New update today. Quite a few changes. A2A missiles have been both buffed and nerfed. They have more ammo and are now fire-and-forget, but they do less damage to ESFs and Valkyries - but more damage to Liberators and Galaxies. Skyknights can masturbate harder with all-around buffs to ESF mainguns. ESFs also have max-leveled Engagement Radar inherent to them, certs already spent were refunded.
Significant change to player-base walls, they can no longer be destroyed if there's a repair module present - you must destroy the module before breaking down the wall. There's a couple of new modules. A reinforcement module, which flags a playerbase with a nearby deployed Sunderer with the Reinforcements Needed indicator in the spawn screen if it's under attack. There's a decorative banner, which is just cool. There's a tower for infantry to stand in. There's also a shorter version of the anti-vehicle turret tower.
They've also nerfed the underbarrel smoke launcher - it now lasts for less time. I've tried using the smoke launcher before, and I find that the smoke only lasted about 3 seconds, I don't know why it needed a nerf.
They've reintroduced the Infiltrator's Decoy Grenade.
They've added scopes to faction-specific pistols.
They've added revive timers to the map respawn screen - before, if you went to the map screen after dying instead of just sitting there, you had no way to see how long you had for a medic to revive you. Damn straight.
The NS-61 Emissary has been tweaked. Base damage is up, but recoil and headshot multiplier are worse.
Flash ATV can now get the GSD, same as a Sunderer.