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1181 on: June 08, 2014, 05:46:57 am »

Duels would presumably be held mostly in the thread, with me sending you your hand and then the cards you draw via PM. You would then post your actions in the thread, but you must PM me with what the facedowns are.
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darkpaladin109

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1182 on: June 08, 2014, 05:49:26 am »

Duels would presumably be held mostly in the thread, with me sending you your hand and then the cards you draw via PM. You would then post your actions in the thread, but you must PM me with what the facedowns are.
Hm, that sounds good enough.
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TCM

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1183 on: June 08, 2014, 09:18:44 am »

What generation(s) of cards are we doing? Last time I checked up on YuGiOh there were all these new weird-ass cards coming out.
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BlitzDungeoneer

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Re: Gaming Block (Game Discussion Thread) (Totally Not Roller's Block)
« Reply #1184 on: June 08, 2014, 09:20:45 am »

Up to around GX, so none of those Synchros and Xyzs. I might decide to keep Hieratics and such, but Synchros and Xyzs are almost definitely getting the boot, unless someone can tell me a god reason to keep them.
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