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How many outfits are we going to have (in the name of Science)?

1: NC
2: NC and TR
3: NC, TR and Vanu

Pages: 1 ... 75 76 [77] 78 79 ... 826

Author Topic: Planetside 2: Free-to-Play MMOFPS. 2000 players/server.  (Read 1133881 times)

Siquo

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Speaking of logistics, have they totally scrapped the ANTs? Those made a fun extra mechanic, once in a while. It allowed you to actually besiege a base, and just wait for the energy to run out.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

jocan2003

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Generators are dead so does the ANT and *fuel*

I heard Matt said they had generator in PS2 but where not the same as in PS1, what they do? i have no clue.
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Neyvn

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Maybe when the beta is actually released they will make a title screen of good quality. The current one has this immersion breaking font that more looks at home on a financial report.
How does a font break immersion? I mean unless they're using Comic Sans or Papyrus...
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Siquo

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Generators are dead so does the ANT and *fuel*

I heard Matt said they had generator in PS2 but where not the same as in PS1, what they do? i have no clue.
That is too bad. If "pressing 'F' near a console to hack" is the only way to cap something, that could become pretty boring.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

forsaken1111

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Generators were annoying an unrealistic. We're in a constant global war which has been ongoing for god knows how long and we still haven't learned to use decentralized power systems? What kind of tactical genius though a poorly defended giant glowing cylinder was the best power solution for a base? In reality we have backup power generators if primary power fails, and then battery backups for those!

Blowing the gen and having the entire base be useless was just obnoxious.
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Siquo

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Generators were annoying an unrealistic. We're in a constant global war which has been ongoing for god knows how long and we still haven't learned to use decentralized power systems? What kind of tactical genius though a poorly defended giant glowing cylinder was the best power solution for a base? In reality we have backup power generators if primary power fails, and then battery backups for those!

Blowing the gen and having the entire base be useless was just obnoxious.
Yeah because a centralised power grid makes sense with a base continually switching sides :)
Anyway, they were nanites, not power. Physical stuff. I think after the 200th time the NC blew up the nanite pipe system, they reverted to refilling with ANTs.

From a gameplay perspective because realism discussions are useless in SF:
Attacking the gen was a great distraction to get people away from camping the main console. Just having multiple ways to cap something made more creative approaches possible. (put remote detonated mines on the gen, then wait outside the console room, detonate, watch them run towards the gen (nobody there! Ha!), and in you go).
Damaging the consoles and other stuff from the outside and waiting for them to run out of power, while blocking all ANT transports coming in was a viable tactic.
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

forsaken1111

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I thought this video was pretty good.

http://www.youtube.com/watch?v=MZ49o7GA0O8
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draco1234

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Seems Bay 12 is the favourite at the moment, though if we are going to go with Bay 12, I think writing it like Bay12 might looks better.
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Sordid

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Yeah. Bay12 > Bay 12.
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Aptus

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I vote for XxDethSlayerSephirothzxX!

No but seriously, I think Bay12 will be the right choice.
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timferius

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I also agree. I voted Bay 12, but Bay12 works better in my opinion. I've also just been informed that I'm always right, so I guess that's decided then.
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draco1234

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Just wondering, do we have any people here willing to be gunners?  I ask because many of the vehicles (liberator, etc.) aren't nearly as powerful without them, and I imagine many people find sitting in a gunner seat all day quite boring :P
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forsaken1111

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Just wondering, do we have any people here willing to be gunners?  I ask because many of the vehicles (liberator, etc.) aren't nearly as powerful without them, and I imagine many people find sitting in a gunner seat all day quite boring :P
I'll gun for anyone who asks.
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Girlinhat

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Gunners are the ones who rack up the kills, and it's a non-spec position.  The driver needs to spec into the guns, but the gunner can be some noob who's just using the chair.

SeaBee

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I'd be a gunner. Not 100% of my time or anything, but I'd certainly enjoy doing it now and then. It would be a good change of pace, I think.
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