Thx Ozy for th advice!
Honestly, that last bit about the command channel was me trying to justify using the 'List' code (I like throwing formatting and code into posts for fun). Still, a newbie doesn't have much use for learning what command is doing before he even knows how to fight in a battle, but here's some advice I probably should have given instead:
If you're being farmed, go somewhere else.If you can't get out of the spawn room without being killed moments later, then nobody else is going to try (unless they have some amazing leadership or don't care about KDR) and you're better off going somewhere useful. While X amount of the enemy are sitting outside the spawn room at one base you could be helping fight at another base. 100 players in one empty base is less useful than two people capturing different bases by themselves. Of course, that's a bit of a hyperbole, but generally you want to avoid the enemy 'zerg' unless you are part of your own zerg.
Also, if you are planning on buying any guns, and think you may decide to play other factions or servers... buying guns with certifications only unlock it for that character. even if you delete it and make another character for the same faction, that gun is lost. Buying them with station cash unlocks it account-wide, so if you have 3 characters of the same faction on different servers it unlocks for all of them. There are some weapons that are not faction specific, labelled as "NS" (Or Nanite Systems) and since they are not faction specific, using station cash to unlock them unlocks them for every character on your account. I felt this distinction needed to be made. Note that this applies for camos as well, some camos are faction specific (typically colored using faction colors) while most are not. (EDIT: Forgot to mention, more importantly, buying optics and such with station cash
does not unlock that optic for every gun, or even every gun of its class.)
Don't know if I missed it, but what server did you go with?
... decided to try out the GD-22S - what a delight! [...] Haven't tried the other cqc LMG (anchor)...
They are very similar, and their similarities themselves are comparable to the Carnage AR and the GR-22. The Anchor and Carnage AR are generally people's 'favored' weapon as the GD-22S and the GR-22 fall by the wayside just judging from what the response to people in-game asking what the best LMG is. If I remember correctly, the GD-22S features more manageable recoil at the expense of ROF and muzzle velocity, plus it's only 100 certs. The Anchor favors closer engagements as it has a better ROF than the GD-22S, so you'll be killing things quicker, plus it has access to SPA which the GD-22S lacks for slightly more killing potential. Currently I'm using the LA1 Anchor with a suppressor, mainly for my directives, but my favorite LMG so far is still the EM6.
I've just reinstalled this again after about a year of not playing - just waiting for the last 0.8% to install. I wonder if I'm still as useless as I used to be.
A lot has changed. Your certifications aren't in a list anymore, they are under each specific gun, vehicle, and class. Squad lead certs are in the social tab. There are no longer 3 separate resources (air, ground, infantry) and instead one resource that applies to everything. Alerts work differently, they are all territory alerts where the winner gets a continent-specific bonus and locks the continent. Warpgates also rotate with each alert, so the odds of you fighting at the same places every day are lower. Air aces are more ace. New resource system means more vehicle spam...