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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

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Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1134787 times)

Metalax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5805 on: February 06, 2013, 08:15:17 pm »

depends if that is what you tryed to do or not.  Speaking of which, I like driving lightnings up stairs and into places they shouldn't go.

If you can drive it there, it's obviously intended for vehicles to be there :P
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In the beginning was the word, and the word was "Oops!"

Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5806 on: February 06, 2013, 09:03:05 pm »

The rooftops in the Stronghold are a natural Magrider habitat. The image above perfectly captures one of these magnificent creatures as it dives from its perch after a tasty NC morsel. Please donate now to prevent these majestic animals from being driven to extinction by fascistic oppressors and fuel-guzzling backwater militias.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5807 on: February 06, 2013, 09:44:41 pm »

Flashes are even better.  You can drive them into pretty much any building and up the stairs- onto the roof if the stairs go that high.


Also, you can drive one over the guard on the bridge over the impact site, but I don't recommend it.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5808 on: February 06, 2013, 10:05:45 pm »

You'll be fine if you're LA, especially if you have drifter jets. Actually, I certed into drifter jets solely because of that specific bridge.
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5809 on: February 06, 2013, 10:15:20 pm »

I was wondering if they'd work there.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Nilocy

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5810 on: February 06, 2013, 10:19:06 pm »


Edit: Basically I'm interested to see how much money everyones wasted on their characters.

Also friends lists bugged
« Last Edit: February 06, 2013, 10:23:13 pm by Nilocy »
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Toaster

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5811 on: February 06, 2013, 10:52:18 pm »

Oh good, it's not just me.


EDIT:

Quote
   

    We are currently resolving outstanding issues with Friends lists. We will restart servers once this work is complete. At 12:00 AM PT all servers will come down for maintenance to address a bug with character creation and Outfits. Downtime should be less than 90 minutes.

« Last Edit: February 06, 2013, 11:07:13 pm by Toaster »
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Flying Dice

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5812 on: February 07, 2013, 12:16:21 am »

I haven't spent a single red cent on cosmetics.  :P
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Kanil

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5813 on: February 07, 2013, 12:56:20 am »

Tonight I remembered that you can slap C4 to a vehicle and use that vehicle to deliver the C4 to a target at a high rate of speed. It's particularly effective in PS2 given that vehicles continue to accelerate without you for about two seconds after you bail.

This has suddenly made my purchase of the Flash afterburner 100% less regretful, but now has me wishing I had 500 certs for that second C4 brick so I can go ruin some magrider's day.
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Jopax

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5814 on: February 07, 2013, 03:12:33 am »

I tried that once, and thought myself clever to go back to resupply and gain a second block of C4 that way. I was very sad when the first one I placed dissappeared the moment I placed the second one on the Flash :C

It also didn't help I was killed before aiming it properly which resulted in the poor bugger rolling downhill and away from that stupid sundie :C
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Vattic

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5815 on: February 07, 2013, 03:17:21 am »

How will the new teleporters work? I can't find anything about them.
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Silent_Thunder

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5816 on: February 07, 2013, 09:25:43 am »

So I was thinking maybe those of us who have a TR character on Matherson could start getting a group going? Been mostly dicking about in the public squads as of late, and would like to roll with some b12ers.

sluissa

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5817 on: February 07, 2013, 09:36:34 am »

So... large outfits seem to occasionally kill the fun in the game.

Was on the other night in Esamir. Was a terrible last stand situation where the VS was getting close to locking the place down and it seemed like it was just our little squad of maybe 10 and a few stragglers that were mostly sticking with us as well, making up about 10% of the population and NC had just given up completely.

VS had pushed us all the way back to the warp gate, except we were doing sort of guerilla tactics. Going out and just picking up small  outposts quickly before they could get there en masse. Defended one tech plant in a desperate and ill prepared last stand defense and then came back as they were capping in a couple of liberators to harass them. All in all, despite the total wipe, we were having a blast and getting some decent certs at it just because there were so many targets.

We were finally down to just trying to hold a single tower when the Honey Badgers charged in and basically just washed over everything like a wave. Our squad fell apart as they either left, or went over to the Honeybadger squads. I did the same and got stuck in a squad on the other side of the map, so commands were confusing for a while and while there was an attempt, organization was lacking. I finally rendezvoused with them and sat in for a slow march to various cap sites just to grab the cap XP as the VS, despite being way too much for our small squad, folded under the reddit might and just left the continent to us. Unopposed, it became boring as hell and as I contemplated muting various squad members due to voice chat immaturity, I decided to just log for the night.

So yeah... winning? not always fun.
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Fayrik

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5818 on: February 07, 2013, 10:02:58 am »

I did the same and got stuck in a squad on the other side of the map, so commands were confusing for a while and while there was an attempt, organization was lacking.
Sounds less like an organized platoon and more of a strait up zerg. Win or lose, a hivemind zerg is never fun.
Organized outfits on the other hand, well, I've had some fantastic experiences with them. I spoke with one really good platoon leader who told me that to him, the game was more like an RTS.

Frankly, I've never been able to get a fight on Esamir that didn't result in the VS capping the continent with little resistance, so the change would be nice to see. If nothing else.

I've decided to give the game a bit of rest though. Got frustrated with it when a group of four were absolutely decimating our squad of twelve in a biolab. I managed to run literal circles around one of them and yet he still managed to kill me.
...I guess I should have stuck with Indar.
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So THIS is how migrations start.
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sluissa

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Re: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.
« Reply #5819 on: February 07, 2013, 10:51:26 am »

There was organization... so it wasn't a straight up zerg. Each squad was given a different target and the overall leader was good at responding to requests for targets, but there wasn't any attempt to reorganize joiners into more proper squads. (I was in delta on the NW side of the map where Alpha was, but there was an Alpha squad member tagging along with Delta in the SE... if they'd just switched us around. (and there WERE open slots to do shuffling with) then it'd have been less confusing. Our Galaxy driver was absolutely silly as well. Rather than land NEAR the cap point... or even allow us to drop out over it and land elsewhere, he just decided to set down WAY outside of the base... couldn't even see the point on the minimap most of the time... people got lost getting back to it. It was a mess... at least in Delta squad. No idea how the rest of the platoon was doing. I suppose he could have been trying to avoid previously placed tank mines or something, but... really... at least drop us out over the point so we don't have to run BOTH ways.

There was even talk to subdividing each squad into evens and odds so we could take twice as many points at once. (since you don't really need more than 6 people on an uncontested point). But the leader considered that too confusing.

But yeah, by that point there wasn't a reason to do much more than Zerg, VS had all but left the area... Once the wave showed up I only saw maybe 2 VS soldiers after that. My only purpose was to sit in a galaxy, run to a point, sit on a point, run to a galaxy, repeat ad nauseum.
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