Double-post super bump.
They released an update today. Biggest change is a lot of starter gear was buffed and all of the starter guns get free accessories to start. The starter carbine that LAs and engineers use get the laser sight free and pre-equipped, so I'm expecting a bunch of idiots with lasers running around. All vehicle weapons get the 1.25x zoom attachment free(it was 1 cert before, if I recall).
A couple of already-instakill attacks got a slight damage buff due to a new shield enhancer item everyone can get.
Infiltrators get a new cloak field called the Chameleon that removes the visible effects if taking shield damage(was on nano-armor cloak, not anymore) and also restores their cloak energy if their shields are destroyed. Instead of suppressing shield visibility, the nano-armor cloak field now increases shield health even while inactive.
Fucking ESFs get another buff: Auto-repair module activates faster, was 12 second delay, now 8 seconds. Also, if the pilot is an engineer, they automatically get the benefit of the first level Auto-repair if one is not equipped. The Vanu Light PPA ESF-gun got a ridiculous buff - indirect splash damage is now a minimum of 25(I don't know how much HP a player has, 500?), was 1, and a bigger splash radius. Coyote missiles were nerfed, 25% less damage, though the previously-nerfed-to-oblivion A2A missiles now have a better turn rate.
ANTs no longer equip the mineral radar as an item - it is given automatically and the first rank is free(if anyone bought it like I did, certs are refunded).
And finally, Victory Points needed for a continent lock are now 20, instead of 15. Also, the VPs for holding territory a recalculated differently. Factions start with some VPs when a continent unlocks and it goes from there(and may be uneven due to uneven territory distribution).