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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1131956 times)

Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11565 on: February 04, 2015, 02:39:24 am »

Far enough, but TBH I think I'd have taken a lot longer to learn the game if it hadn't dumped people straight into fights with zero explanation of anything. Like, it's a FPS. All you need to know is 'standard controls, now go kill people and work out the fine details on your own'. Unless you start with a VS character, in which case good luck killing anyone with most of those shitty defaults.
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Reudh

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11566 on: February 04, 2015, 04:25:07 am »

So did SOE ever fix the ejection seat / c4 not detonating properly / hitreg issues yet?

Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11567 on: February 04, 2015, 04:56:06 am »

The ejection seat bug hasn't been fixed. I don't think spotty C4 has been fixed either.

People don't complain about hit reg issues all that much anymore so maybe that was fixed, but who can say for sure.
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zombat

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11568 on: February 04, 2015, 05:50:16 am »

Is the game still full of people that have an uncanny ability to land a full burst right into your noggin?
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11569 on: February 04, 2015, 06:23:02 am »

Yes, that still happens.
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UXLZ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11570 on: February 04, 2015, 06:36:57 am »

Do you still unload an entire clip into someone without them dying, then have them kill you with what seems like two shots?
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Jim Groovester

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11571 on: February 04, 2015, 07:15:58 am »

That doesn't happen to me, but I'm probably one of the people you're complaining about.
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Sonlirain

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11572 on: February 04, 2015, 07:22:25 am »

So i went back to PS2 after a long hiatus.

My observations:

The massive whining apparently managed to force SOE into nerfing the striker again. Now it's dumbfire with 6 shots.... meaning it's a Lancer without the features (accuracy, chargeup mode, no drop, velocity) that make the lancer any good.
Simply amazing!

Also NC probably got some massive buffs because TR on my server would rather fight the VS rather than NC while as long as i remember NC was the cert farming zone with their weapons that had even worse handling than TR guns... then again it's probably connected to the C4 nerf/glitch because C4 was the most reliable way of killing those abominations as prowlers with the "I can't move please shoot my sides" mode can't hold a candle to them.

So yeah it's great playing TR. At least my mossie setup consisting of Tomcats and a banshee still works and induces rage as intended.
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UXLZ

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11573 on: February 04, 2015, 07:35:09 am »

That doesn't happen to me, but I'm probably one of the people you're complaining about.

Nah, it's not a skill difference I'm complaining about. I'm perfectly accepting of being 'worse' than other people (though actually I'm one of the most universally hated things: A good infiltrator. Or was, that is.)
Wait, I think I misunderstood what you were saying. Yeah, lucky you, having seeming server 'priority'.

It's when people survive me emptying a full clip into them, and even though I get hit markers, then spin around and shoot me 3 times (seemingly. I know it isn't actually three times, it's the server offloading all the damage at once rather than per bullet.) and I die 'instantly', then on the death screen it shows I only took out their shields, that is what I'm complaining about. Hit detection issues. At least, that used to happen, not sure about now.
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Ahhh~ She looked into your eyes,
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Reudh

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11574 on: February 04, 2015, 02:35:07 pm »

Yeah UXLZ, i've had that more than once! Shoot an enemy, get hit indicators, they spin around and shoot me, and the server finally catches up and kills us both.

The thing that made me quit was this.


One glorious afternoon, the TR on Briggs were pushing the NC out. There were no Vanu, because TROL wasn't online, and that's practically the entire VS population.

I spotted a wounded NC sunderer with a few players but no engineers repairing it. I thought: THIS IS MY MOMENT FOR GLORY.

Slapped two C4 sticks onto my Flash, turbo'd over there. Ran over a guy who was waiting at the sundy, but... he took no damage. As i flew up into the air to avoid any return fire, the Flash came up to a neat rest besides the Sunderer. Hovering in the air, I mash the C4 detonate trigger...

i hear the "boom" of the C4... the flash doesn't die, the sunderer doesn't die, and i get shot out of the sky by a Jackhammer. Just the C4 disappear.

Round 2:

Similar situation, against VS this time. Wounded sundy, I'm zooming around on a flash, because it's fun and the squad leader hadn't given me orders. Heavy assault this time for survivability. The turbo on the flash is what i'm relying on to get me there.

Slap the two sticks on the Flash, start driving over to it. My intention is to jump off the flash early and let it roll to the Sunderer.

So I get within range, jump off the Flash.... and teleport into the sky. I have the wherewithal to activate my overshield and hopefully sponge some damage...
No good. Dead on impact. Waste of the flash and C4 nanites.

Round 3.

I tried a similar tactic again, though this time against a healthy sunderer. I was out of rockets, wanted to det my flash on them, because even if it didn't kill the sunderer it'd startle the players near it.

Jump off. Ejection seat bug doesn't occur. Okay, good. Fire on a few players to get their attention. The one I'm targeting's character model does the 'flinch after being hit' animation, but has no hit indicators. Oh, okay. So the NC are riled up and ready to kill me. I flick the overshield on, go to detonate the C4, and they just fizzle. I die.

Hooorah.


It was after that that I quit.

Dutrius

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11575 on: February 04, 2015, 03:48:39 pm »

Any TR on Miller here?

I'm currently battlerank 60 and finally getting round to learning to fly mosquitos.

In game name: Dutrius. I'm between outfits at the moment.
« Last Edit: February 04, 2015, 03:50:13 pm by Dutrius »
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11576 on: February 04, 2015, 04:40:13 pm »

Well, if you want to be nice to a level 10 VS, I will willingly go onto miller to put some nice plasma burns on your vehicles...
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palu

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11577 on: February 05, 2015, 04:49:38 pm »

Does Bay12 have any outfits on Emerald?
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Aklyon

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11578 on: February 05, 2015, 05:01:33 pm »

Does Bay12 have any outfits on Emerald?
For who?
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Aseaheru

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #11579 on: February 05, 2015, 05:14:02 pm »

Thats US east, right?

I think we have a not-very-active TR there.
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